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authorFlorian Fainelli <florian@openwrt.org>2006-02-01 11:57:57 +0000
committerFlorian Fainelli <florian@openwrt.org>2006-02-01 11:57:57 +0000
commitd5cba867b5687a169ca7ba40b34a857d87ce9b6c (patch)
tree51b3262ccca36355a8429677c6d8db79489a0a7f /openwrt/package/udp-broadcast-relay/Config.in
parent03c661a34fcb3b60558cf989598ce973e941f29b (diff)
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Added udp-broadcast-relay, corrected missing Makefile lines for tinyproxy
SVN-Revision: 3108
Diffstat (limited to 'openwrt/package/udp-broadcast-relay/Config.in')
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diff --git a/openwrt/package/udp-broadcast-relay/Config.in b/openwrt/package/udp-broadcast-relay/Config.in
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+config BR2_PACKAGE_UDP_BROADCAST_RELAY
+ prompt "udp-broadcast-relay............... listens for packets on a specified UDP broadcast port."
+ tristate
+ default m if CONFIG_DEVEL
+ help
+ This program listens for packets on a specified UDP broadcast port. When a packet is received, it sends that packet to all specified interfaces but the one it came from as though it originated from the original sender.
+
+ The primary purpose of this is to allow games on machines on separated local networks (Ethernet, WLAN) that use udp broadcasts to find each other to do so.
+
+ It also works on ppp links, so you can log in from windows boxes (e.g. using pptp) and play LAN-based games together. Currently, you have to care about upcoming or downgoing interfaces yourself.
+
+ http://www.joachim-breitner.de/udp-broadcast-relay/