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Diffstat (limited to 'package/libnl-tiny/src/include/netlink/object-api.h')
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1 files changed, 331 insertions, 0 deletions
diff --git a/package/libnl-tiny/src/include/netlink/object-api.h b/package/libnl-tiny/src/include/netlink/object-api.h new file mode 100644 index 0000000..8a44fe9 --- /dev/null +++ b/package/libnl-tiny/src/include/netlink/object-api.h @@ -0,0 +1,331 @@ +/* + * netlink/object-api.c Object API + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation version 2.1 + * of the License. + * + * Copyright (c) 2003-2007 Thomas Graf <tgraf@suug.ch> + */ + +#ifndef NETLINK_OBJECT_API_H_ +#define NETLINK_OBJECT_API_H_ + +#include <netlink/netlink.h> +#include <netlink/utils.h> + +#ifdef __cplusplus +extern "C" { +#endif + +/** + * @ingroup object + * @defgroup object_api Object API + * @brief + * + * @par 1) Object Definition + * @code + * // Define your object starting with the common object header + * struct my_obj { + * NLHDR_COMMON + * int my_data; + * }; + * + * // Fill out the object operations structure + * struct nl_object_ops my_ops = { + * .oo_name = "my_obj", + * .oo_size = sizeof(struct my_obj), + * }; + * + * // At this point the object can be allocated, you may want to provide a + * // separate _alloc() function to ease allocting objects of this kind. + * struct nl_object *obj = nl_object_alloc(&my_ops); + * + * // And release it again... + * nl_object_put(obj); + * @endcode + * + * @par 2) Allocating additional data + * @code + * // You may require to allocate additional data and store it inside + * // object, f.e. assuming there is a field `ptr'. + * struct my_obj { + * NLHDR_COMMON + * void * ptr; + * }; + * + * // And at some point you may assign allocated data to this field: + * my_obj->ptr = calloc(1, ...); + * + * // In order to not introduce any memory leaks you have to release + * // this data again when the last reference is given back. + * static void my_obj_free_data(struct nl_object *obj) + * { + * struct my_obj *my_obj = nl_object_priv(obj); + * + * free(my_obj->ptr); + * } + * + * // Also when the object is cloned, you must ensure for your pointer + * // stay valid even if one of the clones is freed by either making + * // a clone as well or increase the reference count. + * static int my_obj_clone(struct nl_object *src, struct nl_object *dst) + * { + * struct my_obj *my_src = nl_object_priv(src); + * struct my_obj *my_dst = nl_object_priv(dst); + * + * if (src->ptr) { + * dst->ptr = calloc(1, ...); + * memcpy(dst->ptr, src->ptr, ...); + * } + * } + * + * struct nl_object_ops my_ops = { + * ... + * .oo_free_data = my_obj_free_data, + * .oo_clone = my_obj_clone, + * }; + * @endcode + * + * @par 3) Object Dumping + * @code + * static int my_obj_dump_detailed(struct nl_object *obj, + * struct nl_dump_params *params) + * { + * struct my_obj *my_obj = nl_object_priv(obj); + * + * // It is absolutely essential to use nl_dump() when printing + * // any text to make sure the dumping parameters are respected. + * nl_dump(params, "Obj Integer: %d\n", my_obj->my_int); + * + * // Before we can dump the next line, make sure to prefix + * // this line correctly. + * nl_new_line(params); + * + * // You may also split a line into multiple nl_dump() calls. + * nl_dump(params, "String: %s ", my_obj->my_string); + * nl_dump(params, "String-2: %s\n", my_obj->another_string); + * } + * + * struct nl_object_ops my_ops = { + * ... + * .oo_dump[NL_DUMP_FULL] = my_obj_dump_detailed, + * }; + * @endcode + * + * @par 4) Object Attributes + * @code + * // The concept of object attributes is optional but can ease the typical + * // case of objects that have optional attributes, e.g. a route may have a + * // nexthop assigned but it is not required to. + * + * // The first step to define your object specific bitmask listing all + * // attributes + * #define MY_ATTR_FOO (1<<0) + * #define MY_ATTR_BAR (1<<1) + * + * // When assigning an optional attribute to the object, make sure + * // to mark its availability. + * my_obj->foo = 123123; + * my_obj->ce_mask |= MY_ATTR_FOO; + * + * // At any time you may use this mask to check for the availability + * // of the attribute, e.g. while dumping + * if (my_obj->ce_mask & MY_ATTR_FOO) + * nl_dump(params, "foo %d ", my_obj->foo); + * + * // One of the big advantages of this concept is that it allows for + * // standardized comparisons which make it trivial for caches to + * // identify unique objects by use of unified comparison functions. + * // In order for it to work, your object implementation must provide + * // a comparison function and define a list of attributes which + * // combined together make an object unique. + * + * static int my_obj_compare(struct nl_object *_a, struct nl_object *_b, + * uint32_t attrs, int flags) + * { + * struct my_obj *a = nl_object_priv(_a): + * struct my_obj *b = nl_object_priv(_b): + * int diff = 0; + * + * // We help