diff options
Diffstat (limited to 'target/linux/brcm2708/patches-4.4/0091-drm-vc4-Add-suport-for-3D-rendering-using-the-V3D-en.patch')
-rw-r--r-- | target/linux/brcm2708/patches-4.4/0091-drm-vc4-Add-suport-for-3D-rendering-using-the-V3D-en.patch | 5558 |
1 files changed, 5558 insertions, 0 deletions
diff --git a/target/linux/brcm2708/patches-4.4/0091-drm-vc4-Add-suport-for-3D-rendering-using-the-V3D-en.patch b/target/linux/brcm2708/patches-4.4/0091-drm-vc4-Add-suport-for-3D-rendering-using-the-V3D-en.patch new file mode 100644 index 0000000..2a2125f --- /dev/null +++ b/target/linux/brcm2708/patches-4.4/0091-drm-vc4-Add-suport-for-3D-rendering-using-the-V3D-en.patch @@ -0,0 +1,5558 @@ +From e8c7a56d86c676b4665edc50762fd737a7b56ff5 Mon Sep 17 00:00:00 2001 +From: Eric Anholt <eric@anholt.net> +Date: Mon, 2 Mar 2015 13:01:12 -0800 +Subject: [PATCH 091/127] drm/vc4: Add suport for 3D rendering using the V3D + engine. + +This is a squash of the out-of-tree development series. Since that +series contained code from the first "get a demo triangle rendered +using a hacked up driver using binary shader code" to "plug the last +known security hole", it's hard to reconstruct a different series of +incremental development that's mergeable without security holes +throughout it. + +Signed-off-by: Eric Anholt <eric@anholt.net> +--- + drivers/gpu/drm/vc4/Makefile | 11 +- + drivers/gpu/drm/vc4/vc4_bo.c | 476 +++++++++++++- + drivers/gpu/drm/vc4/vc4_crtc.c | 98 ++- + drivers/gpu/drm/vc4/vc4_debugfs.c | 3 + + drivers/gpu/drm/vc4/vc4_drv.c | 45 +- + drivers/gpu/drm/vc4/vc4_drv.h | 317 ++++++++++ + drivers/gpu/drm/vc4/vc4_gem.c | 686 +++++++++++++++++++++ + drivers/gpu/drm/vc4/vc4_irq.c | 211 +++++++ + drivers/gpu/drm/vc4/vc4_kms.c | 148 ++++- + drivers/gpu/drm/vc4/vc4_packet.h | 384 ++++++++++++ + drivers/gpu/drm/vc4/vc4_plane.c | 40 ++ + drivers/gpu/drm/vc4/vc4_qpu_defines.h | 268 ++++++++ + drivers/gpu/drm/vc4/vc4_render_cl.c | 448 ++++++++++++++ + drivers/gpu/drm/vc4/vc4_trace.h | 63 ++ + drivers/gpu/drm/vc4/vc4_trace_points.c | 14 + + drivers/gpu/drm/vc4/vc4_v3d.c | 268 ++++++++ + drivers/gpu/drm/vc4/vc4_validate.c | 958 +++++++++++++++++++++++++++++ + drivers/gpu/drm/vc4/vc4_validate_shaders.c | 521 ++++++++++++++++ + include/uapi/drm/vc4_drm.h | 229 +++++++ + 19 files changed, 5173 insertions(+), 15 deletions(-) + create mode 100644 drivers/gpu/drm/vc4/vc4_gem.c + create mode 100644 drivers/gpu/drm/vc4/vc4_irq.c + create mode 100644 drivers/gpu/drm/vc4/vc4_packet.h + create mode 100644 drivers/gpu/drm/vc4/vc4_qpu_defines.h + create mode 100644 drivers/gpu/drm/vc4/vc4_render_cl.c + create mode 100644 drivers/gpu/drm/vc4/vc4_trace.h + create mode 100644 drivers/gpu/drm/vc4/vc4_trace_points.c + create mode 100644 drivers/gpu/drm/vc4/vc4_v3d.c + create mode 100644 drivers/gpu/drm/vc4/vc4_validate.c + create mode 100644 drivers/gpu/drm/vc4/vc4_validate_shaders.c + create mode 100644 include/uapi/drm/vc4_drm.h + +--- a/drivers/gpu/drm/vc4/Makefile ++++ b/drivers/gpu/drm/vc4/Makefile +@@ -8,10 +8,19 @@ vc4-y := \ + vc4_crtc.o \ + vc4_drv.o \ + vc4_kms.o \ ++ vc4_gem.o \ + vc4_hdmi.o \ + vc4_hvs.o \ +- vc4_plane.o ++ vc4_irq.o \ ++ vc4_plane.o \ ++ vc4_render_cl.o \ ++ vc4_trace_points.o \ ++ vc4_v3d.o \ ++ vc4_validate.o \ ++ vc4_validate_shaders.o + + vc4-$(CONFIG_DEBUG_FS) += vc4_debugfs.o + + obj-$(CONFIG_DRM_VC4) += vc4.o ++ ++CFLAGS_vc4_trace_points.o := -I$(src) +--- a/drivers/gpu/drm/vc4/vc4_bo.c ++++ b/drivers/gpu/drm/vc4/vc4_bo.c +@@ -15,16 +15,174 @@ + */ + + #include "vc4_drv.h" ++#include "uapi/drm/vc4_drm.h" + +-struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size) ++static void vc4_bo_stats_dump(struct vc4_dev *vc4) + { ++ DRM_INFO("num bos allocated: %d\n", ++ vc4->bo_stats.num_allocated); ++ DRM_INFO("size bos allocated: %dkb\n", ++ vc4->bo_stats.size_allocated / 1024); ++ DRM_INFO("num bos used: %d\n", ++ vc4->bo_stats.num_allocated - vc4->bo_stats.num_cached); ++ DRM_INFO("size bos used: %dkb\n", ++ (vc4->bo_stats.size_allocated - ++ vc4->bo_stats.size_cached) / 1024); ++ DRM_INFO("num bos cached: %d\n", ++ vc4->bo_stats.num_cached); ++ DRM_INFO("size bos cached: %dkb\n", ++ vc4->bo_stats.size_cached / 1024); ++} ++ ++static uint32_t bo_page_index(size_t size) ++{ ++ return (size / PAGE_SIZE) - 1; ++} ++ ++/* Must be called with bo_lock held. */ ++static void vc4_bo_destroy(struct vc4_bo *bo) ++{ ++ struct drm_gem_object *obj = &bo->base.base; ++ struct vc4_dev *vc4 = to_vc4_dev(obj->dev); ++ ++ if (bo->validated_shader) { ++ kfree(bo->validated_shader->texture_samples); ++ kfree(bo->validated_shader); ++ bo->validated_shader = NULL; ++ } ++ ++ vc4->bo_stats.num_allocated--; ++ vc4->bo_stats.size_allocated -= obj->size; ++ drm_gem_cma_free_object(obj); ++} ++ ++/* Must be called with bo_lock held. */ ++static void vc4_bo_remove_from_cache(struct vc4_bo *bo) ++{ ++ struct drm_gem_object *obj = &bo->base.base; ++ struct vc4_dev *vc4 = to_vc4_dev(obj->dev); ++ ++ vc4->bo_stats.num_cached--; ++ vc4->bo_stats.size_cached -= obj->size; ++ ++ list_del(&bo->unref_head); ++ list_del(&bo->size_head); ++} ++ ++static struct list_head *vc4_get_cache_list_for_size(struct drm_device *dev, ++ size_t size) ++{ ++ struct vc4_dev *vc4 = to_vc4_dev(dev); ++ uint32_t page_index = bo_page_index(size); ++ ++ if (vc4->bo_cache.size_list_size <= page_index) { ++ uint32_t new_size = max(vc4->bo_cache.size_list_size * 2, ++ page_index + 1); ++ struct list_head *new_list; ++ uint32_t i; ++ ++ new_list = kmalloc(new_size * sizeof(struct list_head), ++ GFP_KERNEL); ++ if (!new_list) ++ return NULL; ++ ++ /* Rebase the old cached BO lists to their new list ++ * head locations. ++ */ ++ for (i = 0; i < vc4->bo_cache.size_list_size; i++) { ++ struct list_head *old_list = &vc4->bo_cache.size_list[i]; ++ if (list_empty(old_list)) ++ INIT_LIST_HEAD(&new_list[i]); ++ else ++ list_replace(old_list, &new_list[i]); ++ } ++ /* And initialize the brand new BO list heads. */ ++ for (i = vc4->bo_cache.size_list_size; i < new_size; i++) ++ INIT_LIST_HEAD(&new_list[i]); ++ ++ kfree(vc4->bo_cache.size_list); ++ vc4->bo_cache.size_list = new_list; ++ vc4->bo_cache.size_list_size = new_size; ++ } ++ ++ return &vc4->bo_cache.size_list[page_index]; ++} ++ ++void vc4_bo_cache_purge(struct drm_device *dev) ++{ ++ struct vc4_dev *vc4 = to_vc4_dev(dev); ++ ++ spin_lock(&vc4->bo_lock); ++ while (!list_empty(&vc4->bo_cache.time_list)) { ++ struct vc4_bo *bo = list_last_entry(&vc4->bo_cache.time_list, ++ struct vc4_bo, unref_head); ++ vc4_bo_remove_from_cache(bo); ++ vc4_bo_destroy(bo); ++ } ++ spin_unlock(&vc4->bo_lock); ++} ++ ++struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t unaligned_size) ++{ ++ struct vc4_dev *vc4 = to_vc4_dev(dev); ++ uint32_t size = roundup(unaligned_size, PAGE_SIZE); ++ uint32_t page_index = bo_page_index(size); + struct drm_gem_cma_object *cma_obj; ++ int pass; + +- cma_obj = drm_gem_cma_create(dev, size); +- if (IS_ERR(cma_obj)) ++ if (size == 0) + return NULL; +- else +- return to_vc4_bo(&cma_obj->base); ++ ++ /* First, try to get a vc4_bo from the kernel BO cache. */ ++ spin_lock(&vc4->bo_lock); ++ if (page_index < vc4->bo_cache.size_list_size && ++ !list_empty(&vc4->bo_cache.size_list[page_index])) { ++ struct vc4_bo *bo = ++ list_first_entry(&vc4->bo_cache.size_list[page_index], ++ struct vc4_bo, size_head); ++ vc4_bo_remove_from_cache(bo); ++ spin_unlock(&vc4->bo_lock); ++ kref_init(&bo->base.base.refcount); ++ return bo; ++ } ++ spin_unlock(&vc4->bo_lock); ++ ++ /* Otherwise, make a new BO. */ ++ for (pass = 0; ; pass++) { ++ cma_obj = drm_gem_cma_create(dev, size); ++ if (!IS_ERR(cma_obj)) ++ break; ++ ++ switch (pass) { ++ case 0: ++ /* ++ * If we've run out of CMA memory, kill the cache of ++ * CMA allocations we've got laying around and try again. ++ */ ++ vc4_bo_cache_purge(dev); ++ break; ++ case 1: ++ /* ++ * Getting desperate, so try to wait for any ++ * previous rendering to finish, free its ++ * unreferenced BOs to the cache, and then ++ * free the cache. ++ */ ++ vc4_wait_for_seqno(dev, vc4->emit_seqno, ~0ull, true); ++ vc4_job_handle_completed(vc4); ++ vc4_bo_cache_purge(dev); ++ break; ++ case 3: ++ DRM_ERROR("Failed to allocate from CMA:\n"); ++ vc4_bo_stats_dump(vc4); ++ return NULL; ++ } ++ } ++ ++ vc4->bo_stats.num_allocated++; ++ vc4->bo_stats.size_allocated += size; ++ ++ return to_vc4_bo(&cma_obj->base); + } + + int vc4_dumb_create(struct drm_file *file_priv, +@@ -41,7 +199,129 @@ int vc4_dumb_create(struct drm_file *fil + if (args->size < args->pitch * args->height) + args->size = args->pitch * args->height; + +- bo = vc4_bo_create(dev, roundup(args->size, PAGE_SIZE)); ++ bo = vc4_bo_create(dev, args->size); ++ if (!bo) ++ return -ENOMEM; ++ ++ ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle); ++ drm_gem_object_unreference_unlocked(&bo->base.base); ++ ++ return ret; ++} ++ ++static void ++vc4_bo_cache_free_old(struct drm_device *dev) ++{ ++ struct vc4_dev *vc4 = to_vc4_dev(dev); ++ unsigned long expire_time = jiffies - msecs_to_jiffies(1000); ++ ++ spin_lock(&vc4->bo_lock); ++ while (!list_empty(&vc4->bo_cache.time_list)) { ++ struct vc4_bo *bo = list_last_entry(&vc4->bo_cache.time_list, ++ struct vc4_bo, unref_head); ++ if (time_before(expire_time, bo->free_time)) { ++ mod_timer(&vc4->bo_cache.time_timer, ++ round_jiffies_up(jiffies + ++ msecs_to_jiffies(1000))); ++ spin_unlock(&vc4->bo_lock); ++ return; ++ } ++ ++ vc4_bo_remove_from_cache(bo); ++ vc4_bo_destroy(bo); ++ } ++ spin_unlock(&vc4->bo_lock); ++} ++ ++/* Called on the last userspace/kernel unreference of the BO. Returns ++ * it to the BO cache if possible, otherwise frees it. ++ * ++ * Note that this is called with the struct_mutex held. ++ */ ++void vc4_free_object(struct drm_gem_object *gem_bo) ++{ ++ struct drm_device *dev = gem_bo->dev; ++ struct vc4_dev *vc4 = to_vc4_dev(dev); ++ struct vc4_bo *bo = to_vc4_bo(gem_bo); ++ struct list_head *cache_list; ++ ++ /* If the object references someone else's memory, we can't cache it. ++ */ ++ if (gem_bo->import_attach) { ++ vc4_bo_destroy(bo); ++ return; ++ } ++ ++ /* Don't cache if it was publicly named. */ ++ if (gem_bo->name) { ++ vc4_bo_destroy(bo); ++ return; ++ } ++ ++ spin_lock(&vc4->bo_lock); ++ cache_list = vc4_get_cache_list_for_size(dev, gem_bo->size); ++ if (!cache_list) { ++ vc4_bo_destroy(bo); ++ spin_unlock(&vc4->bo_lock); ++ return; ++ } ++ ++ if (bo->validated_shader) { ++ kfree(bo->validated_shader->texture_samples); ++ kfree(bo->validated_shader); ++ bo->validated_shader = NULL; ++ } ++ ++ bo->free_time = jiffies; ++ list_add(&bo->size_head, cache_list); ++ list_add(&bo->unref_head, &vc4->bo_cache.time_list); ++ ++ vc4->bo_stats.num_cached++; ++ vc4->bo_stats.size_cached += gem_bo->size; ++ spin_unlock(&vc4->bo_lock); ++ ++ vc4_bo_cache_free_old(dev); ++} ++ ++static void vc4_bo_cache_time_work(struct work_struct *work) ++{ ++ struct vc4_dev *vc4 = ++ container_of(work, struct vc4_dev, bo_cache.time_work); ++ struct drm_device *dev = vc4->dev; ++ ++ vc4_bo_cache_free_old(dev); ++} ++ ++static void vc4_bo_cache_time_timer(unsigned long data) ++{ ++ struct drm_device *dev = (struct drm_device *)data; ++ struct vc4_dev *vc4 = to_vc4_dev(dev); ++ ++ schedule_work(&vc4->bo_cache.time_work); ++} ++ ++struct dma_buf * ++vc4_prime_export(struct drm_device *dev, struct drm_gem_object *obj, int flags) ++{ ++ struct vc4_bo *bo = to_vc4_bo(obj); ++ ++ if (bo->validated_shader) { ++ DRM_ERROR("Attempting to export shader BO\n"); ++ return ERR_PTR(-EINVAL); ++ } ++ ++ return drm_gem_prime_export(dev, obj, flags); ++} ++ ++int ++vc4_create_bo_ioctl(struct drm_device *dev, void *data, ++ struct drm_file *file_priv) ++{ ++ struct drm_vc4_create_bo *args = data; ++ struct vc4_bo *bo = NULL; ++ int ret; ++ ++ bo = vc4_bo_create(dev, args->size); + if (!bo) + return -ENOMEM; + +@@ -50,3 +330,187 @@ int vc4_dumb_create(struct drm_file *fil + + return ret; + } ++ ++int ++vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data, ++ struct drm_file *file_priv) ++{ ++ struct drm_vc4_create_shader_bo *args = data; ++ struct vc4_bo *bo = NULL; ++ int ret; ++ ++ if (args->size == 0) ++ return -EINVAL; ++ ++ if (args->size % sizeof(u64) != 0) ++ return -EINVAL; ++ ++ if (args->flags != 0) { ++ DRM_INFO("Unknown flags set: 0x%08x\n", args->flags); ++ return -EINVAL; ++ } ++ ++ if (args->pad != 0) { ++ DRM_INFO("Pad set: 0x%08x\n", args->pad); ++ return -EINVAL; ++ } ++ ++ bo = vc4_bo_create(dev, args->size); ++ if (!bo) ++ return -ENOMEM; ++ ++ ret = copy_from_user(bo->base.vaddr, ++ (void __user *)(uintptr_t)args->data, ++ args->size); ++ if (ret != 0) ++ goto fail; ++ ++ bo->validated_shader = vc4_validate_shader(&bo->base); ++ if (!bo->validated_shader) { ++ ret = -EINVAL; ++ goto fail; ++ } ++ ++ /* We have to create the handle after validation, to avoid ++ * races for users to do doing things like mmap the shader BO. ++ */ ++ ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle); ++ ++ fail: ++ drm_gem_object_unreference_unlocked(&bo->base.base); ++ ++ return ret; ++} ++ ++int ++vc4_mmap_bo_ioctl(struct drm_device *dev, void *data, ++ struct drm_file *file_priv) ++{ ++ struct drm_vc4_mmap_bo *args = data; ++ struct drm_gem_object *gem_obj; ++ ++ gem_obj = drm_gem_object_lookup(dev, file_priv, args->handle); ++ if (!gem_obj) { ++ DRM_ERROR("Failed to look up GEM BO %d\n", args->handle); ++ return -EINVAL; ++ } ++ ++ /* The mmap offset was set up at BO allocation time. */ ++ args->offset = drm_vma_node_offset_addr(&gem_obj->vma_node); ++ ++ drm_gem_object_unreference(gem_obj); ++ return 0; ++} ++ ++int vc4_mmap(struct file *filp, struct vm_area_struct *vma) ++{ ++ struct drm_gem_object *gem_obj; ++ struct vc4_bo *bo; ++ int ret; ++ ++ ret = drm_gem_mmap(filp, vma); ++ if (ret) ++ return ret; ++ ++ gem_obj = vma->vm_private_data; ++ bo = to_vc4_bo(gem_obj); ++ ++ if (bo->validated_shader) { ++ DRM_ERROR("mmaping of shader BOs not allowed.\n"); ++ return -EINVAL; ++ } ++ ++ /* ++ * Clear the VM_PFNMAP flag that was set by drm_gem_mmap(), and set the ++ * vm_pgoff (used as a fake buffer offset by DRM) to 0 as we want to map ++ * the whole buffer. ++ */ ++ vma->vm_flags &= ~VM_PFNMAP; ++ vma->vm_pgoff = 0; ++ ++ ret = dma_mmap_writecombine(bo->base.base.dev->dev, vma, ++ bo->base.vaddr, bo->base.paddr, ++ vma->vm_end - vma->vm_start); ++ if (ret) ++ drm_gem_vm_close(vma); ++ ++ return ret; ++} ++ ++int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma) ++{ ++ struct vc4_bo *bo = to_vc4_bo(obj); ++ ++ if (bo->validated_shader) { ++ DRM_ERROR("mmaping of shader BOs not allowed.\n"); ++ return -EINVAL; ++ } ++ ++ return drm_gem_cma_prime_mmap(obj, vma); ++} ++ ++void *vc4_prime_vmap(struct drm_gem_object *obj) ++{ ++ struct vc4_bo *bo = to_vc4_bo(obj); ++ ++ if (bo->validated_shader) { ++ DRM_ERROR("mmaping of shader BOs not allowed.\n"); ++ return ERR_PTR(-EINVAL); ++ } ++ ++ return drm_gem_cma_prime_vmap(obj); ++} ++ ++void vc4_bo_cache_init(struct drm_device *dev) ++{ ++ struct vc4_dev *vc4 = to_vc4_dev(dev); ++ ++ spin_lock_init(&vc4->bo_lock); ++ ++ INIT_LIST_HEAD(&vc4->bo_cache.time_list); ++ ++ INIT_WORK(&vc4->bo_cache.time_work, vc4_bo_cache_time_work); ++ setup_timer(&vc4->bo_cache.time_timer, ++ vc4_bo_cache_time_timer, ++ (unsigned long) dev); ++} ++ ++void vc4_bo_cache_destroy(struct drm_device *dev) ++{ ++ struct vc4_dev *vc4 = to_vc4_dev(dev); ++ ++ del_timer(&vc4->bo_cache.time_timer); ++ cancel_work_sync(&vc4->bo_cache.time_work); ++ ++ vc4_bo_cache_purge(dev); ++ ++ if (vc4->bo_stats.num_allocated) { ++ DRM_ERROR("Destroying BO cache while BOs still allocated:\n"); ++ vc4_bo_stats_dump(vc4); ++ } ++} ++ ++#ifdef CONFIG_DEBUG_FS ++int vc4_bo_stats_debugfs(struct seq_file *m, void *unused) ++{ ++ struct drm_info_node *node = (struct drm_info_node *) m->private; ++ struct drm_device *dev = node->minor->dev; ++ struct vc4_dev *vc4 = to_vc4_dev(dev); ++ struct vc4_bo_stats stats; ++ ++ spin_lock(&vc4->bo_lock); ++ stats = vc4->bo_stats; ++ spin_unlock(&vc4->bo_lock); ++ ++ seq_printf(m, "num bos allocated: %d\n", stats.num_allocated); ++ seq_printf(m, "size bos allocated: %dkb\n", stats.size_allocated / 1024); ++ seq_printf(m, "num bos used: %d\n", (stats.num_allocated - ++ stats.num_cached)); ++ seq_printf(m, "size bos used: %dkb\n", (stats.size_allocated - ++ stats.size_cached) / 1024); ++ seq_printf(m, "num bos cached: %d\n", stats.num_cached); ++ seq_printf(m, "size bos cached: %dkb\n", stats.size_cached / 1024); ++ ++ return 0; ++} ++#endif +--- a/drivers/gpu/drm/vc4/vc4_crtc.c ++++ b/drivers/gpu/drm/vc4/vc4_crtc.c +@@ -35,6 +35,7 @@ + #include "drm_atomic_helper.h" + #include "drm_crtc_helper.h" + #include "linux/clk.h" ++#include "drm_fb_cma_helper.h" + #include "linux/component.h" + #include "linux/of_device.h" + #include "vc4_drv.h" +@@ -476,10 +477,105 @@ static irqreturn_t vc4_crtc_irq_handler( + return ret; + } + ++struct vc4_async_flip_state { ++ struct drm_crtc *crtc; ++ struct drm_framebuffer *fb; ++ struct drm_pending_vblank_event *event; ++ ++ struct vc4_seqno_cb cb; ++}; ++ ++/* Called when the V3D execution for the BO being flipped to is done, so that ++ * we can actually update the plane's address to point to it. ++ */ ++static void ++vc4_async_page_flip_complete(struct vc4_seqno_cb *cb) ++{ ++ struct vc4_async_flip_state *flip_state = ++ container_of(cb, struct vc4_async_flip_state, cb); ++ struct drm_crtc *crtc = flip_state->crtc; ++ struct drm_device *dev = crtc->dev; ++ struct vc4_dev *vc4 = to_vc4_dev(dev); ++ struct drm_plane *plane = crtc->primary; ++ ++ vc4_plane_async_set_fb(plane, flip_state->fb); ++ if (flip_state->event) { ++ unsigned long flags; ++ spin_lock_irqsave(&dev->event_lock, flags); ++ drm_crtc_send_vblank_event(crtc, flip_state->event); ++ spin_unlock_irqrestore(&dev->event_lock, flags); ++ } ++ ++ drm_framebuffer_unreference(flip_state->fb); ++ kfree(flip_state); ++ ++ up(&vc4->async_modeset); ++} ++ ++/* Implements async (non-vblank-synced) page flips. ++ * ++ * The page flip ioctl needs to return immediately, so we grab the ++ * modeset semaphore on the pipe, and queue the address update for ++ * when V3D is done with the BO being flipped to. ++ */ ++static int vc4_async_page_flip(struct drm_crtc *crtc, ++ struct drm_framebuffer *fb, ++ struct drm_pending_vblank_event *event, ++ uint32_t flags) ++{ ++ struct drm_device *dev = crtc->dev; ++ struct vc4_dev *vc4 = to_vc4_dev(dev); ++ struct drm_plane *plane = crtc->primary; ++ int ret = 0; ++ struct vc4_async_flip_state *flip_state; ++ struct drm_gem_cma_object *cma_bo = drm_fb_cma_get_gem_obj(fb, 0); ++ struct vc4_bo *bo = to_vc4_bo(&cma_bo->base); ++ ++ flip_state = kzalloc(sizeof(*flip_state), GFP_KERNEL); ++ if (!flip_state) ++ return -ENOMEM; ++ ++ drm_framebuffer_reference(fb); ++ flip_state->fb = fb; ++ flip_state->crtc = crtc; ++ flip_state->event = event; ++ ++ /* Make sure all other async modesetes have landed. */ ++ ret = down_interruptible(&vc4->async_modeset); ++ if (ret) { ++ kfree(flip_state); ++ return ret; ++ } ++ ++ /* Immediately update the plane's legacy fb pointer, so that later ++ * modeset prep sees the state that will be present when the semaphore ++ * is released. ++ */ ++ drm_atomic_set_fb_for_plane(plane->state, fb); ++ plane->fb = fb; ++ ++ vc4_queue_seqno_cb(dev, &flip_state->cb, bo->seqno, ++ vc4_async_page_flip_complete); ++ ++ /* Driver takes ownership of state on successful async commit. */ ++ return 0; ++} ++ ++static int vc4_page_flip(struct drm_crtc *crtc, ++ struct drm_framebuffer *fb, ++ struct drm_pending_vblank_event *event, ++ uint32_t flags) ++{ ++ if (flags & DRM_MODE_PAGE_FLIP_ASYNC) ++ return vc4_async_page_flip(crtc, fb, event, flags); ++ else ++ return drm_atomic_helper_page_flip(crtc, fb, event, flags); ++} ++ + static const struct drm_crtc_funcs vc4_crtc_funcs = { + .set_config = drm_atomic_helper_set_config, + .destroy = vc4_crtc_destroy, +- .page_flip = drm_atomic_helper_page_flip, ++ .page_flip = vc4_page_flip, + .set_property = NULL, + .cursor_set = NULL, /* handled by drm_mode_cursor_universal */ + .cursor_move = NULL, /* handled by drm_mode_cursor_universal */ +--- a/drivers/gpu/drm/vc4/vc4_debugfs.c ++++ b/drivers/gpu/drm/vc4/vc4_debugfs.c +@@ -16,11 +16,14 @@ + #include "vc4_regs.h" + + static const struct drm_info_list vc4_debugfs_list[] = { ++ {"bo_stats", vc4_bo_stats_debugfs, 0}, + {"hdmi_regs", vc4_hdmi_debugfs_regs, 0}, + {"hvs_regs", vc4_hvs_debugfs_regs, 0}, + {"crtc0_regs", vc4_crtc_debugfs_regs, 0, (void *)(uintptr_t)0}, + {"crtc1_regs", vc4_crtc_debugfs_regs, 0, (void *)(uintptr_t)1}, + {"crtc2_regs", vc4_crtc_debugfs_regs, 0, (void *)(uintptr_t)2}, ++ {"v3d_ident", vc4_v3d_debugfs_ident, 0}, ++ {"v3d_regs", vc4_v3d_debugfs_regs, 0}, + }; + + #define VC4_DEBUGFS_ENTRIES ARRAY_SIZE(vc4_debugfs_list) +--- a/drivers/gpu/drm/vc4/vc4_drv.c ++++ b/drivers/gpu/drm/vc4/vc4_drv.c +@@ -14,8 +14,10 @@ + #include <linux/module.h> + #include <linux/of_platform.h> + #include <linux/platform_device.h> ++#include <soc/bcm2835/raspberrypi-firmware.h> + #include "drm_fb_cma_helper.h" + ++#include "uapi/drm/vc4_drm.h" + #include "vc4_drv.h" + #include "vc4_regs.h" + +@@ -63,7 +65,7 @@ static const struct file_operations vc4_ + .open = drm_open, + .release = drm_release, + .unlocked_ioctl = drm_ioctl, +- .mmap = drm_gem_cma_mmap, ++ .mmap = vc4_mmap, + .poll = drm_poll, + .read = drm_read, + #ifdef CONFIG_COMPAT +@@ -73,16 +75,28 @@ static const struct file_operations vc4_ + }; + + static const struct drm_ioctl_desc vc4_drm_ioctls[] = { ++ DRM_IOCTL_DEF_DRV(VC4_SUBMIT_CL, vc4_submit_cl_ioctl, 0), ++ DRM_IOCTL_DEF_DRV(VC4_WAIT_SEQNO, vc4_wait_seqno_ioctl, 0), ++ DRM_IOCTL_DEF_DRV(VC4_WAIT_BO, vc4_wait_bo_ioctl, 0), ++ DRM_IOCTL_DEF_DRV(VC4_CREATE_BO, vc4_create_bo_ioctl, 0), ++ DRM_IOCTL_DEF_DRV(VC4_MMAP_BO, vc4_mmap_bo_ioctl, 0), ++ DRM_IOCTL_DEF_DRV(VC4_CREATE_SHADER_BO, vc4_create_shader_bo_ioctl, 0), + }; + + static struct drm_driver vc4_drm_driver = { + .driver_features = (DRIVER_MODESET | + DRIVER_ATOMIC | + DRIVER_GEM | ++ DRIVER_HAVE_IRQ | + DRIVER_PRIME), + .lastclose = vc4_lastclose, + .preclose = vc4_drm_preclose, + ++ .irq_handler = vc4_irq, ++ .irq_preinstall = vc4_irq_preinstall, ++ .irq_postinstall = vc4_irq_postinstall, ++ .irq_uninstall = vc4_irq_uninstall, ++ + .enable_vblank = vc4_enable_vblank, + .disable_vblank = vc4_disable_vblank, + .get_vblank_counter = drm_vblank_count, +@@ -92,18 +106,18 @@ static struct drm_driver vc4_drm_driver + .debugfs_cleanup = vc4_debugfs_cleanup, + #endif + +- .gem_free_object = drm_gem_cma_free_object, ++ .gem_free_object = vc4_free_object, + .gem_vm_ops = &drm_gem_cma_vm_ops, + + .prime_handle_to_fd = drm_gem_prime_handle_to_fd, + .prime_fd_to_handle = drm_gem_prime_fd_to_handle, + .gem_prime_import = drm_gem_prime_import, +- .gem_prime_export = drm_gem_prime_export, ++ .gem_prime_export = vc4_prime_export, + .gem_prime_get_sg_table = drm_gem_cma_prime_get_sg_table, + .gem_prime_import_sg_table = drm_gem_cma_prime_import_sg_table, +- .gem_prime_vmap = drm_gem_cma_prime_vmap, ++ .gem_prime_vmap = vc4_prime_vmap, + .gem_prime_vunmap = drm_gem_cma_prime_vunmap, +- .gem_prime_mmap = drm_gem_cma_prime_mmap, ++ .gem_prime_mmap = vc4_prime_mmap, + + .dumb_create = vc4_dumb_create, + .dumb_map_offset = drm_gem_cma_dumb_map_offset, +@@ -113,6 +127,8 @@ static struct drm_driver vc4_drm_driver + .num_ioctls = ARRAY_SIZE(vc4_drm_ioctls), + .fops = &vc4_drm_fops, + ++ .gem_obj_size = sizeof(struct vc4_bo), ++ + .name = DRIVER_NAME, + .desc = DRIVER_DESC, + .date = DRIVER_DATE, +@@ -153,6 +169,7 @@ static int vc4_drm_bind(struct device *d + struct drm_device *drm; + struct drm_connector *connector; + struct vc4_dev *vc4; ++ struct device_node *firmware_node; + int ret = 0; + + dev->coherent_dma_mask = DMA_BIT_MASK(32); +@@ -161,6 +178,14 @@ static int vc4_drm_bind(struct device *d + if (!vc4) + return -ENOMEM; + ++ firmware_node = of_parse_phandle(dev->of_node, "firmware", 0); ++ vc4->firmware = rpi_firmware_get(firmware_node); ++ if (!vc4->firmware) { ++ DRM_DEBUG("Failed to get Raspberry Pi firmware reference.\n"); ++ return -EPROBE_DEFER; ++ } ++ of_node_put(firmware_node); ++ + drm = drm_dev_alloc(&vc4_drm_driver, dev); + if (!drm) + return -ENOMEM; +@@ -170,13 +195,17 @@ static int vc4_drm_bind(struct device *d + + drm_dev_set_unique(drm, dev_name(dev)); + ++ vc4_bo_cache_init(drm); ++ + drm_mode_config_init(drm); + if (ret) + goto unref; + ++ vc4_gem_init(drm); ++ + ret = component_bind_all(dev, drm); + if (ret) +- goto unref; ++ goto gem_destroy; + + ret = drm_dev_register(drm, 0); + if (ret < 0) +@@ -200,8 +229,11 @@ unregister: + drm_dev_unregister(drm); + unbind_all: + component_unbind_all(dev, drm); ++gem_destroy: ++ vc4_gem_destroy(drm); + unref: + drm_dev_unref(drm); ++ vc4_bo_cache_destroy(drm); + return ret; + } + +@@ -228,6 +260,7 @@ static struct platform_driver *const com + &vc4_hdmi_driver, + &vc4_crtc_driver, + &vc4_hvs_driver, ++ &vc4_v3d_driver, + }; + + static int vc4_platform_drm_probe(struct platform_device *pdev) +--- a/drivers/gpu/drm/vc4/vc4_drv.h ++++ b/drivers/gpu/drm/vc4/vc4_drv.h +@@ -15,8 +15,85 @@ struct vc4_dev { + struct vc4_hdmi *hdmi; + struct vc4_hvs *hvs; + struct vc4_crtc *crtc[3]; ++ struct vc4_v3d *v3d; + + struct drm_fbdev_cma *fbdev; ++ struct rpi_firmware *firmware; ++ ++ /* The kernel-space BO cache. Tracks buffers that have been ++ * unreferenced by all other users (refcounts of 0!) but not ++ * yet freed, so we can do cheap allocations. ++ */ ++ struct vc4_bo_cache { ++ /* Array of list heads for entries in the BO cache, ++ * based on number of pages, so we can do O(1) lookups ++ * in the cache when allocating. ++ */ ++ struct list_head *size_list; ++ uint32_t size_list_size; ++ ++ /* List of all BOs in the cache, ordered by age, so we ++ * can do O(1) lookups when trying to free old ++ * buffers. ++ */ ++ struct list_head time_list; ++ struct work_struct time_work; ++ struct timer_list time_timer; ++ } bo_cache; ++ ++ struct vc4_bo_stats { ++ u32 num_allocated; ++ u32 size_allocated; ++ u32 num_cached; ++ u32 size_cached; ++ } bo_stats; ++ ++ /* Protects bo_cache and the BO stats. */ ++ spinlock_t bo_lock; ++ ++ /* Sequence number for the last job queued in job_list. ++ * Starts at 0 (no jobs emitted). ++ */ ++ uint64_t emit_seqno; ++ ++ /* Sequence number for the last completed job on the GPU. ++ * Starts at 0 (no jobs completed). ++ */ ++ uint64_t finished_seqno; ++ ++ /* List of all struct vc4_exec_info for jobs to be executed. ++ * The first job in the list is the one currently programmed ++ * into ct0ca/ct1ca for execution. ++ */ ++ struct list_head job_list; ++ /* List of the finished vc4_exec_infos waiting to be freed by ++ * job_done_work. ++ */ ++ struct list_head job_done_list; ++ spinlock_t job_lock; ++ wait_queue_head_t job_wait_queue; ++ struct work_struct job_done_work; ++ ++ /* List of struct vc4_seqno_cb for callbacks to be made from a ++ * workqueue when the given seqno is passed. ++ */ ++ struct list_head seqno_cb_list; ++ ++ /* The binner overflow memory that's currently set up in ++ * BPOA/BPOS registers. When overflow occurs and a new one is ++ * allocated, the previous one will be moved to ++ * vc4->current_exec's free list. ++ */ ++ struct vc4_bo *overflow_mem; ++ struct work_struct overflow_mem_work; ++ ++ struct { ++ uint32_t last_ct0ca, last_ct1ca; ++ struct timer_list timer; ++ struct work_struct reset_work; ++ } hangcheck; ++ ++ struct semaphore async_modeset; + }; + + static inline struct vc4_dev * +@@ -27,6 +104,25 @@ to_vc4_dev(struct drm_device *dev) + + struct vc4_bo { + struct drm_gem_cma_object base; ++ ++ /* seqno of the last job to render to this BO. */ ++ uint64_t seqno; ++ ++ /* List entry for the BO's position in either ++ * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list ++ */ ++ struct list_head unref_head; ++ ++ /* Time in jiffies when the BO was put in vc4->bo_cache. */ ++ unsigned long free_time; ++ ++ /* List entry for the BO's position in vc4_dev->bo_cache.size_list */ ++ struct list_head size_head; ++ ++ /* Struct for shader validation state, if created by ++ * DRM_IOCTL_VC4_CREATE_SHADER_BO. ++ */ ++ struct vc4_validated_shader_info *validated_shader; + }; + + static inline struct vc4_bo * +@@ -35,6 +131,17 @@ to_vc4_bo(struct drm_gem_object *bo) + return (struct vc4_bo *)bo; + } + ++struct vc4_seqno_cb { ++ struct work_struct work; ++ uint64_t seqno; ++ void (*func)(struct vc4_seqno_cb *cb); ++}; ++ ++struct vc4_v3d { ++ struct platform_device *pdev; ++ void __iomem *regs; ++}; ++ + struct vc4_hvs { + struct platform_device *pdev; + void __iomem *regs; +@@ -72,9 +179,151 @@ to_vc4_encoder(struct drm_encoder *encod + return container_of(encoder, struct vc4_encoder, base); + } + ++#define V3D_READ(offset) readl(vc4->v3d->regs + offset) ++#define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset) + #define HVS_READ(offset) readl(vc4->hvs->regs + offset) + #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset) + ++enum vc4_bo_mode { ++ VC4_MODE_UNDECIDED, ++ VC4_MODE_RENDER, ++ VC4_MODE_SHADER, ++}; ++ ++struct vc4_bo_exec_state { ++ struct drm_gem_cma_object *bo; ++ enum vc4_bo_mode mode; ++}; ++ ++struct vc4_exec_info { ++ /* Sequence number for this bin/render job. */ ++ uint64_t seqno; ++ ++ /* Kernel-space copy of the ioctl arguments */ ++ struct drm_vc4_submit_cl *args; ++ ++ /* This is the array of BOs that were looked up at the start of exec. ++ * Command validation will use indices into this array. ++ */ ++ struct vc4_bo_exec_state *bo; ++ uint32_t bo_count; ++ ++ /* Pointers for our position in vc4->job_list */ ++ struct list_head head; ++ ++ /* List of other BOs used in the job that need to be released ++ * once the job is complete. ++ */ ++ struct list_head unref_list; ++ ++ /* Current unvalidated indices into @bo loaded by the non-hardware ++ * VC4_PACKET_GEM_HANDLES. ++ */ ++ uint32_t bo_index[2]; ++ ++ /* This is the BO where we store the validated command lists, shader ++ * records, and uniforms. ++ */ ++ struct drm_gem_cma_object *exec_bo; ++ ++ /** ++ * This tracks the per-shader-record state (packet 64) that ++ * determines the length of the shader record and the offset ++ * it's expected to be found at. It gets read in from the ++ * command lists. ++ */ ++ struct vc4_shader_state { ++ uint8_t packet; ++ uint32_t addr; ++ /* Maximum vertex index referenced by any primitive using this ++ * shader state. ++ */ ++ uint32_t max_index; ++ } *shader_state; ++ ++ /** How many shader states the user declared they were using. */ ++ uint32_t shader_state_size; ++ /** How many shader state records the validator has seen. */ ++ uint32_t shader_state_count; ++ ++ bool found_tile_binning_mode_config_packet; ++ bool found_start_tile_binning_packet; ++ bool found_increment_semaphore_packet; ++ uint8_t bin_tiles_x, bin_tiles_y; ++ struct drm_gem_cma_object *tile_bo; ++ uint32_t tile_alloc_offset; ++ ++ /** ++ * Computed addresses pointing into exec_bo where we start the ++ * bin thread (ct0) and render thread (ct1). ++ */ ++ uint32_t ct0ca, ct0ea; ++ uint32_t ct1ca, ct1ea; ++ ++ /* Pointers to the shader recs. These paddr gets incremented as CL ++ * packets are relocated in validate_gl_shader_state, and the vaddrs ++ * (u and v) get incremented and size decremented as the shader recs ++ * themselves are validated. ++ */ ++ void *shader_rec_u; ++ void *shader_rec_v; ++ uint32_t shader_rec_p; ++ uint32_t shader_rec_size; ++ ++ /* Pointers to the uniform data. These pointers are incremented, and ++ * size decremented, as each batch of uniforms is uploaded. ++ */ ++ void *uniforms_u; ++ void *uniforms_v; ++ uint32_t uniforms_p; ++ uint32_t uniforms_size; ++}; ++ ++static inline struct vc4_exec_info * ++vc4_first_job(struct vc4_dev *vc4) ++{ ++ if (list_empty(&vc4->job_list)) ++ return NULL; ++ return list_first_entry(&vc4->job_list, struct vc4_exec_info, head); ++} ++ ++/** ++ * struct vc4_texture_sample_info - saves the offsets into the UBO for texture ++ * setup parameters. ++ * ++ * This will be used at draw time to relocate the reference to the texture ++ * contents in p0, and validate that the offset combined with ++ * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO. ++ * Note that the hardware treats unprovided config parameters as 0, so not all ++ * of them need to be set up for every texure sample, and we'll store ~0 as ++ * the offset to mark the unused ones. ++ * ++ * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit ++ * Setup") for definitions of the texture parameters. ++ */ ++struct vc4_texture_sample_info { ++ bool is_direct; ++ uint32_t p_offset[4]; ++}; ++ ++/** ++ * struct vc4_validated_shader_info - information about validated shaders that ++ * needs to be used from command list validation. ++ * ++ * For a given shader, each time a shader state record references it, we need ++ * to verify that the shader doesn't read more uniforms than the shader state ++ * record's uniform BO pointer can provide, and we need to apply relocations ++ * and validate the shader state record's uniforms that define the texture ++ * samples. ++ */ ++struct vc4_validated_shader_info ++{ ++ uint32_t uniforms_size; ++ uint32_t uniforms_src_size; ++ uint32_t num_texture_samples; ++ struct vc4_texture_sample_info *texture_samples; ++}; ++ + /** + * _wait_for - magic (register) wait macro + * +@@ -111,6 +360,18 @@ int vc4_dumb_create(struct drm_file *fil + struct drm_mode_create_dumb *args); + struct dma_buf *vc4_prime_export(struct drm_device *dev, + struct drm_gem_object *obj, int flags); ++int vc4_create_bo_ioctl(struct drm_device *dev, void *data, ++ struct drm_file *file_priv); ++int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data, ++ struct drm_file *file_priv); ++int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data, ++ struct drm_file *file_priv); ++int vc4_mmap(struct file *filp, struct vm_area_struct *vma); ++int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma); ++void *vc4_prime_vmap(struct drm_gem_object *obj); ++void vc4_bo_cache_init(struct drm_device *dev); ++void vc4_bo_cache_destroy(struct drm_device *dev); ++int vc4_bo_stats_debugfs(struct seq_file *m, void *arg); + + /* vc4_crtc.c */ + extern struct platform_driver vc4_crtc_driver; +@@ -126,10 +387,34 @@ void vc4_debugfs_cleanup(struct drm_mino + /* vc4_drv.c */ + void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index); + ++/* vc4_gem.c */ ++void vc4_gem_init(struct drm_device *dev); ++void vc4_gem_destroy(struct drm_device *dev); ++int vc4_submit_cl_ioctl(struct drm_device *dev, void *data, ++ struct drm_file *file_priv); ++int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data, ++ struct drm_file *file_priv); ++int vc4_wait_bo_ioctl(struct drm_device *dev, void *data, ++ struct drm_file *file_priv); ++void vc4_submit_next_job(struct drm_device *dev); ++int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, ++ uint64_t timeout_ns, bool interruptible); ++void vc4_job_handle_completed(struct vc4_dev *vc4); ++int vc4_queue_seqno_cb(struct drm_device *dev, ++ struct vc4_seqno_cb *cb, uint64_t seqno, ++ void (*func)(struct vc4_seqno_cb *cb)); ++ + /* vc4_hdmi.c */ + extern struct platform_driver vc4_hdmi_driver; + int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused); + ++/* vc4_irq.c */ ++irqreturn_t vc4_irq(int irq, void *arg); ++void vc4_irq_preinstall(struct drm_device *dev); ++int vc4_irq_postinstall(struct drm_device *dev); ++void vc4_irq_uninstall(struct drm_device *dev); ++void vc4_irq_reset(struct drm_device *dev); ++ + /* vc4_hvs.c */ + extern struct platform_driver vc4_hvs_driver; + void vc4_hvs_dump_state(struct drm_device *dev); +@@ -143,3 +428,35 @@ struct drm_plane *vc4_plane_init(struct + enum drm_plane_type type); + u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist); + u32 vc4_plane_dlist_size(struct drm_plane_state *state); ++void vc4_plane_async_set_fb(struct drm_plane *plane, struct drm_framebuffer *fb); ++ ++/* vc4_v3d.c */ ++extern struct platform_driver vc4_v3d_driver; ++int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused); ++int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused); ++int vc4_v3d_set_power(struct vc4_dev *vc4, bool on); ++ ++/* vc4_validate.c */ ++int ++vc4_validate_bin_cl(struct drm_device *dev, ++ void *validated, ++ void *unvalidated, ++ struct vc4_exec_info *exec); ++ ++int ++vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec); ++ ++struct vc4_validated_shader_info * ++vc4_validate_shader(struct drm_gem_cma_object *shader_obj); ++ ++bool vc4_use_bo(struct vc4_exec_info *exec, ++ uint32_t hindex, ++ enum vc4_bo_mode mode, ++ struct drm_gem_cma_object **obj); ++ ++int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec); ++ ++bool vc4_check_tex_size(struct vc4_exec_info *exec, ++ struct drm_gem_cma_object *fbo, ++ uint32_t offset, uint8_t tiling_format, ++ uint32_t width, uint32_t height, uint8_t cpp); +--- /dev/null ++++ b/drivers/gpu/drm/vc4/vc4_gem.c +@@ -0,0 +1,686 @@ ++/* ++ * Copyright © 2014 Broadcom ++ * ++ * Permission is hereby granted, free of charge, to any person obtaining a ++ * copy of this software and associated documentation files (the "Software"), ++ * to deal in the Software without restriction, including without limitation ++ * the rights to use, copy, modify, merge, publish, distribute, sublicense, ++ * and/or sell copies of the Software, and to permit persons to whom the ++ * Software is furnished to do so, subject to the following conditions: ++ * ++ * The above copyright notice and this permission notice (including the next ++ * paragraph) shall be included in all copies or substantial portions of the ++ * Software. ++ * ++ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR ++ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, ++ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL ++ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER ++ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING ++ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS ++ * IN THE SOFTWARE. ++ */ ++ ++#include <linux/module.h> ++#include <linux/platform_device.h> ++#include <linux/device.h> ++#include <linux/io.h> ++ ++#include "uapi/drm/vc4_drm.h" ++#include "vc4_drv.h" ++#include "vc4_regs.h" ++#include "vc4_trace.h" ++ ++static void ++vc4_queue_hangcheck(struct drm_device *dev) ++{ ++ struct vc4_dev *vc4 = to_vc4_dev(dev); ++ ++ mod_timer(&vc4->hangcheck.timer, ++ round_jiffies_up(jiffies + msecs_to_jiffies(100))); ++} ++ ++static void ++vc4_reset(struct drm_device *dev) ++{ ++ struct vc4_dev *vc4 = to_vc4_dev(dev); ++ ++ DRM_INFO("Resetting GPU.