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author | Hauke Mehrtens <hauke@hauke-m.de> | 2017-04-02 10:29:55 +0200 |
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committer | Hauke Mehrtens <hauke@hauke-m.de> | 2017-04-02 12:47:55 +0200 |
commit | b26e34214c3d3aea9792c950d5e7fdb5bc5412b1 (patch) | |
tree | 13d996bbc90294072e7e07c41ae68241ac2c538d /target/linux/brcm2708 | |
parent | 97e6b67291036451683cb94ee6b91d07fdd10af5 (diff) | |
download | mtk-20170518-b26e34214c3d3aea9792c950d5e7fdb5bc5412b1.zip mtk-20170518-b26e34214c3d3aea9792c950d5e7fdb5bc5412b1.tar.gz mtk-20170518-b26e34214c3d3aea9792c950d5e7fdb5bc5412b1.tar.bz2 |
kernel: update kernel 4.9 to 4.9.20
Signed-off-by: Hauke Mehrtens <hauke@hauke-m.de>
Diffstat (limited to 'target/linux/brcm2708')
4 files changed, 3 insertions, 149 deletions
diff --git a/target/linux/brcm2708/patches-4.9/950-0105-drm-vc4-Add-a-mode-for-using-the-closed-firmware-for.patch b/target/linux/brcm2708/patches-4.9/950-0105-drm-vc4-Add-a-mode-for-using-the-closed-firmware-for.patch index 789f001..f95d5aa 100644 --- a/target/linux/brcm2708/patches-4.9/950-0105-drm-vc4-Add-a-mode-for-using-the-closed-firmware-for.patch +++ b/target/linux/brcm2708/patches-4.9/950-0105-drm-vc4-Add-a-mode-for-using-the-closed-firmware-for.patch @@ -62,7 +62,7 @@ Signed-off-by: Eric Anholt <eric@anholt.net> --- a/drivers/gpu/drm/vc4/vc4_drv.c +++ b/drivers/gpu/drm/vc4/vc4_drv.c -@@ -292,6 +292,7 @@ static struct platform_driver *const com +@@ -295,6 +295,7 @@ static struct platform_driver *const com &vc4_dpi_driver, &vc4_hvs_driver, &vc4_crtc_driver, diff --git a/target/linux/brcm2708/patches-4.9/950-0162-drm-vc4-Fix-termination-of-the-initial-scan-for-bran.patch b/target/linux/brcm2708/patches-4.9/950-0162-drm-vc4-Fix-termination-of-the-initial-scan-for-bran.patch deleted file mode 100644 index 3326dca..0000000 --- a/target/linux/brcm2708/patches-4.9/950-0162-drm-vc4-Fix-termination-of-the-initial-scan-for-bran.patch +++ /dev/null @@ -1,68 +0,0 @@ -From 57b0774967d7ea8d4173f82387100a84e4ba05d8 Mon Sep 17 00:00:00 2001 -From: Eric Anholt <eric@anholt.net> -Date: Thu, 20 Oct 2016 16:48:12 -0700 -Subject: [PATCH] drm/vc4: Fix termination of the initial scan for branch - targets. - -The loop is scanning until the original max_ip (size of the BO), but -we want to not examine any code after the PROG_END's delay slots. -There was a block trying to do that, except that we had some early -continue statements if the signal wasn't a PROG_END or a BRANCH. - -The failure mode would be that a valid shader is rejected because some -undefined memory after the PROG_END slots is parsed as a branch and -the rest of its setup is illegal. I haven't seen this in the wild, -but valgrind was complaining when about this up in the userland -simulator mode. - -Signed-off-by: Eric Anholt <eric@anholt.net> -(cherry picked from commit 457e67a728696c4f8e6423c64e93def50530db9a) ---- - drivers/gpu/drm/vc4/vc4_validate_shaders.c | 19 ++++++++----------- - 1 file changed, 8 insertions(+), 11 deletions(-) - ---- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c -+++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c -@@ -608,9 +608,7 @@ static bool - vc4_validate_branches(struct vc4_shader_validation_state *validation_state) - { - uint32_t max_branch_target = 0; -- bool found_shader_end = false; - int ip; -- int shader_end_ip = 0; - int last_branch = -2; - - for (ip = 0; ip < validation_state->max_ip; ip++) { -@@ -621,8 +619,13 @@ vc4_validate_branches(struct vc4_shader_ - uint32_t branch_target_ip; - - if (sig == QPU_SIG_PROG_END) { -- shader_end_ip = ip; -- found_shader_end = true; -+ /* There are two delay slots after program end is -+ * signaled that are still executed, then we're -+ * finished. validation_state->max_ip is the -+ * instruction after the last valid instruction in the -+ * program. -+ */ -+ validation_state->max_ip = ip + 3; - continue; - } - -@@ -676,15 +679,9 @@ vc4_validate_branches(struct vc4_shader_ - } - set_bit(after_delay_ip, validation_state->branch_targets); - max_branch_target = max(max_branch_target, after_delay_ip); -- -- /* There are two delay slots after program end is signaled -- * that are still executed, then we're finished. -- */ -- if (found_shader_end && ip == shader_end_ip + 2) -- break; - } - -- if (max_branch_target > shader_end_ip) { -+ if (max_branch_target > validation_state->max_ip - 3) { - DRM_ERROR("Branch landed after QPU_SIG_PROG_END"); - return false; - } diff --git a/target/linux/brcm2708/patches-4.9/950-0163-drm-vc4-Add-support-for-rendering-with-ETC1-textures.patch b/target/linux/brcm2708/patches-4.9/950-0163-drm-vc4-Add-support-for-rendering-with-ETC1-textures.patch index 2b81578..bb472b3 100644 --- a/target/linux/brcm2708/patches-4.9/950-0163-drm-vc4-Add-support-for-rendering-with-ETC1-textures.patch +++ b/target/linux/brcm2708/patches-4.9/950-0163-drm-vc4-Add-support-for-rendering-with-ETC1-textures.patch @@ -19,8 +19,8 @@ Signed-off-by: Eric Anholt <eric@anholt.net> --- a/drivers/gpu/drm/vc4/vc4_drv.c +++ b/drivers/gpu/drm/vc4/vc4_drv.c -@@ -78,6 +78,7 @@ static int vc4_get_param_ioctl(struct dr - pm_runtime_put(&vc4->v3d->pdev->dev); +@@ -81,6 +81,7 @@ static int vc4_get_param_ioctl(struct dr + pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev); break; case DRM_VC4_PARAM_SUPPORTS_BRANCHES: + case DRM_VC4_PARAM_SUPPORTS_ETC1: diff --git a/target/linux/brcm2708/patches-4.9/950-0164-drm-vc4-Use-runtime-autosuspend-to-avoid-thrashing-V.patch b/target/linux/brcm2708/patches-4.9/950-0164-drm-vc4-Use-runtime-autosuspend-to-avoid-thrashing-V.patch deleted file mode 100644 index f6d738d..0000000 --- a/target/linux/brcm2708/patches-4.9/950-0164-drm-vc4-Use-runtime-autosuspend-to-avoid-thrashing-V.patch +++ /dev/null @@ -1,78 +0,0 @@ -From 936dc8b00ccd5072c5d610b97199402275bfdf26 Mon Sep 17 00:00:00 2001 -From: Eric Anholt <eric@anholt.net> -Date: Fri, 4 Nov 2016 15:58:38 -0700 -Subject: [PATCH] drm/vc4: Use runtime autosuspend to avoid thrashing V3D power - state. - -The pm_runtime_put() we were using immediately released power on the -device, which meant that we were generally turning the device off and -on once per frame. In many profiles I've looked at, that added up to -about 1% of CPU time, but this could get worse in the case of frequent -rendering and readback (as may happen in X rendering). By keeping the -device on until we've been idle for a couple of frames, we drop the -overhead of runtime PM down to sub-.1%. - -Signed-off-by: Eric Anholt <eric@anholt.net> -(cherry picked from commit 3a62234680d86efa0239665ed8a0e908f1aef147) ---- - drivers/gpu/drm/vc4/vc4_drv.c | 9 ++++++--- - drivers/gpu/drm/vc4/vc4_gem.c | 6 ++++-- - drivers/gpu/drm/vc4/vc4_v3d.c | 2 ++ - 3 files changed, 12 insertions(+), 5 deletions(-) - ---- a/drivers/gpu/drm/vc4/vc4_drv.c -+++ b/drivers/gpu/drm/vc4/vc4_drv.c -@@ -61,21 +61,24 @@ static int vc4_get_param_ioctl(struct dr - if (ret < 0) - return ret; - args->value = V3D_READ(V3D_IDENT0); -- pm_runtime_put(&vc4->v3d->pdev->dev); -+ pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev); -+ pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev); - break; - case DRM_VC4_PARAM_V3D_IDENT1: - ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev); - if (ret < 0) - return ret; - args->value = V3D_READ(V3D_IDENT1); -- pm_runtime_put(&vc4->v3d->pdev->dev); -+ pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev); -+ pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev); - break; - case DRM_VC4_PARAM_V3D_IDENT2: - ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev); - if (ret < 0) - return ret; - args->value = V3D_READ(V3D_IDENT2); -- pm_runtime_put(&vc4->v3d->pdev->dev); -+ pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev); -+ pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev); - break; - case DRM_VC4_PARAM_SUPPORTS_BRANCHES: - case DRM_VC4_PARAM_SUPPORTS_ETC1: ---- a/drivers/gpu/drm/vc4/vc4_gem.c -+++ b/drivers/gpu/drm/vc4/vc4_gem.c -@@ -711,8 +711,10 @@ vc4_complete_exec(struct drm_device *dev - } - - mutex_lock(&vc4->power_lock); -- if (--vc4->power_refcount == 0) -- pm_runtime_put(&vc4->v3d->pdev->dev); -+ if (--vc4->power_refcount == 0) { -+ pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev); -+ pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev); -+ } - mutex_unlock(&vc4->power_lock); - - kfree(exec); ---- a/drivers/gpu/drm/vc4/vc4_v3d.c -+++ b/drivers/gpu/drm/vc4/vc4_v3d.c -@@ -222,6 +222,8 @@ static int vc4_v3d_bind(struct device *d - return ret; - } - -+ pm_runtime_use_autosuspend(dev); -+ pm_runtime_set_autosuspend_delay(dev, 40); /* a little over 2 frames. */ - pm_runtime_enable(dev); - - return 0; |