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author | Álvaro Fernández Rojas <noltari@gmail.com> | 2016-06-08 11:59:37 +0200 |
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committer | Álvaro Fernández Rojas <noltari@gmail.com> | 2016-06-08 21:23:21 +0200 |
commit | 3fc661a98c8046a27dcf45a63049ee6605ebd364 (patch) | |
tree | 0468b8f3c8d4aa13ecce333ab3ad84146263cbc4 /target/linux/brcm2708/patches-4.4/0096-drm-vc4-Drop-struct_mutex-around-CL-validation.patch | |
parent | c17f02d2f272c6d74b20c2df050437f761d013a6 (diff) | |
download | mtk-20170518-3fc661a98c8046a27dcf45a63049ee6605ebd364.zip mtk-20170518-3fc661a98c8046a27dcf45a63049ee6605ebd364.tar.gz mtk-20170518-3fc661a98c8046a27dcf45a63049ee6605ebd364.tar.bz2 |
brcm2708: update linux 4.4 patches to latest version
As usual these patches were extracted from the raspberry pi repo:
https://github.com/raspberrypi/linux/tree/rpi-4.4.y
Also alphabetically order sound-soc kernel packages.
Signed-off-by: Álvaro Fernández Rojas <noltari@gmail.com>
Diffstat (limited to 'target/linux/brcm2708/patches-4.4/0096-drm-vc4-Drop-struct_mutex-around-CL-validation.patch')
-rw-r--r-- | target/linux/brcm2708/patches-4.4/0096-drm-vc4-Drop-struct_mutex-around-CL-validation.patch | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/target/linux/brcm2708/patches-4.4/0096-drm-vc4-Drop-struct_mutex-around-CL-validation.patch b/target/linux/brcm2708/patches-4.4/0096-drm-vc4-Drop-struct_mutex-around-CL-validation.patch index 7efb557..36843e1 100644 --- a/target/linux/brcm2708/patches-4.4/0096-drm-vc4-Drop-struct_mutex-around-CL-validation.patch +++ b/target/linux/brcm2708/patches-4.4/0096-drm-vc4-Drop-struct_mutex-around-CL-validation.patch @@ -1,7 +1,7 @@ -From ec7429376e7e208e133d1b3fc4b48c45e9fd4826 Mon Sep 17 00:00:00 2001 +From 4b137e2962b14c62089f4368391fa1ed03cac391 Mon Sep 17 00:00:00 2001 From: Eric Anholt <eric@anholt.net> Date: Mon, 19 Oct 2015 08:44:35 -0700 -Subject: [PATCH 096/304] drm/vc4: Drop struct_mutex around CL validation. +Subject: [PATCH 096/381] drm/vc4: Drop struct_mutex around CL validation. We were using it so that we could make sure that shader validation state didn't change while we were validating, but now shader |