\n"); ++ vc4_v3d_set_power(vc4, false); ++ vc4_v3d_set_power(vc4, true); ++ ++ vc4_irq_reset(dev); ++ ++ /* Rearm the hangcheck -- another job might have been waiting ++ * for our hung one to get kicked off, and vc4_irq_reset() ++ * would have started it. ++ */ ++ vc4_queue_hangcheck(dev); ++} ++ ++static void ++vc4_reset_work(struct work_struct *work) ++{ ++ struct vc4_dev *vc4 = ++ container_of(work, struct vc4_dev, hangcheck.reset_work); ++ ++ vc4_reset(vc4->dev); ++} ++ ++static void ++vc4_hangcheck_elapsed(unsigned long data) ++{ ++ struct drm_device *dev = (struct drm_device *)data; ++ struct vc4_dev *vc4 = to_vc4_dev(dev); ++ uint32_t ct0ca, ct1ca; ++ ++ /* If idle, we can stop watching for hangs. */ ++ if (list_empty(&vc4->job_list)) ++ return; ++ ++ ct0ca = V3D_READ(V3D_CTNCA(0)); ++ ct1ca = V3D_READ(V3D_CTNCA(1)); ++ ++ /* If we've made any progress in execution, rearm the timer ++ * and wait. ++ */ ++ if (ct0ca != vc4->hangcheck.last_ct0ca || ++ ct1ca != vc4->hangcheck.last_ct1ca) { ++ vc4->hangcheck.last_ct0ca = ct0ca; ++ vc4->hangcheck.last_ct1ca = ct1ca; ++ vc4_queue_hangcheck(dev); ++ return; ++ } ++ ++ /* We've gone too long with no progress, reset. This has to ++ * be done from a work struct, since resetting can sleep and ++ * this timer hook isn't allowed to. ++ */ ++ schedule_work(&vc4->hangcheck.reset_work); ++} ++ ++static void ++submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end) ++{ ++ struct vc4_dev *vc4 = to_vc4_dev(dev); ++ ++ /* Stop any existing thread and set state to "stopped at halt" */ ++ V3D_WRITE(V3D_CTNCS(thread), V3D_CTRUN); ++ barrier(); ++ ++ V3D_WRITE(V3D_CTNCA(thread), start); ++ barrier(); ++ ++ /* Set the end address of the control list. Writing this ++ * register is what starts the job. ++ */ ++ V3D_WRITE(V3D_CTNEA(thread), end); ++ barrier(); ++} ++ ++int ++vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns, ++ bool interruptible) ++{ ++ struct vc4_dev *vc4 = to_vc4_dev(dev); ++ int ret = 0; ++ unsigned long timeout_expire; ++ DEFINE_WAIT(wait); ++ ++ if (vc4->finished_seqno >= seqno) ++ return 0; ++ ++ if (timeout_ns == 0) ++ return -ETIME; ++ ++ timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns); ++ ++ trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns); ++ for (;;) { ++ prepare_to_wait(&vc4->job_wait_queue, &wait, ++ interruptible ? TASK_INTERRUPTIBLE : ++ TASK_UNINTERRUPTIBLE); ++ ++ if (interruptible && signal_pending(current)) { ++ ret = -ERESTARTSYS; ++ break; ++ } ++ ++ if (vc4->finished_seqno >= seqno) ++ break; ++ ++ if (timeout_ns != ~0ull) { ++ if (time_after_eq(jiffies, timeout_expire)) { ++ ret = -ETIME; ++ break; ++ } ++ schedule_timeout(timeout_expire - jiffies); ++ } else { ++ schedule(); ++ } ++ } ++ ++ finish_wait(&vc4->job_wait_queue, &wait); ++ trace_vc4_wait_for_seqno_end(dev, seqno); ++ ++ if (ret && ret != -ERESTARTSYS) { ++ DRM_ERROR("timeout waiting for render thread idle\n"); ++ return ret; ++ } ++ ++ return 0; ++} ++ ++static void ++vc4_flush_caches(struct drm_device *dev) ++{ ++ struct vc4_dev *vc4 = to_vc4_dev(dev); ++ ++ /* Flush the GPU L2 caches. These caches sit on top of system ++ * L3 (the 128kb or so shared with the CPU), and are ++ * non-allocating in the L3. ++ */ ++ V3D_WRITE(V3D_L2CACTL, ++ V3D_L2CACTL_L2CCLR); ++ ++ V3D_WRITE(V3D_SLCACTL, ++ VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) | ++ VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) | ++ VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) | ++ VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC)); ++} ++ ++/* Sets the registers for the next job to be actually be executed in ++ * the hardware. ++ * ++ * The job_lock should be held during this. ++ */ ++void ++vc4_submit_next_job(struct drm_device *dev) ++{ ++ struct vc4_dev *vc4 = to_vc4_dev(dev); ++ struct vc4_exec_info *exec = vc4_first_job(vc4); ++ ++ if (!exec) ++ return; ++ ++ vc4_flush_caches(dev); ++ ++ /* Disable the binner's pre-loaded overflow memory address */ ++ V3D_WRITE(V3D_BPOA, 0); ++ V3D_WRITE(V3D_BPOS, 0); ++ ++ if (exec->ct0ca != exec->ct0ea) ++ submit_cl(dev, 0, exec->ct0ca, exec->ct0ea); ++ submit_cl(dev, 1, exec->ct1ca, exec->ct1ea); ++} ++ ++static void ++vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno) ++{ ++ struct vc4_bo *bo; ++ unsigned i; ++ ++ for (i = 0; i < exec->bo_count; i++) { ++ bo = to_vc4_bo(&exec->bo[i].bo->base); ++ bo->seqno = seqno; ++ } ++ ++ list_for_each_entry(bo, &exec->unref_list, unref_head) { ++ bo->seqno = seqno; ++ } ++} ++ ++/* Queues a struct vc4_exec_info for execution. If no job is ++ * currently executing, then submits it. ++ * ++ * Unlike most GPUs, our hardware only handles one command list at a ++ * time. To queue multiple jobs at once, we'd need to edit the ++ * previous command list to have a jump to the new one at the end, and ++ * then bump the end address. That's a change for a later date, ++ * though. ++ */ ++static void ++vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec) ++{ ++ struct vc4_dev *vc4 = to_vc4_dev(dev); ++ uint64_t seqno = ++vc4->emit_seqno; ++ unsigned long irqflags; ++ ++ exec->seqno = seqno; ++ vc4_update_bo_seqnos(exec, seqno); ++ ++ spin_lock_irqsave(&vc4->job_lock, irqflags); ++ list_add_tail(&exec->head, &vc4->job_list); ++ ++ /* If no job was executing, kick ours off. Otherwise, it'll ++ * get started when the previous job's frame done interrupt ++ * occurs. ++ */ ++ if (vc4_first_job(vc4) == exec) { ++ vc4_submit_next_job(dev); ++ vc4_queue_hangcheck(dev); ++ } ++ ++ spin_unlock_irqrestore(&vc4->job_lock, irqflags); ++} ++ ++/** ++ * Looks up a bunch of GEM handles for BOs and stores the array for ++ * use in the command validator that actually writes relocated ++ * addresses pointing to them. ++ */ ++static int ++vc4_cl_lookup_bos(struct drm_device *dev, ++ struct drm_file *file_priv, ++ struct vc4_exec_info *exec) ++{ ++ struct drm_vc4_submit_cl *args = exec->args; ++ uint32_t *handles; ++ int ret = 0; ++ int i; ++ ++ exec->bo_count = args->bo_handle_count; ++ ++ if (!exec->bo_count) { ++ /* See comment on bo_index for why we have to check ++ * this. ++ */ ++ DRM_ERROR("Rendering requires BOs to validate\n"); ++ return -EINVAL; ++ } ++ ++ exec->bo = kcalloc(exec->bo_count, sizeof(struct vc4_bo_exec_state), ++ GFP_KERNEL); ++ if (!exec->bo) { ++ DRM_ERROR("Failed to allocate validated BO pointers\n"); ++ return -ENOMEM; ++ } ++ ++ handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t)); ++ if (!handles) { ++ DRM_ERROR("Failed to allocate incoming GEM handles\n"); ++ goto fail; ++ } ++ ++ ret = copy_from_user(handles, ++ (void __user *)(uintptr_t)args->bo_handles, ++ exec->bo_count * sizeof(uint32_t)); ++ if (ret) { ++ DRM_ERROR("Failed to copy in GEM handles\n"); ++ goto fail; ++ } ++ ++ spin_lock(&file_priv->table_lock); ++ for (i = 0; i < exec->bo_count; i++) { ++ struct drm_gem_object *bo = idr_find(&file_priv->object_idr, ++ handles[i]); ++ if (!bo) { ++ DRM_ERROR("Failed to look up GEM BO %d: %d\n", ++ i, handles[i]); ++ ret = -EINVAL; ++ spin_unlock(&file_priv->table_lock); ++ goto fail; ++ } ++ drm_gem_object_reference(bo); ++ exec->bo[i].bo = (struct drm_gem_cma_object *)bo; ++ } ++ spin_unlock(&file_priv->table_lock); ++ ++fail: ++ kfree(handles); ++ return 0; ++} ++ ++static int ++vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec) ++{ ++ struct drm_vc4_submit_cl *args = exec->args; ++ void *temp = NULL; ++ void *bin; ++ int ret = 0; ++ uint32_t bin_offset = 0; ++ uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size, ++ 16); ++ uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size; ++ uint32_t exec_size = uniforms_offset + args->uniforms_size; ++ uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) * ++ args->shader_rec_count); ++ struct vc4_bo *bo; ++ ++ if (uniforms_offset < shader_rec_offset || ++ exec_size < uniforms_offset || ++ args->shader_rec_count >= (UINT_MAX / ++ sizeof(struct vc4_shader_state)) || ++ temp_size < exec_size) { ++ DRM_ERROR("overflow in exec arguments\n"); ++ goto fail; ++ } ++ ++ /* Allocate space where we'll store the copied in user command lists ++ * and shader records. ++ * ++ * We don't just copy directly into the BOs because we need to ++ * read the contents back for validation, and I think the ++ * bo->vaddr is uncached access. ++ */ ++ temp = kmalloc(temp_size, GFP_KERNEL); ++ if (!temp) { ++ DRM_ERROR("Failed to allocate storage for copying " ++ "in bin/render CLs.\n"); ++ ret = -ENOMEM; ++ goto fail; ++ } ++ bin = temp + bin_offset; ++ exec->shader_rec_u = temp + shader_rec_offset; ++ exec->uniforms_u = temp + uniforms_offset; ++ exec->shader_state = temp + exec_size; ++ exec->shader_state_size = args->shader_rec_count; ++ ++ ret = copy_from_user(bin, ++ (void __user *)(uintptr_t)args->bin_cl, ++ args->bin_cl_size); ++ if (ret) { ++ DRM_ERROR("Failed to copy in bin cl\n"); ++ goto fail; ++ } ++ ++ ret = copy_from_user(exec->shader_rec_u, ++ (void __user *)(uintptr_t)args->shader_rec, ++ args->shader_rec_size); ++ if (ret) { ++ DRM_ERROR("Failed to copy in shader recs\n"); ++ goto fail; ++ } ++ ++ ret = copy_from_user(exec->uniforms_u, ++ (void __user *)(uintptr_t)args->uniforms, ++ args->uniforms_size); ++ if (ret) { ++ DRM_ERROR("Failed to copy in uniforms cl\n"); ++ goto fail; ++ } ++ ++ bo = vc4_bo_create(dev, exec_size); ++ if (!bo) { ++ DRM_ERROR("Couldn't allocate BO for binning\n"); ++ ret = PTR_ERR(exec->exec_bo); ++ goto fail; ++ } ++ exec->exec_bo = &bo->base; ++ ++ list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head, ++ &exec->unref_list); ++ ++ exec->ct0ca = exec->exec_bo->paddr + bin_offset; ++ ++ exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset; ++ exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset; ++ exec->shader_rec_size = args->shader_rec_size; ++ ++ exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset; ++ exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset; ++ exec->uniforms_size = args->uniforms_size; ++ ++ ret = vc4_validate_bin_cl(dev, ++ exec->exec_bo->vaddr + bin_offset, ++ bin, ++ exec); ++ if (ret) ++ goto fail; ++ ++ ret = vc4_validate_shader_recs(dev, exec); ++ ++fail: ++ kfree(temp); ++ return ret; ++} ++ ++static void ++vc4_complete_exec(struct vc4_exec_info *exec) ++{ ++ unsigned i; ++ ++ if (exec->bo) { ++ for (i = 0; i < exec->bo_count; i++) ++ drm_gem_object_unreference(&exec->bo[i].bo->base); ++ kfree(exec->bo); ++ } ++ ++ while (!list_empty(&exec->unref_list)) { ++ struct vc4_bo *bo = list_first_entry(&exec->unref_list, ++ struct vc4_bo, unref_head); ++ list_del(&bo->unref_head); ++ drm_gem_object_unreference(&bo->base.base); ++ } ++ ++ kfree(exec); ++} ++ ++void ++vc4_job_handle_completed(struct vc4_dev *vc4) ++{ ++ unsigned long irqflags; ++ struct vc4_seqno_cb *cb, *cb_temp; ++ ++ spin_lock_irqsave(&vc4->job_lock, irqflags); ++ while (!list_empty(&vc4->job_done_list)) { ++ struct vc4_exec_info *exec = ++ list_first_entry(&vc4->job_done_list, ++ struct vc4_exec_info, head); ++ list_del(&exec->head); ++ ++ spin_unlock_irqrestore(&vc4->job_lock, irqflags); ++ vc4_complete_exec(exec); ++ spin_lock_irqsave(&vc4->job_lock, irqflags); ++ } ++ spin_unlock_irqrestore(&vc4->job_lock, irqflags); ++ ++ list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) { ++ if (cb->seqno <= vc4->finished_seqno) { ++ list_del_init(&cb->work.entry); ++ schedule_work(&cb->work); ++ } ++ } ++} ++ ++static void vc4_seqno_cb_work(struct work_struct *work) ++{ ++ struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work); ++ cb->func(cb); ++} ++ ++int vc4_queue_seqno_cb(struct drm_device *dev, ++ struct vc4_seqno_cb *cb, uint64_t seqno, ++ void (*func)(struct vc4_seqno_cb *cb)) ++{ ++ struct vc4_dev *vc4 = to_vc4_dev(dev); ++ int ret = 0; ++ ++ cb->func = func; ++ INIT_WORK(&cb->work, vc4_seqno_cb_work); ++ ++ mutex_lock(&dev->struct_mutex); ++ if (seqno > vc4->finished_seqno) { ++ cb->seqno = seqno; ++ list_add_tail(&cb->work.entry, &vc4->seqno_cb_list); ++ } else { ++ schedule_work(&cb->work); ++ } ++ mutex_unlock(&dev->struct_mutex); ++ ++ return ret; ++} ++ ++/* Scheduled when any job has been completed, this walks the list of ++ * jobs that had completed and unrefs their BOs and frees their exec ++ * structs. ++ */ ++static void ++vc4_job_done_work(struct work_struct *work) ++{ ++ struct vc4_dev *vc4 = ++ container_of(work, struct vc4_dev, job_done_work); ++ struct drm_device *dev = vc4->dev; ++ ++ /* Need the struct lock for drm_gem_object_unreference(). */ ++ mutex_lock(&dev->struct_mutex); ++ vc4_job_handle_completed(vc4); ++ mutex_unlock(&dev->struct_mutex); ++} ++ ++static int ++vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev, ++ uint64_t seqno, ++ uint64_t *timeout_ns) ++{ ++ unsigned long start = jiffies; ++ int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true); ++ ++ if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) { ++ uint64_t delta = jiffies_to_nsecs(jiffies - start); ++ if (*timeout_ns >= delta) ++ *timeout_ns -= delta; ++ } ++ ++ return ret; ++} ++ ++int ++vc4_wait_seqno_ioctl(struct drm_device *dev, void *data, ++ struct drm_file *file_priv) ++{ ++ struct drm_vc4_wait_seqno *args = data; ++ ++ return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno, ++ &args->timeout_ns); ++} ++ ++int ++vc4_wait_bo_ioctl(struct drm_device *dev, void *data, ++ struct drm_file *file_priv) ++{ ++ int ret; ++ struct drm_vc4_wait_bo *args = data; ++ struct drm_gem_object *gem_obj; ++ struct vc4_bo *bo; ++ ++ gem_obj = drm_gem_object_lookup(dev, file_priv, args->handle); ++ if (!gem_obj) { ++ DRM_ERROR("Failed to look up GEM BO %d\n", args->handle); ++ return -EINVAL; ++ } ++ bo = to_vc4_bo(gem_obj); ++ ++ ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno, &args->timeout_ns); ++ ++ drm_gem_object_unreference(gem_obj); ++ return ret; ++} ++ ++/** ++ * Submits a command list to the VC4. ++ * ++ * This is what is called batchbuffer emitting on other hardware. ++ */ ++int ++vc4_submit_cl_ioctl(struct drm_device *dev, void *data, ++ struct drm_file *file_priv) ++{ ++ struct vc4_dev *vc4 = to_vc4_dev(dev); ++ struct drm_vc4_submit_cl *args = data; ++ struct vc4_exec_info *exec; ++ int ret; ++ ++ if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) { ++ DRM_ERROR("Unknown flags: 0x%02x\n", args->flags); ++ return -EINVAL; ++ } ++ ++ exec = kcalloc(1, sizeof(*exec), GFP_KERNEL); ++ if (!exec) { ++ DRM_ERROR("malloc failure on exec struct\n"); ++ return -ENOMEM; ++ } ++ ++ exec->args = args; ++ INIT_LIST_HEAD(&exec->unref_list); ++ ++ mutex_lock(&dev->struct_mutex); ++ ++ ret = vc4_cl_lookup_bos(dev, file_priv, exec); ++ if (ret) ++ goto fail; ++ ++ if (exec->args->bin_cl_size != 0) { ++ ret = vc4_get_bcl(dev, exec); ++ if (ret) ++ goto fail; ++ } else { ++ exec->ct0ca = exec->ct0ea = 0; ++ } ++ ++ ret = vc4_get_rcl(dev, exec); ++ if (ret) ++ goto fail; ++ ++ /* Clear this out of the struct we'll be putting in the queue, ++ * since it's part of our stack. ++ */ ++ exec->args = NULL; ++ ++ vc4_queue_submit(dev, exec); ++ ++ /* Return the seqno for our job. */ ++ args->seqno = vc4->emit_seqno; ++ ++ mutex_unlock(&dev->struct_mutex); ++ ++ return 0; ++ ++fail: ++ vc4_complete_exec(exec); ++ ++ mutex_unlock(&dev->struct_mutex); ++ ++ return ret; ++} ++ ++void ++vc4_gem_init(struct drm_device *dev) ++{ ++ struct vc4_dev *vc4 = to_vc4_dev(dev); ++ ++ INIT_LIST_HEAD(&vc4->job_list); ++ INIT_LIST_HEAD(&vc4->job_done_list); ++ INIT_LIST_HEAD(&vc4->seqno_cb_list); ++ spin_lock_init(&vc4->job_lock); ++ ++ INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work); ++ setup_timer(&vc4->hangcheck.timer, ++ vc4_hangcheck_elapsed, ++ (unsigned long) dev); ++ ++ INIT_WORK(&vc4->job_done_work, vc4_job_done_work); ++} ++ ++void ++vc4_gem_destroy(struct drm_device *dev) ++{ ++ struct vc4_dev *vc4 = to_vc4_dev(dev); ++ ++ /* Waiting for exec to finish would need to be done before ++ * unregistering V3D. ++ */ ++ WARN_ON(vc4->emit_seqno != vc4->finished_seqno); ++ ++ /* V3D should already have disabled its interrupt and cleared ++ * the overflow allocation registers. Now free the object. ++ */ ++ if (vc4->overflow_mem) { ++ drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base); ++ vc4->overflow_mem = NULL; ++ } ++ ++ vc4_bo_cache_destroy(dev); ++} +--- /dev/null ++++ b/drivers/gpu/drm/vc4/vc4_irq.c +@@ -0,0 +1,211 @@ ++/* ++ * Copyright © 2014 Broadcom ++ * ++ * Permission is hereby granted, free of charge, to any person obtaining a ++ * copy of this software and associated documentation files (the "Software"), ++ * to deal in the Software without restriction, including without limitation ++ * the rights to use, copy, modify, merge, publish, distribute, sublicense, ++ * and/or sell copies of the Software, and to permit persons to whom the ++ * Software is furnished to do so, subject to the following conditions: ++ * ++ * The above copyright notice and this permission notice (including the next ++ * paragraph) shall be included in all copies or substantial portions of the ++ * Software. ++ * ++ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR ++ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, ++ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL ++ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER ++ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING ++ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS ++ * IN THE SOFTWARE. ++ */ ++ ++/** DOC: Interrupt management for the V3D engine. ++ * ++ * We have an interrupt status register (V3D_INTCTL) which reports ++ * interrupts, and where writing 1 bits clears those interrupts. ++ * There are also a pair of interrupt registers ++ * (V3D_INTENA/V3D_INTDIS) where