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author | John Crispin <john@openwrt.org> | 2016-03-08 18:11:49 +0000 |
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committer | John Crispin <john@openwrt.org> | 2016-03-08 18:11:49 +0000 |
commit | cd2114e19ceffb17b0f093718334148859f1adac (patch) | |
tree | 62158040bf861945a26eafea53f100f9db69b202 /target/linux/brcm2708/patches-4.4/0096-drm-vc4-Drop-struct_mutex-around-CL-validation.patch | |
parent | 7099b6c416c511fb943d2f32ef7daf8abcda858c (diff) | |
download | mtk-20170518-cd2114e19ceffb17b0f093718334148859f1adac.zip mtk-20170518-cd2114e19ceffb17b0f093718334148859f1adac.tar.gz mtk-20170518-cd2114e19ceffb17b0f093718334148859f1adac.tar.bz2 |
brcm2708: update linux 4.4 patches to latest version
As usual these patches were extracted from the raspberry pi repo:
https://github.com/raspberrypi/linux/tree/rpi-4.4.y
Signed-off-by: Álvaro Fernández Rojas <noltari@gmail.com>
SVN-Revision: 48966
Diffstat (limited to 'target/linux/brcm2708/patches-4.4/0096-drm-vc4-Drop-struct_mutex-around-CL-validation.patch')
-rw-r--r-- | target/linux/brcm2708/patches-4.4/0096-drm-vc4-Drop-struct_mutex-around-CL-validation.patch | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/target/linux/brcm2708/patches-4.4/0096-drm-vc4-Drop-struct_mutex-around-CL-validation.patch b/target/linux/brcm2708/patches-4.4/0096-drm-vc4-Drop-struct_mutex-around-CL-validation.patch index 468ac5a..75adab3 100644 --- a/target/linux/brcm2708/patches-4.4/0096-drm-vc4-Drop-struct_mutex-around-CL-validation.patch +++ b/target/linux/brcm2708/patches-4.4/0096-drm-vc4-Drop-struct_mutex-around-CL-validation.patch @@ -1,7 +1,7 @@ -From 1eba33023a05b04c591b212fbd5d3f19115c49b3 Mon Sep 17 00:00:00 2001 +From 4dc15a296586679d5b014011e44a093cf962123e Mon Sep 17 00:00:00 2001 From: Eric Anholt <eric@anholt.net> Date: Mon, 19 Oct 2015 08:44:35 -0700 -Subject: [PATCH 096/156] drm/vc4: Drop struct_mutex around CL validation. +Subject: [PATCH 096/170] drm/vc4: Drop struct_mutex around CL validation. We were using it so that we could make sure that shader validation state didn't change while we were validating, but now shader |