ourselves in defining our own DIFF macro which will + * // call ATTR_DIFF() on both objects which will make sure to only + * // compare the attributes if required. + * #define MY_DIFF(ATTR, EXPR) ATTR_DIFF(attrs, MY_ATTR_##ATTR, a, b, EXPR) + * + * // Call our own diff macro for each attribute to build a bitmask + * // representing the attributes which mismatch. + * diff |= MY_DIFF(FOO, a->foo != b->foo) + * diff |= MY_DIFF(BAR, strcmp(a->bar, b->bar)) + * + * return diff; + * } + * + * // In order to identify identical objects with differing attributes + * // you must specify the attributes required to uniquely identify + * // your object. Make sure to not include too many attributes, this + * // list is used when caches look for an old version of an object. + * struct nl_object_ops my_ops = { + * ... + * .oo_id_attrs = MY_ATTR_FOO, + * .oo_compare = my_obj_compare, + * }; + * @endcode + * @{ + */ + +/** + * Common Object Header + * + * This macro must be included as first member in every object + * definition to allow objects to be cached. + */ +#define NLHDR_COMMON \ + int ce_refcnt; \ + struct nl_object_ops * ce_ops; \ + struct nl_cache * ce_cache; \ + struct nl_list_head ce_list; \ + int ce_msgtype; \ + int ce_flags; \ + uint32_t ce_mask; + +/** + * Return true if attribute is available in both objects + * @arg A an object + * @arg B another object + * @arg ATTR attribute bit + * + * @return True if the attribute is available, otherwise false is returned. + */ +#define AVAILABLE(A, B, ATTR) (((A)->ce_mask & (B)->ce_mask) & (ATTR)) + +/** + * Return true if attributes mismatch + * @arg A an object + * @arg B another object + * @arg ATTR attribute bit + * @arg EXPR Comparison expression + * + * This function will check if the attribute in question is available + * in both objects, if not this will count as a mismatch. + * + * If available the function will execute the expression which must + * return true if the attributes mismatch. + * + * @return True if the attribute mismatch, or false if they match. + */ +#define ATTR_MISMATCH(A, B, ATTR, EXPR) (!AVAILABLE(A, B, ATTR) || (EXPR)) + +/** + * Return attribute bit if attribute does not match + * @arg LIST list of attributes to be compared + * @arg ATTR attribute bit + * @arg A an object + * @arg B another object + * @arg EXPR Comparison expression + * + * This function will check if the attribute in question is available + * in both objects, if not this will count as a mismatch. + * + * If available the function will execute the expression which must + * return true if the attributes mismatch. + * + * In case the attributes mismatch, the attribute is returned, otherwise + * 0 is returned. + * + * @code + * diff |= ATTR_DIFF(attrs, MY_ATTR_FOO, a, b, a->foo != b->foo); + * @endcode + */ +#define ATTR_DIFF(LIST, ATTR, A, B, EXPR) \ +({ int diff = 0; \ + if (((LIST) & (ATTR)) && ATTR_MISMATCH(A, B, ATTR, EXPR)) \ + diff = ATTR; \ + diff; }) + +/** + * Object Operations + */ +struct nl_object; +struct nl_object_ops +{ + /** + * Unique name of object type + * + * Must be in the form family/name, e.g. "route/addr" + */ + char * oo_name; + + /** Size of object including its header */ + size_t oo_size; + + /* List of attributes needed to uniquely identify the object */ + uint32_t oo_id_attrs; + + /** + * Constructor function + * + * Will be called when a new object of this type is allocated. + * Can be used to initialize members such as lists etc. + */ + void (*oo_constructor)(struct nl_object *); + + /** + * Destructor function + * + * Will be called when an object is freed. Must free all + * resources which may have been allocated as part of this + * object. + */ + void (*oo_free_data)(struct nl_object *); + + /** + * Cloning function + * + * Will be called when an object needs to be cloned. Please + * note that the generic object code will make an exact + * copy of the object first, therefore you only need to take + * care of members which require reference counting etc. + * + * May return a negative error code to abort cloning. + */ + int (*oo_clone)(struct nl_object *, struct nl_object *); + + /** + * Dumping functions + * + * Will be called when an object is dumped. The implementations + * have to use nl_dump(), nl_dump_line(), and nl_new_line() to + * dump objects. + * + * The functions must return the number of lines printed. + */ + void (*oo_dump[NL_DUMP_MAX+1])(struct nl_object *, + struct nl_dump_params *); + + /** + * Comparison function + * + * Will be called when two objects of the same type are + * compared. It takes the two objects in question, an object + * specific bitmask defining which attributes should be + * compared and flags to control the behaviour. + * + * The function must return a bitmask with the relevant bit + * set for each attribute that mismatches. + */ + int (*oo_compare)(struct nl_object *, struct nl_object *, + uint32_t, int); + + + char *(*oo_attrs2str)(int, char *, size_t); +}; + +/** @} */ + +#ifdef __cplusplus +} +#endif + +#endif |