writing a 1 to their bits enables or ++ * disables that specific interrupt, and 0s written are ignored ++ * (reading either one returns the set of enabled interrupts). ++ * ++ * When we take a render frame interrupt, we need to wake the ++ * processes waiting for some frame to be done, and get the next frame ++ * submitted ASAP (so the hardware doesn't sit idle when there's work ++ * to do). ++ * ++ * When we take the binner out of memory interrupt, we need to ++ * allocate some new memory and pass it to the binner so that the ++ * current job can make progress. ++ */ ++ ++#include "vc4_drv.h" ++#include "vc4_regs.h" ++ ++#define V3D_DRIVER_IRQS (V3D_INT_OUTOMEM | \ ++ V3D_INT_FRDONE) ++ ++DECLARE_WAIT_QUEUE_HEAD(render_wait); ++ ++static void ++vc4_overflow_mem_work(struct work_struct *work) ++{ ++ struct vc4_dev *vc4 = ++ container_of(work, struct vc4_dev, overflow_mem_work); ++ struct drm_device *dev = vc4->dev; ++ struct vc4_bo *bo; ++ ++ bo = vc4_bo_create(dev, 256 * 1024); ++ if (!bo) { ++ DRM_ERROR("Couldn't allocate binner overflow mem\n"); ++ return; ++ } ++ ++ /* If there's a job executing currently, then our previous ++ * overflow allocation is getting used in that job and we need ++ * to queue it to be released when the job is done. But if no ++ * job is executing at all, then we can free the old overflow ++ * object direcctly. ++ * ++ * No lock necessary for this pointer since we're the only ++ * ones that update the pointer, and our workqueue won't ++ * reenter. ++ */ ++ if (vc4->overflow_mem) { ++ struct vc4_exec_info *current_exec; ++ unsigned long irqflags; ++ ++ spin_lock_irqsave(&vc4->job_lock, irqflags); ++ current_exec = vc4_first_job(vc4); ++ if (current_exec) { ++ vc4->overflow_mem->seqno = vc4->finished_seqno + 1; ++ list_add_tail(&vc4->overflow_mem->unref_head, ++ ¤t_exec->unref_list); ++ vc4->overflow_mem = NULL; ++ } ++ spin_unlock_irqrestore(&vc4->job_lock, irqflags); ++ } ++ ++ if (vc4->overflow_mem) { ++ drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base); ++ } ++ vc4->overflow_mem = bo; ++ ++ V3D_WRITE(V3D_BPOA, bo->base.paddr); ++ V3D_WRITE(V3D_BPOS, bo->base.base.size); ++ V3D_WRITE(V3D_INTCTL, V3D_INT_OUTOMEM); ++ V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM); ++} ++ ++static void ++vc4_irq_finish_job(struct drm_device *dev) ++{ ++ struct vc4_dev *vc4 = to_vc4_dev(dev); ++ struct vc4_exec_info *exec = vc4_first_job(vc4); ++ ++ if (!exec) ++ return; ++ ++ vc4->finished_seqno++; ++ list_move_tail(&exec->head, &vc4->job_done_list); ++ vc4_submit_next_job(dev); ++ ++ wake_up_all(&vc4->job_wait_queue); ++ schedule_work(&vc4->job_done_work); ++} ++ ++irqreturn_t ++vc4_irq(int irq, void *arg) ++{ ++ struct drm_device *dev = arg; ++ struct vc4_dev *vc4 = to_vc4_dev(dev); ++ uint32_t intctl; ++ irqreturn_t status = IRQ_NONE; ++ ++ barrier(); ++ intctl = V3D_READ(V3D_INTCTL); ++ ++ /* Acknowledge the interrupts we're handling here. The render ++ * frame done interrupt will be cleared, while OUTOMEM will ++ * stay high until the underlying cause is cleared. ++ */ ++ V3D_WRITE(V3D_INTCTL, intctl); ++ ++ if (intctl & V3D_INT_OUTOMEM) { ++ /* Disable OUTOMEM until the work is done. */ ++ V3D_WRITE(V3D_INTDIS, V3D_INT_OUTOMEM); ++ schedule_work(&vc4->overflow_mem_work); ++ status = IRQ_HANDLED; ++ } ++ ++ if (intctl & V3D_INT_FRDONE) { ++ spin_lock(&vc4->job_lock); ++ vc4_irq_finish_job(dev); ++ spin_unlock(&vc4->job_lock); ++ status = IRQ_HANDLED; ++ } ++ ++ return status; ++} ++ ++void ++vc4_irq_preinstall(struct drm_device *dev) ++{ ++ struct vc4_dev *vc4 = to_vc4_dev(dev); ++ ++ init_waitqueue_head(&vc4->job_wait_queue); ++ INIT_WORK(&vc4->overflow_mem_work, vc4_overflow_mem_work); ++ ++ /* Clear any pending interrupts someone might have left around ++ * for us. ++ */ ++ V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS); ++} ++ ++int ++vc4_irq_postinstall(struct drm_device *dev) ++{ ++ struct vc4_dev *vc4 = to_vc4_dev(dev); ++ ++ /* Enable both the render done and out of memory interrupts. */ ++ V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS); ++ ++ return 0; ++} ++ ++void ++vc4_irq_uninstall(struct drm_device *dev) ++{ ++ struct vc4_dev *vc4 = to_vc4_dev(dev); ++ ++ /* Disable sending interrupts for our driver's IRQs. */ ++ V3D_WRITE(V3D_INTDIS, V3D_DRIVER_IRQS); ++ ++ /* Clear any pending interrupts we might have left. */ ++ V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS); ++ ++ cancel_work_sync(&vc4->overflow_mem_work); ++} ++ ++/** Reinitializes interrupt registers when a GPU reset is performed. */ ++void vc4_irq_reset(struct drm_device *dev) ++{ ++ struct vc4_dev *vc4 = to_vc4_dev(dev); ++ unsigned long irqflags; ++ ++ /* Acknowledge any stale IRQs. */ ++ V3D_WRITE(V3D_INTCTL, V3D_DRIVER_IRQS); ++ ++ /* ++ * Turn all our interrupts on. Binner out of memory is the ++ * only one we expect to trigger at this point, since we've ++ * just come from poweron and haven't supplied any overflow ++ * memory yet. ++ */ ++ V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS); ++ ++ spin_lock_irqsave(&vc4->job_lock, irqflags); ++ vc4_irq_finish_job(dev); ++ spin_unlock_irqrestore(&vc4->job_lock, irqflags); ++} +--- a/drivers/gpu/drm/vc4/vc4_kms.c ++++ b/drivers/gpu/drm/vc4/vc4_kms.c +@@ -15,6 +15,7 @@ + */ + + #include "drm_crtc.h" ++#include "drm_atomic.h" + #include "drm_atomic_helper.h" + #include "drm_crtc_helper.h" + #include "drm_plane_helper.h" +@@ -29,10 +30,151 @@ static void vc4_output_poll_changed(stru + drm_fbdev_cma_hotplug_event(vc4->fbdev); + } + ++struct vc4_commit { ++ struct drm_device *dev; ++ struct drm_atomic_state *state; ++ struct vc4_seqno_cb cb; ++}; ++ ++static void ++vc4_atomic_complete_commit(struct vc4_commit *c) ++{ ++ struct drm_atomic_state *state = c->state; ++ struct drm_device *dev = state->dev; ++ struct vc4_dev *vc4 = to_vc4_dev(dev); ++ ++ drm_atomic_helper_commit_modeset_disables(dev, state); ++ ++ drm_atomic_helper_commit_planes(dev, state); ++ ++ drm_atomic_helper_commit_modeset_enables(dev, state); ++ ++ drm_atomic_helper_wait_for_vblanks(dev, state); ++ ++ drm_atomic_helper_cleanup_planes(dev, state); ++ ++ drm_atomic_state_free(state); ++ ++ up(&vc4->async_modeset); ++ ++ kfree(c); ++} ++ ++static void ++vc4_atomic_complete_commit_seqno_cb(struct vc4_seqno_cb *cb) ++{ ++ struct vc4_commit *c = container_of(cb, struct vc4_commit, cb); ++ ++ vc4_atomic_complete_commit(c); ++} ++ ++static struct vc4_commit *commit_init(struct drm_atomic_state *state) ++{ ++ struct vc4_commit *c = kzalloc(sizeof(*c), GFP_KERNEL); ++ ++ if (!c) ++ return NULL; ++ c->dev = state->dev; ++ c->state = state; ++ ++ return c; ++} ++ ++/** ++ * vc4_atomic_commit - commit validated state object ++ * @dev: DRM device ++ * @state: the driver state object ++ * @async: asynchronous commit ++ * ++ * This function commits a with drm_atomic_helper_check() pre-validated state ++ * object. This can still fail when e.g. the framebuffer reservation fails. For ++ * now this doesn't implement asynchronous commits. ++ * ++ * RETURNS ++ * Zero for success or -errno. ++ */ ++static int vc4_atomic_commit(struct drm_device *dev, ++ struct drm_atomic_state *state, ++ bool async) ++{ ++ struct vc4_dev *vc4 = to_vc4_dev(dev); ++ int ret; ++ int i; ++ uint64_t wait_seqno = 0; ++ struct vc4_commit *c; ++ ++ c = commit_init(state); ++ if (!c) ++ return -ENOMEM; ++ ++ /* Make sure that any outstanding modesets have finished. */ ++ ret = down_interruptible(&vc4->async_modeset); ++ if (ret) { ++ kfree(c); ++ return ret; ++ } ++ ++ ret = drm_atomic_helper_prepare_planes(dev, state); ++ if (ret) { ++ kfree(c); ++ up(&vc4->async_modeset); ++ return ret; ++ } ++ ++ for (i = 0; i < dev->mode_config.num_total_plane; i++) { ++ struct drm_plane *plane = state->planes[i]; ++ struct drm_plane_state *new_state = state->plane_states[i]; ++ ++ if (!plane) ++ continue; ++ ++ if ((plane->state->fb != new_state->fb) && new_state->fb) { ++ struct drm_gem_cma_object *cma_bo = ++ drm_fb_cma_get_gem_obj(new_state->fb, 0); ++ struct vc4_bo *bo = to_vc4_bo(&cma_bo->base); ++ wait_seqno = max(bo->seqno, wait_seqno); ++ } ++ } ++ ++ /* ++ * This is the point of no return - everything below never fails except ++ * when the hw goes bonghits. Which means we can commit the new state on ++ * the software side now. ++ */ ++ ++ drm_atomic_helper_swap_state(dev, state); ++ ++ /* ++ * Everything below can be run asynchronously without the need to grab ++ * any modeset locks at all under one condition: It must be guaranteed ++ * that the asynchronous work has either been cancelled (if the driver ++ * supports it, which at least requires that the framebuffers get ++ * cleaned up with drm_atomic_helper_cleanup_planes()) or completed ++ * before the new state gets committed on the software side with ++ * drm_atomic_helper_swap_state(). ++ * ++ * This scheme allows new atomic state updates to be prepared and ++ * checked in parallel to the asynchronous completion of the previous ++ * update. Which is important since compositors need to figure out the ++ * composition of the next frame right after having submitted the ++ * current layout. ++ */ ++ ++ if (async) { ++ vc4_queue_seqno_cb(dev, &c->cb, wait_seqno, ++ vc4_atomic_complete_commit_seqno_cb); ++ } else { ++ vc4_wait_for_seqno(dev, wait_seqno, ~0ull, false); ++ vc4_atomic_complete_commit(c); ++ } ++ ++ return 0; ++} ++ + static const struct drm_mode_config_funcs vc4_mode_funcs = { + .output_poll_changed = vc4_output_poll_changed, + .atomic_check = drm_atomic_helper_check, +- .atomic_commit = drm_atomic_helper_commit, ++ .atomic_commit = vc4_atomic_commit, + .fb_create = drm_fb_cma_create, + }; + +@@ -41,6 +183,8 @@ int vc4_kms_load(struct drm_device *dev) + struct vc4_dev *vc4 = to_vc4_dev(dev); + int ret; + ++ sema_init(&vc4->async_modeset, 1); ++ + ret = drm_vblank_init(dev, dev->mode_config.num_crtc); + if (ret < 0) { + dev_err(dev->dev, "failed to initialize vblank\n"); +@@ -51,6 +195,8 @@ int vc4_kms_load(struct drm_device *dev) + dev->mode_config.max_height = 2048; + dev->mode_config.funcs = &vc4_mode_funcs; + dev->mode_config.preferred_depth = 24; ++ dev->mode_config.async_page_flip = true; ++ + dev->vblank_disable_allowed = true; + + drm_mode_config_reset(dev); +--- /dev/null ++++ b/drivers/gpu/drm/vc4/vc4_packet.h +@@ -0,0 +1,384 @@ ++/* ++ * Copyright © 2014 Broadcom ++ * ++ * Permission is hereby granted, free of charge, to any person obtaining a ++ * copy of this software and associated documentation files (the "Software"), ++ * to deal in the Software without restriction, including without limitation ++ * the rights to use, copy, modify, merge, publish, distribute, sublicense, ++ * and/or sell copies of the Software, and to permit persons to whom the ++ * Software is furnished to do so, subject to the following conditions: ++ * ++ * The above copyright notice and this permission notice (including the next ++ * paragraph) shall be included in all copies or substantial portions of the ++ * Software. ++ * ++ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR ++ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, ++ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL ++ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER ++ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING ++ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS ++ * IN THE SOFTWARE. ++ */ ++ ++#ifndef VC4_PACKET_H ++#define VC4_PACKET_H ++ ++#include "vc4_regs.h" /* for VC4_MASK, VC4_GET_FIELD, VC4_SET_FIELD */ ++ ++enum vc4_packet { ++ VC4_PACKET_HALT = 0, ++ VC4_PACKET_NOP = 1, ++ ++ VC4_PACKET_FLUSH = 4, ++ VC4_PACKET_FLUSH_ALL = 5, ++ VC4_PACKET_START_TILE_BINNING = 6, ++ VC4_PACKET_INCREMENT_SEMAPHORE = 7, ++ VC4_PACKET_WAIT_ON_SEMAPHORE = 8, ++ ++ VC4_PACKET_BRANCH = 16, ++ VC4_PACKET_BRANCH_TO_SUB_LIST = 17, ++ ++ VC4_PACKET_STORE_MS_TILE_BUFFER = 24, ++ VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF = 25, ++ VC4_PACKET_STORE_FULL_RES_TILE_BUFFER = 26, ++ VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER = 27, ++ VC4_PACKET_STORE_TILE_BUFFER_GENERAL = 28, ++ VC4_PACKET_LOAD_TILE_BUFFER_GENERAL = 29, ++ ++ VC4_PACKET_GL_INDEXED_PRIMITIVE = 32, ++ VC4_PACKET_GL_ARRAY_PRIMITIVE = 33, ++ ++ VC4_PACKET_COMPRESSED_PRIMITIVE = 48, ++ VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE = 49, ++ ++ VC4_PACKET_PRIMITIVE_LIST_FORMAT = 56, ++ ++ VC4_PACKET_GL_SHADER_STATE = 64, ++ VC4_PACKET_NV_SHADER_STATE = 65, ++ VC4_PACKET_VG_SHADER_STATE = 66, ++ ++ VC4_PACKET_CONFIGURATION_BITS = 96, ++ VC4_PACKET_FLAT_SHADE_FLAGS = 97, ++ VC4_PACKET_POINT_SIZE = 98, ++ VC4_PACKET_LINE_WIDTH = 99, ++ VC4_PACKET_RHT_X_BOUNDARY = 100, ++ VC4_PACKET_DEPTH_OFFSET = 101, ++ VC4_PACKET_CLIP_WINDOW = 102, ++ VC4_PACKET_VIEWPORT_OFFSET = 103, ++ VC4_PACKET_Z_CLIPPING = 104, ++ VC4_PACKET_CLIPPER_XY_SCALING = 105, ++ VC4_PACKET_CLIPPER_Z_SCALING = 106, ++ ++ VC4_PACKET_TILE_BINNING_MODE_CONFIG = 112, ++ VC4_PACKET_TILE_RENDERING_MODE_CONFIG = 113, ++ VC4_PACKET_CLEAR_COLORS = 114, ++ VC4_PACKET_TILE_COORDINATES = 115, ++ ++ /* Not an actual hardware packet -- this is what we use to put ++ * references to GEM bos in the command stream, since we need the u32 ++ * int the actual address packet in order to store the offset from the ++ * start of the BO. ++ */ ++ VC4_PACKET_GEM_HANDLES = 254, ++} __attribute__ ((__packed__)); ++ ++#define VC4_PACKET_HALT_SIZE 1 ++#define VC4_PACKET_NOP_SIZE 1 ++#define VC4_PACKET_FLUSH_SIZE 1 ++#define VC4_PACKET_FLUSH_ALL_SIZE 1 ++#define VC4_PACKET_START_TILE_BINNING_SIZE 1 ++#define VC4_PACKET_INCREMENT_SEMAPHORE_SIZE 1 ++#define VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE 1 ++#define VC4_PACKET_BRANCH_SIZE 5 ++#define VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE 5 ++#define VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE 1 ++#define VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF_SIZE 1 ++#define VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE 5 ++#define VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE 5 ++#define VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE 7 ++#define VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE 7 ++#define VC4_PACKET_GL_INDEXED_PRIMITIVE_SIZE 14 ++#define VC4_PACKET_GL_ARRAY_PRIMITIVE_SIZE 10 ++#define VC4_PACKET_COMPRESSED_PRIMITIVE_SIZE 1 ++#define VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE_SIZE 1 ++#define VC4_PACKET_PRIMITIVE_LIST_FORMAT_SIZE 2 ++#define VC4_PACKET_GL_SHADER_STATE_SIZE 5 ++#define VC4_PACKET_NV_SHADER_STATE_SIZE 5 ++#define VC4_PACKET_VG_SHADER_STATE_SIZE 5 ++#define VC4_PACKET_CONFIGURATION_BITS_SIZE 4 ++#define VC4_PACKET_FLAT_SHADE_FLAGS_SIZE 5 ++#define VC4_PACKET_POINT_SIZE_SIZE 5 ++#define VC4_PACKET_LINE_WIDTH_SIZE 5 ++#define VC4_PACKET_RHT_X_BOUNDARY_SIZE 3 ++#define VC4_PACKET_DEPTH_OFFSET_SIZE 5 ++#define VC4_PACKET_CLIP_WINDOW_SIZE 9 ++#define VC4_PACKET_VIEWPORT_OFFSET_SIZE 5 ++#define VC4_PACKET_Z_CLIPPING_SIZE 9 ++#define VC4_PACKET_CLIPPER_XY_SCALING_SIZE 9 ++#define VC4_PACKET_CLIPPER_Z_SCALING_SIZE 9 ++#define VC4_PACKET_TILE_BINNING_MODE_CONFIG_SIZE 16 ++#define VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE 11 ++#define VC4_PACKET_CLEAR_COLORS_SIZE 14 ++#define VC4_PACKET_TILE_COORDINATES_SIZE 3 ++#define VC4_PACKET_GEM_HANDLES_SIZE 9 ++ ++/** @{ ++ * Bits used by packets like VC4_PACKET_STORE_TILE_BUFFER_GENERAL and ++ * VC4_PACKET_TILE_RENDERING_MODE_CONFIG. ++*/ ++#define VC4_TILING_FORMAT_LINEAR 0 ++#define VC4_TILING_FORMAT_T 1 ++#define VC4_TILING_FORMAT_LT 2 ++/** @} */ ++ ++/** @{ ++ * ++ * low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and ++ * VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER. ++ */ ++#define VC4_LOADSTORE_FULL_RES_EOF (1 << 3) ++#define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL (1 << 2) ++#define VC4_LOADSTORE_FULL_RES_DISABLE_ZS (1 << 1) ++#define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR (1 << 0) ++ ++/** @{ ++ * ++ * byte 2 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and ++ * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL (low bits of the address) ++ */ ++ ++#define VC4_LOADSTORE_TILE_BUFFER_EOF (1 << 3) ++#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_VG_MASK (1 << 2) ++#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_ZS (1 << 1) ++#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_COLOR (1 << 0) ++ ++/** @} */ ++ ++/** @{ ++ * ++ * byte 0-1 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and ++ * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL ++ */ ++#define VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR (1 << 15) ++#define VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR (1 << 14) ++#define VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR (1 << 13) ++#define VC4_STORE_TILE_BUFFER_DISABLE_SWAP (1 << 12) ++ ++#define VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK VC4_MASK(9, 8) ++#define VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT 8 ++#define VC4_LOADSTORE_TILE_BUFFER_RGBA8888 0 ++#define VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER 1 ++#define VC4_LOADSTORE_TILE_BUFFER_BGR565 2 ++/** @} */ ++ ++/** @{ ++ * ++ * byte 0 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and ++ * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL ++ */ ++#define VC4_STORE_TILE_BUFFER_MODE_MASK VC4_MASK(7, 6) ++#define VC4_STORE_TILE_BUFFER_MODE_SHIFT 6 ++#define VC4_STORE_TILE_BUFFER_MODE_SAMPLE0 (0 << 6) ++#define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X4 (1 << 6) ++#define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X16 (2 << 6) ++ ++/** The values of the field are VC4_TILING_FORMAT_* */ ++#define VC4_LOADSTORE_TILE_BUFFER_TILING_MASK VC4_MASK(5, 4) ++#define VC4_LOADSTORE_TILE_BUFFER_TILING_SHIFT 4 ++ ++#define VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK VC4_MASK(2, 0) ++#define VC4_LOADSTORE_TILE_BUFFER_BUFFER_SHIFT 0 ++#define VC4_LOADSTORE_TILE_BUFFER_NONE 0 ++#define VC4_LOADSTORE_TILE_BUFFER_COLOR 1 ++#define VC4_LOADSTORE_TILE_BUFFER_ZS 2 ++#define VC4_LOADSTORE_TILE_BUFFER_Z 3 ++#define VC4_LOADSTORE_TILE_BUFFER_VG_MASK 4 ++#define VC4_LOADSTORE_TILE_BUFFER_FULL 5 ++/** @} */ ++ ++#define VC4_INDEX_BUFFER_U8 (0 << 4) ++#define VC4_INDEX_BUFFER_U16 (1 << 4) ++ ++/* This flag is only present in NV shader state. */ ++#define VC4_SHADER_FLAG_SHADED_CLIP_COORDS (1 << 3) ++#define VC4_SHADER_FLAG_ENABLE_CLIPPING (1 << 2) ++#define VC4_SHADER_FLAG_VS_POINT_SIZE (1 << 1) ++#define VC4_SHADER_FLAG_FS_SINGLE_THREAD (1 << 0) ++ ++/** @{ byte 2 of config bits. */ ++#define VC4_CONFIG_BITS_EARLY_Z_UPDATE (1 << 1) ++#define VC4_CONFIG_BITS_EARLY_Z (1 << 0) ++/** @} */ ++ ++/** @{ byte 1 of config bits. */ ++#define VC4_CONFIG_BITS_Z_UPDATE (1 << 7) ++/** same values in this 3-bit field as PIPE_FUNC_* */ ++#define VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT 4 ++#define VC4_CONFIG_BITS_COVERAGE_READ_LEAVE (1 << 3) ++ ++#define VC4_CONFIG_BITS_COVERAGE_UPDATE_NONZERO (0 << 1) ++#define VC4_CONFIG_BITS_COVERAGE_UPDATE_ODD (1 << 1) ++#define VC4_CONFIG_BITS_COVERAGE_UPDATE_OR (2 << 1) ++#define VC4_CONFIG_BITS_COVERAGE_UPDATE_ZERO (3 << 1) ++ ++#define VC4_CONFIG_BITS_COVERAGE_PIPE_SELECT (1 << 0) ++/** @} */ ++ ++/** @{ byte 0 of config bits. */ ++#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_NONE (0 << 6) ++#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X (1 << 6) ++#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_16X (2 << 6) ++ ++#define VC4_CONFIG_BITS_AA_POINTS_AND_LINES (1 << 4) ++#define VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET (1 << 3) ++#define VC4_CONFIG_BITS_CW_PRIMITIVES (1 << 2) ++#define VC4_CONFIG_BITS_ENABLE_PRIM_BACK (1 << 1) ++#define VC4_CONFIG_BITS_ENABLE_PRIM_FRONT (1 << 0) ++/** @} */ ++ ++/** @{ bits in the last u8 of VC4_PACKET_TILE_BINNING_MODE_CONFIG */ ++#define VC4_BIN_CONFIG_DB_NON_MS (1 << 7) ++ ++#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK VC4_MASK(6, 5) ++#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_SHIFT 5 ++#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_32 0 ++#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_64 1 ++#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128 2 ++#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_256 3 ++ ++#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK VC4_MASK(4, 3) ++#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_SHIFT 3 ++#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32 0 ++#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_64 1 ++#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_128 2 ++#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_256 3 ++ ++#define VC4_BIN_CONFIG_AUTO_INIT_TSDA (1 << 2) ++#define VC4_BIN_CONFIG_TILE_BUFFER_64BIT (1 << 1) ++#define VC4_BIN_CONFIG_MS_MODE_4X (1 << 0) ++/** @} */ ++ ++/** @{ bits in the last u16 of VC4_PACKET_TILE_RENDERING_MODE_CONFIG */ ++#define VC4_RENDER_CONFIG_DB_NON_MS (1 << 12) ++#define VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE (1 << 11) ++#define VC4_RENDER_CONFIG_EARLY_Z_DIRECTION_G (1 << 10) ++#define VC4_RENDER_CONFIG_COVERAGE_MODE (1 << 9) ++#define VC4_RENDER_CONFIG_ENABLE_VG_MASK (1 << 8) ++ ++/** The values of the field are VC4_TILING_FORMAT_* */ ++#define VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK VC4_MASK(7, 6) ++#define VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT 6 ++ ++#define VC4_RENDER_CONFIG_DECIMATE_MODE_1X (0 << 4) ++#define VC4_RENDER_CONFIG_DECIMATE_MODE_4X (1 << 4) ++#define VC4_RENDER_CONFIG_DECIMATE_MODE_16X (2 << 4) ++ ++#define VC4_RENDER_CONFIG_FORMAT_MASK VC4_MASK(3, 2) ++#define VC4_RENDER_CONFIG_FORMAT_SHIFT 2 ++#define VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED 0 ++#define VC4_RENDER_CONFIG_FORMAT_RGBA8888 1 ++#define VC4_RENDER_CONFIG_FORMAT_BGR565 2 ++ ++#define VC4_RENDER_CONFIG_TILE_BUFFER_64BIT (1 << 1) ++#define VC4_RENDER_CONFIG_MS_MODE_4X (1 << 0) ++ ++#define VC4_PRIMITIVE_LIST_FORMAT_16_INDEX (1 << 4) ++#define VC4_PRIMITIVE_LIST_FORMAT_32_XY (3 << 4) ++#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_POINTS (0 << 0) ++#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_LINES (1 << 0) ++#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_TRIANGLES (2 << 0) ++#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_RHT (3 << 0) ++ ++enum vc4_texture_data_type { ++ VC4_TEXTURE_TYPE_RGBA8888 = 0, ++ VC4_TEXTURE_TYPE_RGBX8888 = 1, ++ VC4_TEXTURE_TYPE_RGBA4444 = 2, ++ VC4_TEXTURE_TYPE_RGBA5551 = 3, ++ VC4_TEXTURE_TYPE_RGB565 = 4, ++ VC4_TEXTURE_TYPE_LUMINANCE = 5, ++ VC4_TEXTURE_TYPE_ALPHA = 6, ++ VC4_TEXTURE_TYPE_LUMALPHA = 7, ++ VC4_TEXTURE_TYPE_ETC1 = 8, ++ VC4_TEXTURE_TYPE_S16F = 9, ++ VC4_TEXTURE_TYPE_S8 = 10, ++ VC4_TEXTURE_TYPE_S16 = 11, ++ VC4_TEXTURE_TYPE_BW1 = 12, ++ VC4_TEXTURE_TYPE_A4 = 13, ++ VC4_TEXTURE_TYPE_A1 = 14, ++ VC4_TEXTURE_TYPE_RGBA64 = 15, ++ VC4_TEXTURE_TYPE_RGBA32R = 16, ++ VC4_TEXTURE_TYPE_YUV422R = 17, ++}; ++ ++#define VC4_TEX_P0_OFFSET_MASK VC4_MASK(31, 12) ++#define VC4_TEX_P0_OFFSET_SHIFT 12 ++#define VC4_TEX_P0_CSWIZ_MASK VC4_MASK(11, 10) ++#define VC4_TEX_P0_CSWIZ_SHIFT 10 ++#define VC4_TEX_P0_CMMODE_MASK VC4_MASK(9, 9) ++#define VC4_TEX_P0_CMMODE_SHIFT 9 ++#define VC4_TEX_P0_FLIPY_MASK VC4_MASK(8, 8) ++#define VC4_TEX_P0_FLIPY_SHIFT 8 ++#define VC4_TEX_P0_TYPE_MASK VC4_MASK(7, 4) ++#define VC4_TEX_P0_TYPE_SHIFT 4 ++#define VC4_TEX_P0_MIPLVLS_MASK VC4_MASK(3, 0) ++#define VC4_TEX_P0_MIPLVLS_SHIFT 0 ++ ++#define VC4_TEX_P1_TYPE4_MASK VC4_MASK(31, 31) ++#define VC4_TEX_P1_TYPE4_SHIFT 31 ++#define VC4_TEX_P1_HEIGHT_MASK VC4_MASK(30, 20) ++#define VC4_TEX_P1_HEIGHT_SHIFT 20 ++#define VC4_TEX_P1_ETCFLIP_MASK VC4_MASK(19, 19) ++#define VC4_TEX_P1_ETCFLIP_SHIFT 19 ++#define VC4_TEX_P1_WIDTH_MASK VC4_MASK(18, 8) ++#define VC4_TEX_P1_WIDTH_SHIFT 8 ++ ++#define VC4_TEX_P1_MAGFILT_MASK VC4_MASK(7, 7) ++#define VC4_TEX_P1_MAGFILT_SHIFT 7 ++# define VC4_TEX_P1_MAGFILT_LINEAR 0 ++# define VC4_TEX_P1_MAGFILT_NEAREST 1 ++ ++#define VC4_TEX_P1_MINFILT_MASK VC4_MASK(6, 4) ++#define VC4_TEX_P1_MINFILT_SHIFT 4 ++# define VC4_TEX_P1_MINFILT_LINEAR 0 ++# define VC4_TEX_P1_MINFILT_NEAREST 1 ++# define VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR 2 ++# define VC4_TEX_P1_MINFILT_NEAR_MIP_LIN 3 ++# define VC4_TEX_P1_MINFILT_LIN_MIP_NEAR 4 ++# define VC4_TEX_P1_MINFILT_LIN_MIP_LIN 5 ++ ++#define VC4_TEX_P1_WRAP_T_MASK VC4_MASK(3, 2) ++#define VC4_TEX_P1_WRAP_T_SHIFT 2 ++#define VC4_TEX_P1_WRAP_S_MASK VC4_MASK(1, 0) ++#define VC4_TEX_P1_WRAP_S_SHIFT 0 ++# define VC4_TEX_P1_WRAP_REPEAT 0 ++# define VC4_TEX_P1_WRAP_CLAMP 1 ++# define VC4_TEX_P1_WRAP_MIRROR 2 ++# define VC4_TEX_P1_WRAP_BORDER 3 ++ ++#define VC4_TEX_P2_PTYPE_MASK VC4_MASK(31, 30) ++#define VC4_TEX_P2_PTYPE_SHIFT 30 ++# define VC4_TEX_P2_PTYPE_IGNORED 0 ++# define VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE 1 ++# define VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS 2 ++# define VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS 3 ++ ++/* VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE bits */ ++#define VC4_TEX_P2_CMST_MASK VC4_MASK(29, 12) ++#define VC4_TEX_P2_CMST_SHIFT 12 ++#define VC4_TEX_P2_BSLOD_MASK VC4_MASK(0, 0) ++#define VC4_TEX_P2_BSLOD_SHIFT 0 ++ ++/* VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS */ ++#define VC4_TEX_P2_CHEIGHT_MASK VC4_MASK(22, 12) ++#define VC4_TEX_P2_CHEIGHT_SHIFT 12 ++#define VC4_TEX_P2_CWIDTH_MASK VC4_MASK(10, 0) ++#define VC4_TEX_P2_CWIDTH_SHIFT 0 ++ ++/* VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS */ ++#define VC4_TEX_P2_CYOFF_MASK VC4_MASK(22, 12) ++#define VC4_TEX_P2_CYOFF_SHIFT 12 ++#define VC4_TEX_P2_CXOFF_MASK VC4_MASK(10, 0) ++#define VC4_TEX_P2_CXOFF_SHIFT 0 ++ ++#endif /* VC4_PACKET_H */ +--- a/drivers/gpu/drm/vc4/vc4_plane.c ++++ b/drivers/gpu/drm/vc4/vc4_plane.c +@@ -29,6 +29,14 @@ struct vc4_plane_state { + u32 *dlist; + u32 dlist_size; /* Number of dwords in allocated for the display list */ + u32 dlist_count; /* Number of used dwords in the display list. */ ++ ++ /* Offset in the dlist to pointer word 0. */ ++ u32 pw0_offset; ++ ++ /* Offset where the plane's dlist was last stored in the ++ hardware at vc4_crtc_atomic_flush() time. ++ */ ++ u32 *hw_dlist; + }; + + static inline struct vc4_plane_state * +@@ -207,6 +215,8 @@ static int vc4_plane_mode_set(struct drm + /* Position Word 3: Context. Written by the HVS. */ + vc4_dlist_write(vc4_state, 0xc0c0c0c0); + ++ vc4_state->pw0_offset = vc4_state->dlist_count; ++ + /* Pointer Word 0: RGB / Y Pointer */ + vc4_dlist_write(vc4_state, bo->paddr + offset); + +@@ -258,6 +268,8 @@ u32 vc4_plane_write_dlist(struct drm_pla + struct vc4_plane_state *vc4_state = to_vc4_plane_state(plane->state); + int i; + ++ vc4_state->hw_dlist = dlist; ++ + /* Can't memcpy_toio() because it needs to be 32-bit writes. */ + for (i = 0; i < vc4_state->dlist_count; i++) + writel(vc4_state->dlist[i], &dlist[i]); +@@ -272,6 +284,34 @@ u32 vc4_plane_dlist_size(struct drm_plan + return vc4_state->dlist_count; + } + ++/* Updates the plane to immediately (well, once the FIFO needs ++ * refilling) scan out from at a new framebuffer. ++ */ ++void vc4_plane_async_set_fb(struct drm_plane *plane, struct drm_framebuffer *fb) ++{ ++ struct vc4_plane_state *vc4_state = to_vc4_plane_state(plane->state); ++ struct drm_gem_cma_object *bo = drm_fb_cma_get_gem_obj(fb, 0); ++ uint32_t addr; ++ ++ /* We're skipping the address adjustment for negative origin, ++ * because this is only called on the primary plane. ++ */ ++ WARN_ON_ONCE(plane->state->crtc_x < 0 || plane->state->crtc_y < 0); ++ addr = bo->paddr + fb->offsets[0]; ++ ++ /* Write the new address into the hardware immediately. The ++ * scanout will start from this address as soon as the FIFO ++ * needs to refill with pixels. ++ */ ++ writel(addr, &vc4_state->hw_dlist[vc4_state->pw0_offset]); ++ ++ /* Also update the CPU-side dlist copy, so that any later ++ * atomic updates that don't do a new modeset on our plane ++ * also use our updated address. ++ */ ++ vc4_state->dlist[vc4_state->pw0_offset] = addr; ++} ++ + static const struct drm_plane_helper_funcs vc4_plane_helper_funcs = { + .prepare_fb = NULL, + .cleanup_fb = NULL, +--- /dev/null ++++ b/drivers/gpu/drm/vc4/vc4_qpu_defines.h +@@ -0,0 +1,268 @@ ++/* ++ * Copyright © 2014 Broadcom ++ * ++ * Permission is hereby granted, free of charge, to any person obtaining a ++ * copy of this software and associated documentation files (the "Software"), ++ * to deal in the Software without restriction, including without limitation ++ * the rights to use, copy, modify, merge, publish, distribute, sublicense, ++ * and/or sell copies of the Software, and to permit persons to whom the ++ * Software is furnished to do so, subject to the following conditions: ++ * ++ * The above copyright notice and this permission notice (including the next ++ * paragraph) shall be included in all copies or substantial portions of the ++ * Software. ++ * ++ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR ++ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, ++ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL ++ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER ++ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING ++ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS ++ * IN THE SOFTWARE. ++ */ ++ ++#ifndef VC4_QPU_DEFINES_H ++#define VC4_QPU_DEFINES_H ++ ++enum qpu_op_add { ++ QPU_A_NOP, ++ QPU_A_FADD, ++ QPU_A_FSUB, ++ QPU_A_FMIN, ++ QPU_A_FMAX, ++ QPU_A_FMINABS, ++ QPU_A_FMAXABS, ++ QPU_A_FTOI, ++ QPU_A_ITOF, ++ QPU_A_ADD = 12, ++ QPU_A_SUB, ++ QPU_A_SHR, ++ QPU_A_ASR, ++ QPU_A_ROR, ++ QPU_A_SHL, ++ QPU_A_MIN, ++ QPU_A_MAX, ++ QPU_A_AND, ++ QPU_A_OR, ++ QPU_A_XOR, ++ QPU_A_NOT, ++ QPU_A_CLZ, ++ QPU_A_V8ADDS = 30, ++ QPU_A_V8SUBS = 31, ++}; ++ ++enum qpu_op_mul { ++ QPU_M_NOP, ++ QPU_M_FMUL, ++ QPU_M_MUL24, ++ QPU_M_V8MULD, ++ QPU_M_V8MIN, ++ QPU_M_V8MAX, ++ QPU_M_V8ADDS, ++ QPU_M_V8SUBS, ++}; ++ ++enum qpu_raddr { ++ QPU_R_FRAG_PAYLOAD_ZW = 15, /* W for A file, Z for B file */ ++ /* 0-31 are the plain regfile a or b fields */ ++ QPU_R_UNIF = 32, ++ QPU_R_VARY = 35, ++ QPU_R_ELEM_QPU = 38, ++ QPU_R_NOP, ++ QPU_R_XY_PIXEL_COORD = 41, ++ QPU_R_MS_REV_FLAGS = 41, ++ QPU_R_VPM = 48, ++ QPU_R_VPM_LD_BUSY, ++ QPU_R_VPM_LD_WAIT, ++ QPU_R_MUTEX_ACQUIRE, ++}; ++ ++enum qpu_waddr { ++ /* 0-31 are the plain regfile a or b fields */ ++ QPU_W_ACC0 = 32, /* aka r0 */ ++ QPU_W_ACC1, ++ QPU_W_ACC2, ++ QPU_W_ACC3, ++ QPU_W_TMU_NOSWAP, ++ QPU_W_ACC5, ++ QPU_W_HOST_INT, ++ QPU_W_NOP, ++ QPU_W_UNIFORMS_ADDRESS, ++ QPU_W_QUAD_XY, /* X for regfile a, Y for regfile b */ ++ QPU_W_MS_FLAGS = 42, ++ QPU_W_REV_FLAG = 42, ++ QPU_W_TLB_STENCIL_SETUP = 43, ++ QPU_W_TLB_Z, ++ QPU_W_TLB_COLOR_MS, ++ QPU_W_TLB_COLOR_ALL, ++ QPU_W_TLB_ALPHA_MASK, ++ QPU_W_VPM, ++ QPU_W_VPMVCD_SETUP, /* LD for regfile a, ST for regfile b */ ++ QPU_W_VPM_ADDR, /* LD for regfile a, ST for regfile b */ ++ QPU_W_MUTEX_RELEASE, ++ QPU_W_SFU_RECIP, ++ QPU_W_SFU_RECIPSQRT, ++ QPU_W_SFU_EXP, ++ QPU_W_SFU_LOG, ++ QPU_W_TMU0_S, ++ QPU_W_TMU0_T, ++ QPU_W_TMU0_R, ++ QPU_W_TMU0_B, ++ QPU_W_TMU1_S, ++ QPU_W_TMU1_T, ++ QPU_W_TMU1_R, ++ QPU_W_TMU1_B, ++}; ++ ++enum qpu_sig_bits { ++ QPU_SIG_SW_BREAKPOINT, ++ QPU_SIG_NONE, ++ QPU_SIG_THREAD_SWITCH, ++ QPU_SIG_PROG_END, ++ QPU_SIG_WAIT_FOR_SCOREBOARD, ++ QPU_SIG_SCOREBOARD_UNLOCK, ++ QPU_SIG_LAST_THREAD_SWITCH, ++ QPU_SIG_COVERAGE_LOAD, ++ QPU_SIG_COLOR_LOAD, ++ QPU_SIG_COLOR_LOAD_END, ++ QPU_SIG_LOAD_TMU0, ++ QPU_SIG_LOAD_TMU1, ++ QPU_SIG_ALPHA_MASK_LOAD, ++ QPU_SIG_SMALL_IMM, ++ QPU_SIG_LOAD_IMM, ++ QPU_SIG_BRANCH ++}; ++ ++enum qpu_mux { ++ /* hardware mux values */ ++ QPU_MUX_R0, ++ QPU_MUX_R1, ++ QPU_MUX_R2, ++ QPU_MUX_R3, ++ QPU_MUX_R4, ++ QPU_MUX_R5, ++ QPU_MUX_A, ++ QPU_MUX_B, ++ ++ /* non-hardware mux values */ ++ QPU_MUX_IMM, ++}; ++ ++enum qpu_cond { ++ QPU_COND_NEVER, ++ QPU_COND_ALWAYS, ++ QPU_COND_ZS, ++ QPU_COND_ZC, ++ QPU_COND_NS, ++ QPU_COND_NC, ++ QPU_COND_CS, ++ QPU_COND_CC, ++}; ++ ++enum qpu_pack_mul { ++ QPU_PACK_MUL_NOP, ++ QPU_PACK_MUL_8888 = 3, /* replicated to each 8 bits of the 32-bit dst. */ ++ QPU_PACK_MUL_8A, ++ QPU_PACK_MUL_8B, ++ QPU_PACK_MUL_8C, ++ QPU_PACK_MUL_8D, ++}; ++ ++enum qpu_pack_a { ++ QPU_PACK_A_NOP, ++ /* convert to 16 bit float if float input, or to int16. */ ++ QPU_PACK_A_16A, ++ QPU_PACK_A_16B, ++ /* replicated to each 8 bits of the 32-bit dst. */ ++ QPU_PACK_A_8888, ++ /* Convert to 8-bit unsigned int. */ ++ QPU_PACK_A_8A, ++ QPU_PACK_A_8B, ++ QPU_PACK_A_8C, ++ QPU_PACK_A_8D, ++ ++ /* Saturating variants of the previous instructions. */ ++ QPU_PACK_A_32_SAT, /* int-only */ ++ QPU_PACK_A_16A_SAT, /* int or float */ ++ QPU_PACK_A_16B_SAT, ++ QPU_PACK_A_8888_SAT, ++ QPU_PACK_A_8A_SAT, ++ QPU_PACK_A_8B_SAT, ++ QPU_PACK_A_8C_SAT, ++ QPU_PACK_A_8D_SAT, ++}; ++ ++enum qpu_unpack_r4 { ++ QPU_UNPACK_R4_NOP, ++ QPU_UNPACK_R4_F16A_TO_F32, ++ QPU_UNPACK_R4_F16B_TO_F32, ++ QPU_UNPACK_R4_8D_REP, ++ QPU_UNPACK_R4_8A, ++ QPU_UNPACK_R4_8B, ++ QPU_UNPACK_R4_8C, ++ QPU_UNPACK_R4_8D, ++}; ++ ++#define QPU_MASK(high, low) ((((uint64_t)1<<((high)-(low)+1))-1)<<(low)) ++/* Using the GNU statement expression extension */ ++#define QPU_SET_FIELD(value, field) \ ++ ({ \ ++ uint64_t fieldval = (uint64_t)(value) << field ## _SHIFT; \ ++ assert((fieldval & ~ field ## _MASK) == 0); \ ++ fieldval & field ## _MASK; \ ++ }) ++ ++#define QPU_GET_FIELD(word, field) ((uint32_t)(((word) & field ## _MASK) >> field ## _SHIFT)) ++ ++#define QPU_SIG_SHIFT 60 ++#define QPU_SIG_MASK QPU_MASK(63, 60) ++ ++#define QPU_UNPACK_SHIFT 57 ++#define QPU_UNPACK_MASK QPU_MASK(59, 57) ++ ++/** ++ * If set, the pack field means PACK_MUL or R4 packing, instead of normal ++ * regfile a packing. ++ */ ++#define QPU_PM ((uint64_t)1 << 56) ++ ++#define QPU_PACK_SHIFT 52 ++#define QPU_PACK_MASK QPU_MASK(55, 52) ++ ++#define QPU_COND_ADD_SHIFT 49 ++#define QPU_COND_ADD_MASK QPU_MASK(51, 49) ++#define QPU_COND_MUL_SHIFT 46 ++#define QPU_COND_MUL_MASK QPU_MASK(48, 46) ++ ++#define QPU_SF ((uint64_t)1 << 45) ++ ++#define QPU_WADDR_ADD_SHIFT 38 ++#define QPU_WADDR_ADD_MASK QPU_MASK(43, 38) ++#define QPU_WADDR_MUL_SHIFT 32 ++#define QPU_WADDR_MUL_MASK QPU_MASK(37, 32) ++ ++#define QPU_OP_MUL_SHIFT 29 ++#define QPU_OP_MUL_MASK QPU_MASK(31, 29) ++ ++#define QPU_RADDR_A_SHIFT 18 ++#define QPU_RADDR_A_MASK QPU_MASK(23, 18) ++#define QPU_RADDR_B_SHIFT 12 ++#define QPU_RADDR_B_MASK QPU_MASK(17, 12) ++#define QPU_SMALL_IMM_SHIFT 12 ++#define QPU_SMALL_IMM_MASK QPU_MASK(17, 12) ++ ++#define QPU_ADD_A_SHIFT 9 ++#define QPU_ADD_A_MASK QPU_MASK(11, 9) ++#define QPU_ADD_B_SHIFT 6 ++#define QPU_ADD_B_MASK QPU_MASK(8, 6) ++#define QPU_MUL_A_SHIFT 3 ++#define QPU_MUL_A_MASK QPU_MASK(5, 3) ++#define QPU_MUL_B_SHIFT 0 ++#define QPU_MUL_B_MASK QPU_MASK(2, 0) ++ ++#define QPU_WS ((uint64_t)1 << 44) ++ ++#define QPU_OP_ADD_SHIFT 24 ++#define QPU_OP_ADD_MASK QPU_MASK(28, 24) ++ ++#endif /* VC4_QPU_DEFINES_H */ +--- /dev/null ++++ b/drivers/gpu/drm/vc4/vc4_render_cl.c +@@ -0,0 +1,448 @@ ++/* ++ * Copyright © 2014-2015 Broadcom ++ * ++ * Permission is hereby granted, free of charge, to any person obtaining a ++ * copy of this software and associated documentation files (the "Software"), ++ * to deal in the Software without restriction, including without limitation ++ * the rights to use, copy, modify, merge, publish, distribute, sublicense, ++ * and/or sell copies of the Software, and to permit persons to whom the ++ * Software is furnished to do so, subject to the following conditions: ++ * ++ * The above copyright notice and this permission notice (including the next ++ * paragraph) shall be included in all copies or substantial portions of the ++ * Software. ++ * ++ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR ++ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, ++ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL ++ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER ++ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING ++ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS ++ * IN THE SOFTWARE. ++ */ ++ ++/** ++ * DOC: Render command list generation ++ * ++ * In the VC4 driver, render command list generation is performed by the ++ * kernel instead of userspace. We do this because validating a ++ * user-submitted command list is hard to get right and has high CPU overhead, ++ * while the number of valid configurations for render command lists is ++ * actually fairly low. ++ */ ++ ++#include "uapi/drm/vc4_drm.h" ++#include "vc4_drv.h" ++#include "vc4_packet.h" ++ ++struct vc4_rcl_setup { ++ struct drm_gem_cma_object *color_read; ++ struct drm_gem_cma_object *color_ms_write; ++ struct drm_gem_cma_object *zs_read; ++ struct drm_gem_cma_object *zs_write; ++ ++ struct drm_gem_cma_object *rcl; ++ u32 next_offset; ++}; ++ ++static inline void rcl_u8(struct vc4_rcl_setup *setup, u8 val) ++{ ++ *(u8 *)(setup->rcl->vaddr + setup->next_offset) = val; ++ setup->next_offset += 1; ++} ++ ++static inline void rcl_u16(struct vc4_rcl_setup *setup, u16 val) ++{ ++ *(u16 *)(setup->rcl->vaddr + setup->next_offset) = val; ++ setup->next_offset += 2; ++} ++ ++static inline void rcl_u32(struct vc4_rcl_setup *setup, u32 val) ++{ ++ *(u32 *)(setup->rcl->vaddr + setup->next_offset) = val; ++ setup->next_offset += 4; ++} ++ ++ ++/* ++ * Emits a no-op STORE_TILE_BUFFER_GENERAL. ++ * ++ * If we emit a PACKET_TILE_COORDINATES, it must be followed by a store of ++ * some sort before another load is triggered. ++ */ ++static void vc4_store_before_load(struct vc4_rcl_setup *setup) ++{ ++ rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL); ++ rcl_u16(setup, ++ VC4_SET_FIELD(VC4_LOADSTORE_TILE_BUFFER_NONE, ++ VC4_LOADSTORE_TILE_BUFFER_BUFFER) | ++ VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR | ++ VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR | ++ VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR); ++ rcl_u32(setup, 0); /* no address, since we're in None mode */ ++} ++ ++/* ++ * Emits a PACKET_TILE_COORDINATES if one isn't already pending. ++ * ++ * The tile coordinates packet triggers a pending load if there is one, are ++ * used for clipping during rendering, and determine where loads/stores happen ++ * relative to their base address. ++ */ ++static void vc4_tile_coordinates(struct vc4_rcl_setup *setup, ++ uint32_t x, uint32_t y) ++{ ++ rcl_u8(setup, VC4_PACKET_TILE_COORDINATES); ++ rcl_u8(setup, x); ++ rcl_u8(setup, y); ++} ++ ++static void emit_tile(struct vc4_exec_info *exec, ++ struct vc4_rcl_setup *setup, ++ uint8_t x, uint8_t y, bool first, bool last) ++{ ++ struct drm_vc4_submit_cl *args = exec->args; ++ bool has_bin = args->bin_cl_size != 0; ++ ++ /* Note that the load doesn't actually occur until the ++ * tile coords packet is processed, and only one load ++ * may be outstanding at a time. ++ */ ++ if (setup->color_read) { ++ rcl_u8(setup, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL); ++ rcl_u16(setup, args->color_read.bits); ++ rcl_u32(setup, ++ setup->color_read->paddr + args->color_read.offset); ++ } ++ ++ if (setup->zs_read) { ++ if (setup->color_read) { ++ /* Exec previous load. */ ++ vc4_tile_coordinates(setup, x, y); ++ vc4_store_before_load(setup); ++ } ++ ++ rcl_u8(setup, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL); ++ rcl_u16(setup, args->zs_read.bits); ++ rcl_u32(setup, setup->zs_read->paddr + args->zs_read.offset); ++ } ++ ++ /* Clipping depends on tile coordinates having been ++ * emitted, so we always need one here. ++ */ ++ vc4_tile_coordinates(setup, x, y); ++ ++ /* Wait for the binner before jumping to the first ++ * tile's lists. ++ */ ++ if (first && has_bin) ++ rcl_u8(setup, VC4_PACKET_WAIT_ON_SEMAPHORE); ++ ++ if (has_bin) { ++ rcl_u8(setup, VC4_PACKET_BRANCH_TO_SUB_LIST); ++ rcl_u32(setup, (exec->tile_bo->paddr + ++ exec->tile_alloc_offset + ++ (y * exec->bin_tiles_x + x) * 32)); ++ } ++ ++ if (setup->zs_write) { ++ rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL); ++ rcl_u16(setup, args->zs_write.bits | ++ (setup->color_ms_write ? ++ VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR : 0)); ++ rcl_u32(setup, ++ (setup->zs_write->paddr + args->zs_write.offset) | ++ ((last && !setup->color_ms_write) ? ++ VC4_LOADSTORE_TILE_BUFFER_EOF : 0)); ++ } ++ ++ if (setup->color_ms_write) { ++ if (setup->zs_write) { ++ /* Reset after previous store */ ++ vc4_tile_coordinates(setup, x, y); ++ } ++ ++ if (last) ++ rcl_u8(setup, VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF); ++ else ++ rcl_u8(setup, VC4_PACKET_STORE_MS_TILE_BUFFER); ++ } ++} ++ ++static int vc4_create_rcl_bo(struct drm_device *dev, struct vc4_exec_info *exec, ++ struct vc4_rcl_setup *setup) ++{ ++ struct drm_vc4_submit_cl *args = exec->args; ++ bool has_bin = args->bin_cl_size != 0; ++ uint8_t min_x_tile = args->min_x_tile; ++ uint8_t min_y_tile = args->min_y_tile; ++ uint8_t max_x_tile = args->max_x_tile; ++ uint8_t max_y_tile = args->max_y_tile; ++ uint8_t xtiles = max_x_tile - min_x_tile + 1; ++ uint8_t ytiles = max_y_tile - min_y_tile + 1; ++ uint8_t x, y; ++ uint32_t size, loop_body_size; ++ ++ size = VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE; ++ loop_body_size = VC4_PACKET_TILE_COORDINATES_SIZE; ++ ++ if (args->flags & VC4_SUBMIT_CL_USE_CLEAR_COLOR) { ++ size += VC4_PACKET_CLEAR_COLORS_SIZE + ++ VC4_PACKET_TILE_COORDINATES_SIZE + ++ VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE; ++ } ++ ++ if (setup->color_read) { ++ loop_body_size += (VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE); ++ } ++ if (setup->zs_read) { ++ if (setup->color_read) { ++ loop_body_size += VC4_PACKET_TILE_COORDINATES_SIZE; ++ loop_body_size += VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE; ++ } ++ loop_body_size += VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE; ++ } ++ ++ if (has_bin) { ++ size += VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE; ++ loop_body_size += VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE; ++ } ++ ++ if (setup->zs_write) ++ loop_body_size += VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE; ++ if (setup->color_ms_write) { ++ if (setup->zs_write) ++ loop_body_size += VC4_PACKET_TILE_COORDINATES_SIZE; ++ loop_body_size += VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE; ++ } ++ size += xtiles * ytiles * loop_body_size; ++ ++ setup->rcl = &vc4_bo_create(dev, size)->base; ++ if (!setup->rcl) ++ return -ENOMEM; ++ list_add_tail(&to_vc4_bo(&setup->rcl->base)->unref_head, ++ &exec->unref_list); ++ ++ rcl_u8(setup, VC4_PACKET_TILE_RENDERING_MODE_CONFIG); ++ rcl_u32(setup, ++ (setup->color_ms_write ? ++ (setup->color_ms_write->paddr + ++ args->color_ms_write.offset) : ++ 0)); ++ rcl_u16(setup, args->width); ++ rcl_u16(setup, args->height); ++ rcl_u16(setup, args->color_ms_write.bits); ++ ++ /* The tile buffer gets cleared when the previous tile is stored. If ++ * the clear values changed between frames, then the tile buffer has ++ * stale clear values in it, so we have to do a store in None mode (no ++ * writes) so that we trigger the tile buffer clear. ++ */ ++ if (args->flags & VC4_SUBMIT_CL_USE_CLEAR_COLOR) { ++ rcl_u8(setup, VC4_PACKET_CLEAR_COLORS); ++ rcl_u32(setup, args->clear_color[0]); ++ rcl_u32(setup, args->clear_color[1]); ++ rcl_u32(setup, args->clear_z); ++ rcl_u8(setup, args->clear_s); ++ ++ vc4_tile_coordinates(setup, 0, 0); ++ ++ rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL); ++ rcl_u16(setup, VC4_LOADSTORE_TILE_BUFFER_NONE); ++ rcl_u32(setup, 0); /* no address, since we're in None mode */ ++ } ++ ++ for (y = min_y_tile; y <= max_y_tile; y++) { ++ for (x = min_x_tile; x <= max_x_tile; x++) { ++ bool first = (x == min_x_tile && y == min_y_tile); ++ bool last = (x == max_x_tile && y == max_y_tile); ++ emit_tile(exec, setup, x, y, first, last); ++ } ++ } ++ ++ BUG_ON(setup->next_offset != size); ++ exec->ct1ca = setup->rcl->paddr; ++ exec->ct1ea = setup->rcl->paddr + setup->next_offset; ++ ++ return 0; ++} ++ ++static int vc4_rcl_surface_setup(struct vc4_exec_info *exec, ++ struct drm_gem_cma_object **obj, ++ struct drm_vc4_submit_rcl_surface *surf) ++{ ++ uint8_t tiling = VC4_GET_FIELD(surf->bits, ++ VC4_LOADSTORE_TILE_BUFFER_TILING); ++ uint8_t buffer = VC4_GET_FIELD(surf->bits, ++ VC4_LOADSTORE_TILE_BUFFER_BUFFER); ++ uint8_t format = VC4_GET_FIELD(surf->bits, ++ VC4_LOADSTORE_TILE_BUFFER_FORMAT); ++ int cpp; ++ ++ if (surf->pad != 0) { ++ DRM_ERROR("Padding unset\n"); ++ return -EINVAL; ++ } ++ ++ if (surf->hindex == ~0) ++ return 0; ++ ++ if (!vc4_use_bo(exec, surf->hindex, VC4_MODE_RENDER, obj)) ++ return -EINVAL; ++ ++ if (surf->bits & ~(VC4_LOADSTORE_TILE_BUFFER_TILING_MASK | ++ VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK | ++ VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK)) { ++ DRM_ERROR("Unknown bits in load/store: 0x%04x\n", ++ surf->bits); ++ return -EINVAL; ++ } ++ ++ if (tiling > VC4_TILING_FORMAT_LT) { ++ DRM_ERROR("Bad tiling format\n"); ++ return -EINVAL; ++ } ++ ++ if (buffer == VC4_LOADSTORE_TILE_BUFFER_ZS) { ++ if (format != 0) { ++ DRM_ERROR("No color format should be set for ZS\n"); ++ return -EINVAL; ++ } ++ cpp = 4; ++ } else if (buffer == VC4_LOADSTORE_TILE_BUFFER_COLOR) { ++ switch (format) { ++ case VC4_LOADSTORE_TILE_BUFFER_BGR565: ++ case VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER: ++ cpp = 2; ++ break; ++ case VC4_LOADSTORE_TILE_BUFFER_RGBA8888: ++ cpp = 4; ++ break; ++ default: ++ DRM_ERROR("Bad tile buffer format\n"); ++ return -EINVAL; ++ } ++ } else { ++ DRM_ERROR("Bad load/store buffer %d.\n", buffer); ++ return -EINVAL; ++ } ++ ++ if (surf->offset & 0xf) { ++ DRM_ERROR("load/store buffer must be 16b aligned.\n"); ++ return -EINVAL; ++ } ++ ++ if (!vc4_check_tex_size(exec, *obj, surf->offset, tiling, ++ exec->args->width, exec->args->height, cpp)) { ++ return -EINVAL; ++ } ++ ++ return 0; ++} ++ ++static int ++vc4_rcl_ms_surface_setup(struct vc4_exec_info *exec, ++ struct drm_gem_cma_object **obj, ++ struct drm_vc4_submit_rcl_surface *surf) ++{ ++ uint8_t tiling = VC4_GET_FIELD(surf->bits, ++ VC4_RENDER_CONFIG_MEMORY_FORMAT); ++ uint8_t format = VC4_GET_FIELD(surf->bits, ++ VC4_RENDER_CONFIG_FORMAT); ++ int cpp; ++ ++ if (surf->pad != 0) { ++ DRM_ERROR("Padding unset\n"); ++ return -EINVAL; ++ } ++ ++ if (surf->bits & ~(VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK | ++ VC4_RENDER_CONFIG_FORMAT_MASK)) { ++ DRM_ERROR("Unknown bits in render config: 0x%04x\n", ++ surf->bits); ++ return -EINVAL; ++ } ++ ++ if (surf->hindex == ~0) ++ return 0; ++ ++ if (!vc4_use_bo(exec, surf->hindex, VC4_MODE_RENDER, obj)) ++ return -EINVAL; ++ ++ if (tiling > VC4_TILING_FORMAT_LT) { ++ DRM_ERROR("Bad tiling format\n"); ++ return -EINVAL; ++ } ++ ++ switch (format) { ++ case VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED: ++ case VC4_RENDER_CONFIG_FORMAT_BGR565: ++ cpp = 2; ++ break; ++ case VC4_RENDER_CONFIG_FORMAT_RGBA8888: ++ cpp = 4; ++ break; ++ default: ++ DRM_ERROR("Bad tile buffer format\n"); ++ return -EINVAL; ++ } ++ ++ if (!vc4_check_tex_size(exec, *obj, surf->offset, tiling, ++ exec->args->width, exec->args->height, cpp)) { ++ return -EINVAL; ++ } ++ ++ return 0; ++} ++ ++int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec) ++{ ++ struct vc4_rcl_setup setup = {0}; ++ struct drm_vc4_submit_cl *args = exec->args; ++ bool has_bin = args->bin_cl_size != 0; ++ int ret; ++ ++ if (args->min_x_tile > args->max_x_tile || ++ args->min_y_tile > args->max_y_tile) { ++ DRM_ERROR("Bad render tile set (%d,%d)-(%d,%d)\n", ++ args->min_x_tile, args->min_y_tile, ++ args->max_x_tile, args->max_y_tile); ++ return -EINVAL; ++ } ++ ++ if (has_bin && ++ (args->max_x_tile > exec->bin_tiles_x || ++ args->max_y_tile > exec->bin_tiles_y)) { ++ DRM_ERROR("Render tiles (%d,%d) outside of bin config (%d,%d)\n", ++ args->max_x_tile, args->max_y_tile, ++ exec->bin_tiles_x, exec->bin_tiles_y); ++ return -EINVAL; ++ } ++ ++ ret = vc4_rcl_surface_setup(exec, &setup.color_read, &args->color_read); ++ if (ret) ++ return ret; ++ ++ ret = vc4_rcl_ms_surface_setup(exec, &setup.color_ms_write, ++ &args->color_ms_write); ++ if (ret) ++ return ret; ++ ++ ret = vc4_rcl_surface_setup(exec, &setup.zs_read, &args->zs_read); ++ if (ret) ++ return ret; ++ ++ ret = vc4_rcl_surface_setup(exec, &setup.zs_write, &args->zs_write); ++ if (ret) ++ return ret; ++ ++ /* We shouldn't even have the job submitted to us if there's no ++ * surface to write out. ++ */ ++ if (!setup.color_ms_write && !setup.zs_write) { ++ DRM_ERROR("RCL requires color or Z/S write\n"); ++ return -EINVAL; ++ } ++ ++ return vc4_create_rcl_bo(dev, exec, &setup); ++} +--- /dev/null ++++ b/drivers/gpu/drm/vc4/vc4_trace.h +@@ -0,0 +1,63 @@ ++/* ++ * Copyright (C) 2015 Broadcom ++ * ++ * This program is free software; you can redistribute it and/or modify ++ * it under the terms of the GNU General Public License version 2 as ++ * published by the Free Software Foundation. ++ */ ++ ++#if !defined(_VC4_TRACE_H_) || defined(TRACE_HEADER_MULTI_READ) ++#define _VC4_TRACE_H_ ++ ++#include <linux/stringify.h> ++#include <linux/types.h> ++#include <linux/tracepoint.h> ++ ++#undef TRACE_SYSTEM ++#define TRACE_SYSTEM vc4 ++#define TRACE_INCLUDE_FILE vc4_trace ++ ++TRACE_EVENT(vc4_wait_for_seqno_begin, ++ TP_PROTO(struct drm_device *dev, uint64_t seqno, uint64_t timeout), ++ TP_ARGS(dev, seqno, timeout), ++ ++ TP_STRUCT__entry( ++ __field(u32, dev) ++ __field(u64, seqno) ++ __field(u64, timeout) ++ ), ++ ++ TP_fast_assign( ++ __entry->dev = dev->primary->index; ++ __entry->seqno = seqno; ++ __entry->timeout = timeout; ++ ), ++ ++ TP_printk("dev=%u, seqno=%llu, timeout=%llu", ++ __entry->dev, __entry->seqno, __entry->timeout) ++); ++ ++TRACE_EVENT(vc4_wait_for_seqno_end, ++ TP_PROTO(struct drm_device *dev, uint64_t seqno), ++ TP_ARGS(dev, seqno), ++ ++ TP_STRUCT__entry( ++ __field(u32, dev) ++ __field(u64, seqno) ++ ), ++ ++ TP_fast_assign( ++ __entry->dev = dev->primary->index; ++ __entry->seqno = seqno; ++ ), ++ ++ TP_printk("dev=%u, seqno=%llu", ++ __entry->dev, __entry->seqno) ++); ++ ++#endif /* _VC4_TRACE_H_ */ ++ ++/* This part must be outside protection */ ++#undef TRACE_INCLUDE_PATH ++#define TRACE_INCLUDE_PATH . ++#include <trace/define_trace.h> +--- /dev/null ++++ b/drivers/gpu/drm/vc4/vc4_trace_points.c +@@ -0,0 +1,14 @@ ++/* ++ * Copyright (C) 2015 Broadcom ++ * ++ * This program is free software; you can redistribute it and/or modify ++ * it under the terms of the GNU General Public License version 2 as ++ * published by the Free Software Foundation. ++ */ ++ ++#include "vc4_drv.h" ++ ++#ifndef __CHECKER__ ++#define CREATE_TRACE_POINTS ++#include "vc4_trace.h" ++#endif +--- /dev/null ++++ b/drivers/gpu/drm/vc4/vc4_v3d.c +@@ -0,0 +1,268 @@ ++/* ++ * Copyright (c) 2014 The Linux Foundation. All rights reserved. ++ * Copyright (C) 2013 Red Hat ++ * Author: Rob Clark <robdclark@gmail.com> ++ * ++ * This program is free software; you can redistribute it and/or modify it ++ * under the terms of the GNU General Public License version 2 as published by ++ * the Free Software Foundation. ++ * ++ * This program is distributed in the hope that it will be useful, but WITHOUT ++ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or ++ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for ++ * more details. ++ * ++ * You should have received a copy of the GNU General Public License along with ++ * this program. If not, see <http://www.gnu.org/licenses/>. ++ */ ++ ++#include "linux/component.h" ++#include "soc/bcm2835/raspberrypi-firmware.h" ++#include "vc4_drv.h" ++#include "vc4_regs.h" ++ ++#ifdef CONFIG_DEBUG_FS ++#define REGDEF(reg) { reg, #reg } ++static const struct { ++ uint32_t reg; ++ const char *name; ++} vc4_reg_defs[] = { ++ REGDEF(V3D_IDENT0), ++ REGDEF(V3D_IDENT1), ++ REGDEF(V3D_IDENT2), ++ REGDEF(V3D_SCRATCH), ++ REGDEF(V3D_L2CACTL), ++ REGDEF(V3D_SLCACTL), ++ REGDEF(V3D_INTCTL), ++ REGDEF(V3D_INTENA), ++ REGDEF(V3D_INTDIS), ++ REGDEF(V3D_CT0CS), ++ REGDEF(V3D_CT1CS), ++ REGDEF(V3D_CT0EA), ++ REGDEF(V3D_CT1EA), ++ REGDEF(V3D_CT0CA), ++ REGDEF(V3D_CT1CA), ++ REGDEF(V3D_CT00RA0), ++ REGDEF(V3D_CT01RA0), ++ REGDEF(V3D_CT0LC), ++ REGDEF(V3D_CT1LC), ++ REGDEF(V3D_CT0PC), ++ REGDEF(V3D_CT1PC), ++ REGDEF(V3D_PCS), ++ REGDEF(V3D_BFC), ++ REGDEF(V3D_RFC), ++ REGDEF(V3D_BPCA), ++ REGDEF(V3D_BPCS), ++ REGDEF(V3D_BPOA), ++ REGDEF(V3D_BPOS), ++ REGDEF(V3D_BXCF), ++ REGDEF(V3D_SQRSV0), ++ REGDEF(V3D_SQRSV1), ++ REGDEF(V3D_SQCNTL), ++ REGDEF(V3D_SRQPC), ++ REGDEF(V3D_SRQUA), ++ REGDEF(V3D_SRQUL), ++ REGDEF(V3D_SRQCS), ++ REGDEF(V3D_VPACNTL), ++ REGDEF(V3D_VPMBASE), ++ REGDEF(V3D_PCTRC), ++ REGDEF(V3D_PCTRE), ++ REGDEF(V3D_PCTR0), ++ REGDEF(V3D_PCTRS0), ++ REGDEF(V3D_PCTR1), ++ REGDEF(V3D_PCTRS1), ++ REGDEF(V3D_PCTR2), ++ REGDEF(V3D_PCTRS2), ++ REGDEF(V3D_PCTR3), ++ REGDEF(V3D_PCTRS3), ++ REGDEF(V3D_PCTR4), ++ REGDEF(V3D_PCTRS4), ++ REGDEF(V3D_PCTR5), ++ REGDEF(V3D_PCTRS5), ++ REGDEF(V3D_PCTR6), ++ REGDEF(V3D_PCTRS6), ++ REGDEF(V3D_PCTR7), ++ REGDEF(V3D_PCTRS7), ++ REGDEF(V3D_PCTR8), ++ REGDEF(V3D_PCTRS8), ++ REGDEF(V3D_PCTR9), ++ REGDEF(V3D_PCTRS9), ++ REGDEF(V3D_PCTR10), ++ REGDEF(V3D_PCTRS10), ++ REGDEF(V3D_PCTR11), ++ REGDEF(V3D_PCTRS11), ++ REGDEF(V3D_PCTR12), ++ REGDEF(V3D_PCTRS12), ++ REGDEF(V3D_PCTR13), ++ REGDEF(V3D_PCTRS13), ++ REGDEF(V3D_PCTR14), ++ REGDEF(V3D_PCTRS14), ++ REGDEF(V3D_PCTR15), ++ REGDEF(V3D_PCTRS15), ++ REGDEF(V3D_BGE), ++ REGDEF(V3D_FDBGO), ++ REGDEF(V3D_FDBGB), ++ REGDEF(V3D_FDBGR), ++ REGDEF(V3D_FDBGS), ++ REGDEF(V3D_ERRSTAT), ++}; ++ ++int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused) ++{ ++ struct drm_info_node *node = (struct drm_info_node *) m->private; ++ struct drm_device *dev = node->minor->dev; ++ struct vc4_dev *vc4 = to_vc4_dev(dev); ++ int i; ++ ++ for (i = 0; i < ARRAY_SIZE(vc4_reg_defs); i++) { ++ seq_printf(m, "%s (0x%04x): 0x%08x\n", ++ vc4_reg_defs[i].name, vc4_reg_defs[i].reg, ++ V3D_READ(vc4_reg_defs[i].reg)); ++ } ++ ++ return 0; ++} ++ ++int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused) ++{ ++ struct drm_info_node *node = (struct drm_info_node *) m->private; ++ struct drm_device *dev = node->minor->dev; ++ struct vc4_dev *vc4 = to_vc4_dev(dev); ++ uint32_t ident1 = V3D_READ(V3D_IDENT1); ++ uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC); ++ uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS); ++ uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS); ++ ++ seq_printf(m, "Revision: %d\n", VC4_GET_FIELD(ident1, V3D_IDENT1_REV)); ++ seq_printf(m, "Slices: %d\n", nslc); ++ seq_printf(m, "TMUs: %d\n", nslc * tups); ++ seq_printf(m, "QPUs: %d\n", nslc * qups); ++ seq_printf(m, "Semaphores: %d\n", VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM)); ++ ++ return 0; ++} ++#endif /* CONFIG_DEBUG_FS */ ++ ++/* ++ * Asks the firmware to turn on power to the V3D engine. ++ * ++ * This may be doable with just the clocks interface, though this ++ * packet does some other register setup from the firmware, too. ++ */ ++int ++vc4_v3d_set_power(struct vc4_dev *vc4, bool on) ++{ ++ u32 packet = on; ++ ++ return rpi_firmware_property(vc4->firmware, ++ RPI_FIRMWARE_SET_ENABLE_QPU, ++ &packet, sizeof(packet)); ++} ++ ++static void vc4_v3d_init_hw(struct drm_device *dev) ++{ ++ struct vc4_dev *vc4 = to_vc4_dev(dev); ++ ++ /* Take all the memory that would have been reserved for user ++ * QPU programs, since we don't have an interface for running ++ * them, anyway. ++ */ ++ V3D_WRITE(V3D_VPMBASE, 0); ++} ++ ++static int vc4_v3d_bind(struct device *dev, struct device *master, void *data) ++{ ++ struct platform_device *pdev = to_platform_device(dev); ++ struct drm_device *drm = dev_get_drvdata(master); ++ struct vc4_dev *vc4 = to_vc4_dev(drm); ++ struct vc4_v3d *v3d = NULL; ++ int ret; ++ ++ v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL); ++ if (!v3d) ++ return -ENOMEM; ++ ++ v3d->pdev = pdev; ++ ++ v3d->regs = vc4_ioremap_regs(pdev, 0); ++ if (IS_ERR(v3d->regs)) ++ return PTR_ERR(v3d->regs); ++ ++ vc4->v3d = v3d; ++ ++ ret = vc4_v3d_set_power(vc4, true); ++ if (ret) ++ return ret; ++ ++ if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) { ++ DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n", ++ V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0); ++ return -EINVAL; ++ } ++ ++ /* Reset the binner overflow address/size at setup, to be sure ++ * we don't reuse an old one. ++ */ ++ V3D_WRITE(V3D_BPOA, 0); ++ V3D_WRITE(V3D_BPOS, 0); ++ ++ vc4_v3d_init_hw(drm); ++ ++ ret = drm_irq_install(drm, platform_get_irq(pdev, 0)); ++ if (ret) { ++ DRM_ERROR("Failed to install IRQ handler\n"); ++ return ret; ++ } ++ ++ return 0; ++} ++ ++static void vc4_v3d_unbind(struct device *dev, struct device *master, ++ void *data) ++{ ++ struct drm_device *drm = dev_get_drvdata(master); ++ struct vc4_dev *vc4 = to_vc4_dev(drm); ++ ++ drm_irq_uninstall(drm); ++ ++ /* Disable the binner's overflow memory address, so the next ++ * driver probe (if any) doesn't try to reuse our old ++ * allocation. ++ */ ++ V3D_WRITE(V3D_BPOA, 0); ++ V3D_WRITE(V3D_BPOS, 0); ++ ++ vc4_v3d_set_power(vc4, false); ++ ++ vc4->v3d = NULL; ++} ++ ++static const struct component_ops vc4_v3d_ops = { ++ .bind = vc4_v3d_bind, ++ .unbind = vc4_v3d_unbind, ++}; ++ ++static int vc4_v3d_dev_probe(struct platform_device *pdev) ++{ ++ return component_add(&pdev->dev, &vc4_v3d_ops); ++} ++ ++static int vc4_v3d_dev_remove(struct platform_device *pdev) ++{ ++ component_del(&pdev->dev, &vc4_v3d_ops); ++ return 0; ++} ++ ++static const struct of_device_id vc4_v3d_dt_match[] = { ++ { .compatible = "brcm,vc4-v3d" }, ++ {} ++}; ++ ++struct platform_driver vc4_v3d_driver = { ++ .probe = vc4_v3d_dev_probe, ++ .remove = vc4_v3d_dev_remove, ++ .driver = { ++ .name = "vc4_v3d", ++ .of_match_table = vc4_v3d_dt_match, ++ }, ++}; +--- /dev/null ++++ b/drivers/gpu/drm/vc4/vc4_validate.c +@@ -0,0 +1,958 @@ ++/* ++ * Copyright © 2014 Broadcom ++ * ++ * Permission is hereby granted, free of charge, to any person obtaining a ++ * copy of this software and associated documentation files (the "Software"), ++ * to deal in the Software without restriction, including without limitation ++ * the rights to use, copy, modify, merge, publish, distribute, sublicense, ++ * and/or sell copies of the Software, and to permit persons to whom the ++ * Software is furnished to do so, subject to the following conditions: ++ * ++ * The above copyright notice and this permission notice (including the next ++ * paragraph) shall be included in all copies or substantial portions of the ++ * Software. ++ * ++ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR ++ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, ++ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL ++ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER ++ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING ++ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS ++ * IN THE SOFTWARE. ++ */ ++ ++/** ++ * Command list validator for VC4. ++ * ++ * The VC4 has no IOMMU between it and system memory. So, a user with ++ * access to execute command lists could escalate privilege by ++ * overwriting system memory (drawing to it as a framebuffer) or ++ * reading system memory it shouldn't (reading it as a texture, or ++ * uniform data, or vertex data). ++ * ++ * This validates command lists to ensure that all accesses are within ++ * the bounds of the GEM objects referenced. It explicitly whitelists ++ * packets, and looks at the offsets in any address fields to make ++ * sure they're constrained within the BOs they reference. ++ * ++ * Note that because of the validation that's happening anyway, this ++ * is where GEM relocation processing happens. ++ */ ++ ++#include "uapi/drm/vc4_drm.h" ++#include "vc4_drv.h" ++#include "vc4_packet.h" ++ ++#define VALIDATE_ARGS \ ++ struct vc4_exec_info *exec, \ ++ void *validated, \ ++ void *untrusted ++ ++ ++/** Return the width in pixels of a 64-byte microtile. */ ++static uint32_t ++utile_width(int cpp) ++{ ++ switch (cpp) { ++ case 1: ++ case 2: ++ return 8; ++ case 4: ++ return 4; ++ case 8: ++ return 2; ++ default: ++ DRM_ERROR("unknown cpp: %d\n", cpp); ++ return 1; ++ } ++} ++ ++/** Return the height in pixels of a 64-byte microtile. */ ++static uint32_t ++utile_height(int cpp) ++{ ++ switch (cpp) { ++ case 1: ++ return 8; ++ case 2: ++ case 4: ++ case 8: ++ return 4; ++ default: ++ DRM_ERROR("unknown cpp: %d\n", cpp); ++ return 1; ++ } ++} ++ ++/** ++ * The texture unit decides what tiling format a particular miplevel is using ++ * this function, so we lay out our miptrees accordingly. ++ */ ++static bool ++size_is_lt(uint32_t width, uint32_t height, int cpp) ++{ ++ return (width <= 4 * utile_width(cpp) || ++ height <= 4 * utile_height(cpp)); ++} ++ ++bool ++vc4_use_bo(struct vc4_exec_info *exec, ++ uint32_t hindex, ++ enum vc4_bo_mode mode, ++ struct drm_gem_cma_object **obj) ++{ ++ *obj = NULL; ++ ++ if (hindex >= exec->bo_count) { ++ DRM_ERROR("BO index %d greater than BO count %d\n", ++ hindex, exec->bo_count); ++ return false; ++ } ++ ++ if (exec->bo[hindex].mode != mode) { ++ if (exec->bo[hindex].mode == VC4_MODE_UNDECIDED) { ++ exec->bo[hindex].mode = mode; ++ } else { ++ DRM_ERROR("BO index %d reused with mode %d vs %d\n", ++ hindex, exec->bo[hindex].mode, mode); ++ return false; ++ } ++ } ++ ++ *obj = exec->bo[hindex].bo; ++ return true; ++} ++ ++static bool ++vc4_use_handle(struct vc4_exec_info *exec, ++ uint32_t gem_handles_packet_index, ++ enum vc4_bo_mode mode, ++ struct drm_gem_cma_object **obj) ++{ ++ return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index], ++ mode, obj); ++} ++ ++static uint32_t ++gl_shader_rec_size(uint32_t pointer_bits) ++{ ++ uint32_t attribute_count = pointer_bits & 7; ++ bool extended = pointer_bits & 8; ++ ++ if (attribute_count == 0) ++ attribute_count = 8; ++ ++ if (extended) ++ return 100 + attribute_count * 4; ++ else ++ return 36 + attribute_count * 8; ++} ++ ++bool ++vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo, ++ uint32_t offset, uint8_t tiling_format, ++ uint32_t width, uint32_t height, uint8_t cpp) ++{ ++ uint32_t aligned_width, aligned_height, stride, size; ++ uint32_t utile_w = utile_width(cpp); ++ uint32_t utile_h = utile_height(cpp); ++ ++ /* The shaded vertex format stores signed 12.4 fixed point ++ * (-2048,2047) offsets from the viewport center, so we should ++ * never have a render target larger than 4096. The texture ++ * unit can only sample from 2048x2048, so it's even more ++ * restricted. This lets us avoid worrying about overflow in ++ * our math. ++ */ ++ if (width > 4096 || height > 4096) { ++ DRM_ERROR("Surface dimesions (%d,%d) too large", width, height); ++ return false; ++ } ++ ++ switch (tiling_format) { ++ case VC4_TILING_FORMAT_LINEAR: ++ aligned_width = round_up(width, utile_w); ++ aligned_height = height; ++ break; ++ case VC4_TILING_FORMAT_T: ++ aligned_width = round_up(width, utile_w * 8); ++ aligned_height = round_up(height, utile_h * 8); ++ break; ++ case VC4_TILING_FORMAT_LT: ++ aligned_width = round_up(width, utile_w); ++ aligned_height = round_up(height, utile_h); ++ break; ++ default: ++ DRM_ERROR("buffer tiling %d unsupported\n", tiling_format); ++ return false; ++ } ++ ++ stride = aligned_width * cpp; ++ size = stride * aligned_height; ++ ++ if (size + offset < size || ++ size + offset > fbo->base.size) { ++ DRM_ERROR("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %d)\n", ++ width, height, ++ aligned_width, aligned_height, ++ size, offset, fbo->base.size); ++ return false; ++ } ++ ++ return true; ++} ++ ++static int ++validate_flush_all(VALIDATE_ARGS) ++{ ++ if (exec->found_increment_semaphore_packet) { ++ DRM_ERROR("VC4_PACKET_FLUSH_ALL after " ++ "VC4_PACKET_INCREMENT_SEMAPHORE\n"); ++ return -EINVAL; ++ } ++ ++ return 0; ++} ++ ++static int ++validate_start_tile_binning(VALIDATE_ARGS) ++{ ++ if (exec->found_start_tile_binning_packet) { ++ DRM_ERROR("Duplicate VC4_PACKET_START_TILE_BINNING\n"); ++ return -EINVAL; ++ } ++ exec->found_start_tile_binning_packet = true; ++ ++ if (!exec->found_tile_binning_mode_config_packet) { ++ DRM_ERROR("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n"); ++ return -EINVAL; ++ } ++ ++ return 0; ++} ++ ++static int ++validate_increment_semaphore(VALIDATE_ARGS) ++{ ++ if (exec->found_increment_semaphore_packet) { ++ DRM_ERROR("Duplicate VC4_PACKET_INCREMENT_SEMAPHORE\n"); ++ return -EINVAL; ++ } ++ exec->found_increment_semaphore_packet = true; ++ ++ /* Once we've found the semaphore increment, there should be one FLUSH ++ * then the end of the command list. The FLUSH actually triggers the ++ * increment, so we only need to make sure there ++ */ ++ ++ return 0; ++} ++ ++static int ++validate_indexed_prim_list(VALIDATE_ARGS) ++{ ++ struct drm_gem_cma_object *ib; ++ uint32_t length = *(uint32_t *)(untrusted + 1); ++ uint32_t offset = *(uint32_t *)(untrusted + 5); ++ uint32_t max_index = *(uint32_t *)(untrusted + 9); ++ uint32_t index_size = (*(uint8_t *)(untrusted + 0) >> 4) ? 2 : 1; ++ struct vc4_shader_state *shader_state; ++ ++ if (exec->found_increment_semaphore_packet) { ++ DRM_ERROR("Drawing after VC4_PACKET_INCREMENT_SEMAPHORE\n"); ++ return -EINVAL; ++ } ++ ++ /* Check overflow condition */ ++ if (exec->shader_state_count == 0) { ++ DRM_ERROR("shader state must precede primitives\n"); ++ return -EINVAL; ++ } ++ shader_state = &exec->shader_state[exec->shader_state_count - 1]; ++ ++ if (max_index > shader_state->max_index) ++ shader_state->max_index = max_index; ++ ++ if (!vc4_use_handle(exec, 0, VC4_MODE_RENDER, &ib)) ++ return -EINVAL; ++ ++ if (offset > ib->base.size || ++ (ib->base.size - offset) / index_size < length) { ++ DRM_ERROR("IB access overflow (%d + %d*%d > %d)\n", ++ offset, length, index_size, ib->base.size); ++ return -EINVAL; ++ } ++ ++ *(uint32_t *)(validated + 5) = ib->paddr + offset; ++ ++ return 0; ++} ++ ++static int ++validate_gl_array_primitive(VALIDATE_ARGS) ++{ ++ uint32_t length = *(uint32_t *)(untrusted + 1); ++ uint32_t base_index = *(uint32_t *)(untrusted + 5); ++ uint32_t max_index; ++ struct vc4_shader_state *shader_state; ++ ++ if (exec->found_increment_semaphore_packet) { ++ DRM_ERROR("Drawing after VC4_PACKET_INCREMENT_SEMAPHORE\n"); ++ return -EINVAL; ++ } ++ ++ /* Check overflow condition */ ++ if (exec->shader_state_count == 0) { ++ DRM_ERROR("shader state must precede primitives\n"); ++ return -EINVAL; ++ } ++ shader_state = &exec->shader_state[exec->shader_state_count - 1]; ++ ++ if (length + base_index < length) { ++ DRM_ERROR("primitive vertex count overflow\n"); ++ return -EINVAL; ++ } ++ max_index = length + base_index - 1; ++ ++ if (max_index > shader_state->max_index) ++ shader_state->max_index = max_index; ++ ++ return 0; ++} ++ ++static int ++validate_gl_shader_state(VALIDATE_ARGS) ++{ ++ uint32_t i = exec->shader_state_count++; ++ ++ if (i >= exec->shader_state_size) { ++ DRM_ERROR("More requests for shader states than declared\n"); ++ return -EINVAL; ++ } ++ ++ exec->shader_state[i].packet = VC4_PACKET_GL_SHADER_STATE; ++ exec->shader_state[i].addr = *(uint32_t *)untrusted; ++ exec->shader_state[i].max_index = 0; ++ ++ if (exec->shader_state[i].addr & ~0xf) { ++ DRM_ERROR("high bits set in GL shader rec reference\n"); ++ return -EINVAL; ++ } ++ ++ *(uint32_t *)validated = (exec->shader_rec_p + ++ exec->shader_state[i].addr); ++ ++ exec->shader_rec_p += ++ roundup(gl_shader_rec_size(exec->shader_state[i].addr), 16); ++ ++ return 0; ++} ++ ++static int ++validate_nv_shader_state(VALIDATE_ARGS) ++{ ++ uint32_t i = exec->shader_state_count++; ++ ++ if (i >= exec->shader_state_size) { ++ DRM_ERROR("More requests for shader states than declared\n"); ++ return -EINVAL; ++ } ++ ++ exec->shader_state[i].packet = VC4_PACKET_NV_SHADER_STATE; ++ exec->shader_state[i].addr = *(uint32_t *)untrusted; ++ ++ if (exec->shader_state[i].addr & 15) { ++ DRM_ERROR("NV shader state address 0x%08x misaligned\n", ++ exec->shader_state[i].addr); ++ return -EINVAL; ++ } ++ ++ *(uint32_t *)validated = (exec->shader_state[i].addr + ++ exec->shader_rec_p); ++ ++ return 0; ++} ++ ++static int ++validate_tile_binning_config(VALIDATE_ARGS) ++{ ++ struct drm_device *dev = exec->exec_bo->base.dev; ++ uint8_t flags; ++ uint32_t tile_state_size, tile_alloc_size; ++ uint32_t tile_count; ++ ++ if (exec->found_tile_binning_mode_config_packet) { ++ DRM_ERROR("Duplicate VC4_PACKET_TILE_BINNING_MODE_CONFIG\n"); ++ return -EINVAL; ++ } ++ exec->found_tile_binning_mode_config_packet = true; ++ ++ exec->bin_tiles_x = *(uint8_t *)(untrusted + 12); ++ exec->bin_tiles_y = *(uint8_t *)(untrusted + 13); ++ tile_count = exec->bin_tiles_x * exec->bin_tiles_y; ++ flags = *(uint8_t *)(untrusted + 14); ++ ++ if (exec->bin_tiles_x == 0 || ++ exec->bin_tiles_y == 0) { ++ DRM_ERROR("Tile binning config of %dx%d too small\n", ++ exec->bin_tiles_x, exec->bin_tiles_y); ++ return -EINVAL; ++ } ++ ++ if (flags & (VC4_BIN_CONFIG_DB_NON_MS | ++ VC4_BIN_CONFIG_TILE_BUFFER_64BIT | ++ VC4_BIN_CONFIG_MS_MODE_4X)) { ++ DRM_ERROR("unsupported bining config flags 0x%02x\n", flags); ++ return -EINVAL; ++ } ++ ++ /* The tile state data array is 48 bytes per tile, and we put it at ++ * the start of a BO containing both it and the tile alloc. ++ */ ++ tile_state_size = 48 * tile_count; ++ ++ /* Since the tile alloc array will follow us, align. */ ++ exec->tile_alloc_offset = roundup(tile_state_size, 4096); ++ ++ *(uint8_t *)(validated + 14) = ++ ((flags & ~(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK | ++ VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK)) | ++ VC4_BIN_CONFIG_AUTO_INIT_TSDA | ++ VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32, ++ VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE) | ++ VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128, ++ VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE)); ++ ++ /* Initial block size. */ ++ tile_alloc_size = 32 * tile_count; ++ ++ /* ++ * The initial allocation gets rounded to the next 256 bytes before ++ * the hardware starts fulfilling further allocations. ++ */ ++ tile_alloc_size = roundup(tile_alloc_size, 256); ++ ++ /* Add space for the extra allocations. This is what gets used first, ++ * before overflow memory. It must have at least 4096 bytes, but we ++ * want to avoid overflow memory usage if possible. ++ */ ++ tile_alloc_size += 1024 * 1024; ++ ++ exec->tile_bo = &vc4_bo_create(dev, exec->tile_alloc_offset + ++ tile_alloc_size)->base; ++ if (!exec->tile_bo) ++ return -ENOMEM; ++ list_add_tail(&to_vc4_bo(&exec->tile_bo->base)->unref_head, ++ &exec->unref_list); ++ ++ /* tile alloc address. */ ++ *(uint32_t *)(validated + 0) = (exec->tile_bo->paddr + ++ exec->tile_alloc_offset); ++ /* tile alloc size. */ ++ *(uint32_t *)(validated + 4) = tile_alloc_size; ++ /* tile state address. */ ++ *(uint32_t *)(validated + 8) = exec->tile_bo->paddr; ++ ++ return 0; ++} ++ ++static int ++validate_gem_handles(VALIDATE_ARGS) ++{ ++ memcpy(exec->bo_index, untrusted, sizeof(exec->bo_index)); ++ return 0; ++} ++ ++#define VC4_DEFINE_PACKET(packet, name, func) \ ++ [packet] = { packet ## _SIZE, name, func } ++ ++static const struct cmd_info { ++ uint16_t len; ++ const char *name; ++ int (*func)(struct vc4_exec_info *exec, void *validated, ++ void *untrusted); ++} cmd_info[] = { ++ VC4_DEFINE_PACKET(VC4_PACKET_HALT, "halt", NULL), ++ VC4_DEFINE_PACKET(VC4_PACKET_NOP, "nop", NULL), ++ VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, "flush", NULL), ++ VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, "flush all state", validate_flush_all), ++ VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING, "start tile binning", validate_start_tile_binning), ++ VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE, "increment semaphore", validate_increment_semaphore), ++ ++ VC4_DEFINE_PACKET(VC4_PACKET_GL_INDEXED_PRIMITIVE, "Indexed Primitive List", validate_indexed_prim_list), ++ ++ VC4_DEFINE_PACKET(VC4_PACKET_GL_ARRAY_PRIMITIVE, "Vertex Array Primitives", validate_gl_array_primitive), ++ ++ /* This is only used by clipped primitives (packets 48 and 49), which ++ * we don't support parsing yet. ++ */ ++ VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, "primitive list format", NULL), ++ ++ VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, "GL Shader State", validate_gl_shader_state), ++ VC4_DEFINE_PACKET(VC4_PACKET_NV_SHADER_STATE, "NV Shader State", validate_nv_shader_state), ++ ++ VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, "configuration bits", NULL), ++ VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, "flat shade flags", NULL), ++ VC4_DEFINE_PACKET(VC4_PACKET_POINT_SIZE, "point size", NULL), ++ VC4_DEFINE_PACKET(VC4_PACKET_LINE_WIDTH, "line width", NULL), ++ VC4_DEFINE_PACKET(VC4_PACKET_RHT_X_BOUNDARY, "RHT X boundary", NULL), ++ VC4_DEFINE_PACKET(VC4_PACKET_DEPTH_OFFSET, "Depth Offset", NULL), ++ VC4_DEFINE_PACKET(VC4_PACKET_CLIP_WINDOW, "Clip Window", NULL), ++ VC4_DEFINE_PACKET(VC4_PACKET_VIEWPORT_OFFSET, "Viewport Offset", NULL), ++ VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_XY_SCALING, "Clipper XY Scaling", NULL), ++ /* Note: The docs say this was also 105, but it was 106 in the ++ * initial userland code drop. ++ */ ++ VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_Z_SCALING, "Clipper Z Scale and Offset", NULL), ++ ++ VC4_DEFINE_PACKET(VC4_PACKET_TILE_BINNING_MODE_CONFIG, "tile binning configuration", validate_tile_binning_config), ++ ++ VC4_DEFINE_PACKET(VC4_PACKET_GEM_HANDLES, "GEM handles", validate_gem_handles), ++}; ++ ++int ++vc4_validate_bin_cl(struct drm_device *dev, ++ void *validated, ++ void *unvalidated, ++ struct vc4_exec_info *exec) ++{ ++ uint32_t len = exec->args->bin_cl_size; ++ uint32_t dst_offset = 0; ++ uint32_t src_offset = 0; ++ ++ while (src_offset < len) { ++ void *dst_pkt = validated + dst_offset; ++ void *src_pkt = unvalidated + src_offset; ++ u8 cmd = *(uint8_t *)src_pkt; ++ const struct cmd_info *info; ++ ++ if (cmd > ARRAY_SIZE(cmd_info)) { ++ DRM_ERROR("0x%08x: packet %d out of bounds\n", ++ src_offset, cmd); ++ return -EINVAL; ++ } ++ ++ info = &cmd_info[cmd]; ++ if (!info->name) { ++ DRM_ERROR("0x%08x: packet %d invalid\n", ++ src_offset, cmd); ++ return -EINVAL; ++ } ++ ++#if 0 ++ DRM_INFO("0x%08x: packet %d (%s) size %d processing...\n", ++ src_offset, cmd, info->name, info->len); ++#endif ++ ++ if (src_offset + info->len > len) { ++ DRM_ERROR("0x%08x: packet %d (%s) length 0x%08x " ++ "exceeds bounds (0x%08x)\n", ++ src_offset, cmd, info->name, info->len, ++ src_offset + len); ++ return -EINVAL; ++ } ++ ++ if (cmd != VC4_PACKET_GEM_HANDLES) ++ memcpy(dst_pkt, src_pkt, info->len); ++ ++ if (info->func && info->func(exec, ++ dst_pkt + 1, ++ src_pkt + 1)) { ++ DRM_ERROR("0x%08x: packet %d (%s) failed to " ++ "validate\n", ++ src_offset, cmd, info->name); ++ return -EINVAL; ++ } ++ ++ src_offset += info->len; ++ /* GEM handle loading doesn't produce HW packets. */ ++ if (cmd != VC4_PACKET_GEM_HANDLES) ++ dst_offset += info->len; ++ ++ /* When the CL hits halt, it'll stop reading anything else. */ ++ if (cmd == VC4_PACKET_HALT) ++ break; ++ } ++ ++ exec->ct0ea = exec->ct0ca + dst_offset; ++ ++ if (!exec->found_start_tile_binning_packet) { ++ DRM_ERROR("Bin CL missing VC4_PACKET_START_TILE_BINNING\n"); ++ return -EINVAL; ++ } ++ ++ if (!exec->found_increment_semaphore_packet) { ++ DRM_ERROR("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE\n"); ++ return -EINVAL; ++ } ++ ++ return 0; ++} ++ ++static bool ++reloc_tex(struct vc4_exec_info *exec, ++ void *uniform_data_u, ++ struct vc4_texture_sample_info *sample, ++ uint32_t texture_handle_index) ++ ++{ ++ struct drm_gem_cma_object *tex; ++ uint32_t p0 = *(uint32_t *)(uniform_data_u + sample->p_offset[0]); ++ uint32_t p1 = *(uint32_t *)(uniform_data_u + sample->p_offset[1]); ++ uint32_t p2 = (sample->p_offset[2] != ~0 ? ++ *(uint32_t *)(uniform_data_u + sample->p_offset[2]) : 0); ++ uint32_t p3 = (sample->p_offset[3] != ~0 ? ++ *(uint32_t *)(uniform_data_u + sample->p_offset[3]) : 0); ++ uint32_t *validated_p0 = exec->uniforms_v + sample->p_offset[0]; ++ uint32_t offset = p0 & VC4_TEX_P0_OFFSET_MASK; ++ uint32_t miplevels = VC4_GET_FIELD(p0, VC4_TEX_P0_MIPLVLS); ++ uint32_t width = VC4_GET_FIELD(p1, VC4_TEX_P1_WIDTH); ++ uint32_t height = VC4_GET_FIELD(p1, VC4_TEX_P1_HEIGHT); ++ uint32_t cpp, tiling_format, utile_w, utile_h; ++ uint32_t i; ++ uint32_t cube_map_stride = 0; ++ enum vc4_texture_data_type type; ++ ++ if (!vc4_use_bo(exec, texture_handle_index, VC4_MODE_RENDER, &tex)) ++ return false; ++ ++ if (sample->is_direct) { ++ uint32_t remaining_size = tex->base.size - p0; ++ if (p0 > tex->base.size - 4) { ++ DRM_ERROR("UBO offset greater than UBO size\n"); ++ goto fail; ++ } ++ if (p1 > remaining_size - 4) { ++ DRM_ERROR("UBO clamp would allow reads outside of UBO\n"); ++ goto fail; ++ } ++ *validated_p0 = tex->paddr + p0; ++ return true; ++ } ++ ++ if (width == 0) ++ width = 2048; ++ if (height == 0) ++ height = 2048; ++ ++ if (p0 & VC4_TEX_P0_CMMODE_MASK) { ++ if (VC4_GET_FIELD(p2, VC4_TEX_P2_PTYPE) == ++ VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE) ++ cube_map_stride = p2 & VC4_TEX_P2_CMST_MASK; ++ if (VC4_GET_FIELD(p3, VC4_TEX_P2_PTYPE) == ++ VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE) { ++ if (cube_map_stride) { ++ DRM_ERROR("Cube map stride set twice\n"); ++ goto fail; ++ } ++ ++ cube_map_stride = p3 & VC4_TEX_P2_CMST_MASK; ++ } ++ if (!cube_map_stride) { ++ DRM_ERROR("Cube map stride not set\n"); ++ goto fail; ++ } ++ } ++ ++ type = (VC4_GET_FIELD(p0, VC4_TEX_P0_TYPE) | ++ (VC4_GET_FIELD(p1, VC4_TEX_P1_TYPE4) << 4)); ++ ++ switch (type) { ++ case VC4_TEXTURE_TYPE_RGBA8888: ++ case VC4_TEXTURE_TYPE_RGBX8888: ++ case VC4_TEXTURE_TYPE_RGBA32R: ++ cpp = 4; ++ break; ++ case VC4_TEXTURE_TYPE_RGBA4444: ++ case VC4_TEXTURE_TYPE_RGBA5551: ++ case VC4_TEXTURE_TYPE_RGB565: ++ case VC4_TEXTURE_TYPE_LUMALPHA: ++ case VC4_TEXTURE_TYPE_S16F: ++ case VC4_TEXTURE_TYPE_S16: ++ cpp = 2; ++ break; ++ case VC4_TEXTURE_TYPE_LUMINANCE: ++ case VC4_TEXTURE_TYPE_ALPHA: ++ case VC4_TEXTURE_TYPE_S8: ++ cpp = 1; ++ break; ++ case VC4_TEXTURE_TYPE_ETC1: ++ case VC4_TEXTURE_TYPE_BW1: ++ case VC4_TEXTURE_TYPE_A4: ++ case VC4_TEXTURE_TYPE_A1: ++ case VC4_TEXTURE_TYPE_RGBA64: ++ case VC4_TEXTURE_TYPE_YUV422R: ++ default: ++ DRM_ERROR("Texture format %d unsupported\n", type); ++ goto fail; ++ } ++ utile_w = utile_width(cpp); ++ utile_h = utile_height(cpp); ++ ++ if (type == VC4_TEXTURE_TYPE_RGBA32R) { ++ tiling_format = VC4_TILING_FORMAT_LINEAR; ++ } else { ++ if (size_is_lt(width, height, cpp)) ++ tiling_format = VC4_TILING_FORMAT_LT; ++ else ++ tiling_format = VC4_TILING_FORMAT_T; ++ } ++ ++ if (!vc4_check_tex_size(exec, tex, offset + cube_map_stride * 5, ++ tiling_format, width, height, cpp)) { ++ goto fail; ++ } ++ ++ /* The mipmap levels are stored before the base of the texture. Make ++ * sure there is actually space in the BO. ++ */ ++ for (i = 1; i <= miplevels; i++) { ++ uint32_t level_width = max(width >> i, 1u); ++ uint32_t level_height = max(height >> i, 1u); ++ uint32_t aligned_width, aligned_height; ++ uint32_t level_size; ++ ++ /* Once the levels get small enough, they drop from T to LT. */ ++ if (tiling_format == VC4_TILING_FORMAT_T && ++ size_is_lt(level_width, level_height, cpp)) { ++ tiling_format = VC4_TILING_FORMAT_LT; ++ } ++ ++ switch (tiling_format) { ++ case VC4_TILING_FORMAT_T: ++ aligned_width = round_up(level_width, utile_w * 8); ++ aligned_height = round_up(level_height, utile_h * 8); ++ break; ++ case VC4_TILING_FORMAT_LT: ++ aligned_width = round_up(level_width, utile_w); ++ aligned_height = round_up(level_height, utile_h); ++ break; ++ default: ++ aligned_width = round_up(level_width, utile_w); ++ aligned_height = level_height; ++ break; ++ } ++ ++ level_size = aligned_width * cpp * aligned_height; ++ ++ if (offset < level_size) { ++ DRM_ERROR("Level %d (%dx%d -> %dx%d) size %db " ++ "overflowed buffer bounds (offset %d)\n", ++ i, level_width, level_height, ++ aligned_width, aligned_height, ++ level_size, offset); ++ goto fail; ++ } ++ ++ offset -= level_size; ++ } ++ ++ *validated_p0 = tex->paddr + p0; ++ ++ return true; ++ fail: ++ DRM_INFO("Texture p0 at %d: 0x%08x\n", sample->p_offset[0], p0); ++ DRM_INFO("Texture p1 at %d: 0x%08x\n", sample->p_offset[1], p1); ++ DRM_INFO("Texture p2 at %d: 0x%08x\n", sample->p_offset[2], p2); ++ DRM_INFO("Texture p3 at %d: 0x%08x\n", sample->p_offset[3], p3); ++ return false; ++} ++ ++static int ++validate_shader_rec(struct drm_device *dev, ++ struct vc4_exec_info *exec, ++ struct vc4_shader_state *state) ++{ ++ uint32_t *src_handles; ++ void *pkt_u, *pkt_v; ++ enum shader_rec_reloc_type { ++ RELOC_CODE, ++ RELOC_VBO, ++ }; ++ struct shader_rec_reloc { ++ enum shader_rec_reloc_type type; ++ uint32_t offset; ++ }; ++ static const struct shader_rec_reloc gl_relocs[] = { ++ { RELOC_CODE, 4 }, /* fs */ ++ { RELOC_CODE, 16 }, /* vs */ ++ { RELOC_CODE, 28 }, /* cs */ ++ }; ++ static const struct shader_rec_reloc nv_relocs[] = { ++ { RELOC_CODE, 4 }, /* fs */ ++ { RELOC_VBO, 12 } ++ }; ++ const struct shader_rec_reloc *relocs; ++ struct drm_gem_cma_object *bo[ARRAY_SIZE(gl_relocs) + 8]; ++ uint32_t nr_attributes = 0, nr_fixed_relocs, nr_relocs, packet_size; ++ int i; ++ struct vc4_validated_shader_info *validated_shader; ++ ++ if (state->packet == VC4_PACKET_NV_SHADER_STATE) { ++ relocs = nv_relocs; ++ nr_fixed_relocs = ARRAY_SIZE(nv_relocs); ++ ++ packet_size = 16; ++ } else { ++ relocs = gl_relocs; ++ nr_fixed_relocs = ARRAY_SIZE(gl_relocs); ++ ++ nr_attributes = state->addr & 0x7; ++ if (nr_attributes == 0) ++ nr_attributes = 8; ++ packet_size = gl_shader_rec_size(state->addr); ++ } ++ nr_relocs = nr_fixed_relocs + nr_attributes; ++ ++ if (nr_relocs * 4 > exec->shader_rec_size) { ++ DRM_ERROR("overflowed shader recs reading %d handles " ++ "from %d bytes left\n", ++ nr_relocs, exec->shader_rec_size); ++ return -EINVAL; ++ } ++ src_handles = exec->shader_rec_u; ++ exec->shader_rec_u += nr_relocs * 4; ++ exec->shader_rec_size -= nr_relocs * 4; ++ ++ if (packet_size > exec->shader_rec_size) { ++ DRM_ERROR("overflowed shader recs copying %db packet " ++ "from %d bytes left\n", ++ packet_size, exec->shader_rec_size); ++ return -EINVAL; ++ } ++ pkt_u = exec->shader_rec_u; ++ pkt_v = exec->shader_rec_v; ++ memcpy(pkt_v, pkt_u, packet_size); ++ exec->shader_rec_u += packet_size; ++ /* Shader recs have to be aligned to 16 bytes (due to the attribute ++ * flags being in the low bytes), so round the next validated shader ++ * rec address up. This should be safe, since we've got so many ++ * relocations in a shader rec packet. ++ */ ++ BUG_ON(roundup(packet_size, 16) - packet_size > nr_relocs * 4); ++ exec->shader_rec_v += roundup(packet_size, 16); ++ exec->shader_rec_size -= packet_size; ++ ++ for (i = 0; i < nr_relocs; i++) { ++ enum vc4_bo_mode mode; ++ ++ if (i < nr_fixed_relocs && relocs[i].type == RELOC_CODE) ++ mode = VC4_MODE_SHADER; ++ else ++ mode = VC4_MODE_RENDER; ++ ++ if (!vc4_use_bo(exec, src_handles[i], mode, &bo[i])) { ++ return false; ++ } ++ } ++ ++ for (i = 0; i < nr_fixed_relocs; i++) { ++ uint32_t o = relocs[i].offset; ++ uint32_t src_offset = *(uint32_t *)(pkt_u + o); ++ uint32_t *texture_handles_u; ++ void *uniform_data_u; ++ uint32_t tex; ++ ++ *(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset; ++ ++ switch (relocs[i].type) { ++ case RELOC_CODE: ++ if (src_offset != 0) { ++ DRM_ERROR("Shaders must be at offset 0 of " ++ "the BO.\n"); ++ goto fail; ++ } ++ ++ validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader; ++ if (!validated_shader) ++ goto fail; ++ ++ if (validated_shader->uniforms_src_size > ++ exec->uniforms_size) { ++ DRM_ERROR("Uniforms src buffer overflow\n"); ++ goto fail; ++ } ++ ++ texture_handles_u = exec->uniforms_u; ++ uniform_data_u = (texture_handles_u + ++ validated_shader->num_texture_samples); ++ ++ memcpy(exec->uniforms_v, uniform_data_u, ++ validated_shader->uniforms_size); ++ ++ for (tex = 0; ++ tex < validated_shader->num_texture_samples; ++ tex++) { ++ if (!reloc_tex(exec, ++ uniform_data_u, ++ &validated_shader->texture_samples[tex], ++ texture_handles_u[tex])) { ++ goto fail; ++ } ++ } ++ ++ *(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p; ++ ++ exec->uniforms_u += validated_shader->uniforms_src_size; ++ exec->uniforms_v += validated_shader->uniforms_size; ++ exec->uniforms_p += validated_shader->uniforms_size; ++ ++ break; ++ ++ case RELOC_VBO: ++ break; ++ } ++ } ++ ++ for (i = 0; i < nr_attributes; i++) { ++ struct drm_gem_cma_object *vbo = bo[nr_fixed_relocs + i]; ++ uint32_t o = 36 + i * 8; ++ uint32_t offset = *(uint32_t *)(pkt_u + o + 0); ++ uint32_t attr_size = *(uint8_t *)(pkt_u + o + 4) + 1; ++ uint32_t stride = *(uint8_t *)(pkt_u + o + 5); ++ uint32_t max_index; ++ ++ if (state->addr & 0x8) ++ stride |= (*(uint32_t *)(pkt_u + 100 + i * 4)) & ~0xff; ++ ++ if (vbo->base.size < offset || ++ vbo->base.size - offset < attr_size) { ++ DRM_ERROR("BO offset overflow (%d + %d > %d)\n", ++ offset, attr_size, vbo->base.size); ++ return -EINVAL; ++ } ++ ++ if (stride != 0) { ++ max_index = ((vbo->base.size - offset - attr_size) / ++ stride); ++ if (state->max_index > max_index) { ++ DRM_ERROR("primitives use index %d out of supplied %d\n", ++ state->max_index, max_index); ++ return -EINVAL; ++ } ++ } ++ ++ *(uint32_t *)(pkt_v + o) = vbo->paddr + offset; ++ } ++ ++ return 0; ++ ++fail: ++ return -EINVAL; ++} ++ ++int ++vc4_validate_shader_recs(struct drm_device *dev, ++ struct vc4_exec_info *exec) ++{ ++ uint32_t i; ++ int ret = 0; ++ ++ for (i = 0; i < exec->shader_state_count; i++) { ++ ret = validate_shader_rec(dev, exec, &exec->shader_state[i]); ++ if (ret) ++ return ret; ++ } ++ ++ return ret; ++} +--- /dev/null ++++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c +@@ -0,0 +1,521 @@ ++/* ++ * Copyright © 2014 Broadcom ++ * ++ * Permission is hereby granted, free of charge, to any person obtaining a ++ * copy of this software and associated documentation files (the "Software"), ++ * to deal in the Software without restriction, including without limitation ++ * the rights to use, copy, modify, merge, publish, distribute, sublicense, ++ * and/or sell copies of the Software, and to permit persons to whom the ++ * Software is furnished to do so, subject to the following conditions: ++ * ++ * The above copyright notice and this permission notice (including the next ++ * paragraph) shall be included in all copies or substantial portions of the ++ * Software. ++ * ++ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR ++ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, ++ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL ++ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER ++ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING ++ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS ++ * IN THE SOFTWARE. ++ */ ++ ++/** ++ * DOC: Shader validator for VC4. ++ * ++ * The VC4 has no IOMMU between it and system memory. So, a user with access ++ * to execute shaders could escalate privilege by overwriting system memory ++ * (using the VPM write address register in the general-purpose DMA mode) or ++ * reading system memory it shouldn't (reading it as a texture, or uniform ++ * data, or vertex data). ++ * ++ * This walks over a shader starting from some offset within a BO, ensuring ++ * that its accesses are appropriately bounded, and recording how many texture ++ * accesses are made and where so that we can do relocations for them in the ++ * uniform stream. ++ * ++ * The kernel API has shaders stored in user-mapped BOs. The BOs will be ++ * forcibly unmapped from the process before validation, and any cache of ++ * validated state will be flushed if the mapping is faulted back in. ++ * ++ * Storing the shaders in BOs means that the validation process will be slow ++ * due to uncached reads, but since shaders are long-lived and shader BOs are ++ * never actually modified, this shouldn't be a problem. ++ */ ++ ++#include "vc4_drv.h" ++#include "vc4_qpu_defines.h" ++ ++struct vc4_shader_validation_state { ++ struct vc4_texture_sample_info tmu_setup[2]; ++ int tmu_write_count[2]; ++ ++ /* For registers that were last written to by a MIN instruction with ++ * one argument being a uniform, the address of the uniform. ++ * Otherwise, ~0. ++ * ++ * This is used for the validation of direct address memory reads. ++ */ ++ uint32_t live_min_clamp_offsets[32 + 32 + 4]; ++ bool live_max_clamp_regs[32 + 32 + 4]; ++}; ++ ++static uint32_t ++waddr_to_live_reg_index(uint32_t waddr, bool is_b) ++{ ++ if (waddr < 32) { ++ if (is_b) ++ return 32 + waddr; ++ else ++ return waddr; ++ } else if (waddr <= QPU_W_ACC3) { ++ ++ return 64 + waddr - QPU_W_ACC0; ++ } else { ++ return ~0; ++ } ++} ++ ++static uint32_t ++raddr_add_a_to_live_reg_index(uint64_t inst) ++{ ++ uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG); ++ uint32_t add_a = QPU_GET_FIELD(inst, QPU_ADD_A); ++ uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A); ++ uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B); ++ ++ if (add_a == QPU_MUX_A) { ++ return raddr_a; ++ } else if (add_a == QPU_MUX_B && sig != QPU_SIG_SMALL_IMM) { ++ return 32 + raddr_b; ++ } else if (add_a <= QPU_MUX_R3) { ++ return 64 + add_a; ++ } else { ++ return ~0; ++ } ++} ++ ++static bool ++is_tmu_submit(uint32_t waddr) ++{ ++ return (waddr == QPU_W_TMU0_S || ++ waddr == QPU_W_TMU1_S); ++} ++ ++static bool ++is_tmu_write(uint32_t waddr) ++{ ++ return (waddr >= QPU_W_TMU0_S && ++ waddr <= QPU_W_TMU1_B); ++} ++ ++static bool ++record_validated_texture_sample(struct vc4_validated_shader_info *validated_shader, ++ struct vc4_shader_validation_state *validation_state, ++ int tmu) ++{ ++ uint32_t s = validated_shader->num_texture_samples; ++ int i; ++ struct vc4_texture_sample_info *temp_samples; ++ ++ temp_samples = krealloc(validated_shader->texture_samples, ++ (s + 1) * sizeof(*temp_samples), ++ GFP_KERNEL); ++ if (!temp_samples) ++ return false; ++ ++ memcpy(&temp_samples[s], ++ &validation_state->tmu_setup[tmu], ++ sizeof(*temp_samples)); ++ ++ validated_shader->num_texture_samples = s + 1; ++ validated_shader->texture_samples = temp_samples; ++ ++ for (i = 0; i < 4; i++) ++ validation_state->tmu_setup[tmu].p_offset[i] = ~0; ++ ++ return true; ++} ++ ++static bool ++check_tmu_write(uint64_t inst, ++ struct vc4_validated_shader_info *validated_shader, ++ struct vc4_shader_validation_state *validation_state, ++ bool is_mul) ++{ ++ uint32_t waddr = (is_mul ? ++ QPU_GET_FIELD(inst, QPU_WADDR_MUL) : ++ QPU_GET_FIELD(inst, QPU_WADDR_ADD)); ++ uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A); ++ uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B); ++ int tmu = waddr > QPU_W_TMU0_B; ++ bool submit = is_tmu_submit(waddr); ++ bool is_direct = submit && validation_state->tmu_write_count[tmu] == 0; ++ uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG); ++ ++ if (is_direct) { ++ uint32_t add_b = QPU_GET_FIELD(inst, QPU_ADD_B); ++ uint32_t clamp_reg, clamp_offset; ++ ++ if (sig == QPU_SIG_SMALL_IMM) { ++ DRM_ERROR("direct TMU read used small immediate\n"); ++ return false; ++ } ++ ++ /* Make sure that this texture load is an add of the base ++ * address of the UBO to a clamped offset within the UBO. ++ */ ++ if (is_mul || ++ QPU_GET_FIELD(inst, QPU_OP_ADD) != QPU_A_ADD) { ++ DRM_ERROR("direct TMU load wasn't an add\n"); ++ return false; ++ } ++ ++ /* We assert that the the clamped address is the first ++ * argument, and the UBO base address is the second argument. ++ * This is arbitrary, but simpler than supporting flipping the ++ * two either way. ++ */ ++ clamp_reg = raddr_add_a_to_live_reg_index(inst); ++ if (clamp_reg == ~0) { ++ DRM_ERROR("direct TMU load wasn't clamped\n"); ++ return false; ++ } ++ ++ clamp_offset = validation_state->live_min_clamp_offsets[clamp_reg]; ++ if (clamp_offset == ~0) { ++ DRM_ERROR("direct TMU load wasn't clamped\n"); ++ return false; ++ } ++ ++ /* Store the clamp value's offset in p1 (see reloc_tex() in ++ * vc4_validate.c). ++ */ ++ validation_state->tmu_setup[tmu].p_offset[1] = ++ clamp_offset; ++ ++ if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) && ++ !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF)) { ++ DRM_ERROR("direct TMU load didn't add to a uniform\n"); ++ return false; ++ } ++ ++ validation_state->tmu_setup[tmu].is_direct = true; ++ } else { ++ if (raddr_a == QPU_R_UNIF || (sig != QPU_SIG_SMALL_IMM && ++ raddr_b == QPU_R_UNIF)) { ++ DRM_ERROR("uniform read in the same instruction as " ++ "texture setup.\n"); ++ return false; ++ } ++ } ++ ++ if (validation_state->tmu_write_count[tmu] >= 4) { ++ DRM_ERROR("TMU%d got too many parameters before dispatch\n", ++ tmu); ++ return false; ++ } ++ validation_state->tmu_setup[tmu].p_offset[validation_state->tmu_write_count[tmu]] = ++ validated_shader->uniforms_size; ++ validation_state->tmu_write_count[tmu]++; ++ /* Since direct uses a RADDR uniform reference, it will get counted in ++ * check_instruction_reads() ++ */ ++ if (!is_direct) ++ validated_shader->uniforms_size += 4; ++ ++ if (submit) { ++ if (!record_validated_texture_sample(validated_shader, ++ validation_state, tmu)) { ++ return false; ++ } ++ ++ validation_state->tmu_write_count[tmu] = 0; ++ } ++ ++ return true; ++} ++ ++static bool ++check_register_write(uint64_t inst, ++ struct vc4_validated_shader_info *validated_shader, ++ struct vc4_shader_validation_state *validation_state, ++ bool is_mul) ++{ ++ uint32_t waddr = (is_mul ? ++ QPU_GET_FIELD(inst, QPU_WADDR_MUL) : ++ QPU_GET_FIELD(inst, QPU_WADDR_ADD)); ++ ++ switch (waddr) { ++ case QPU_W_UNIFORMS_ADDRESS: ++ /* XXX: We'll probably need to support this for reladdr, but ++ * it's definitely a security-related one. ++ */ ++ DRM_ERROR("uniforms address load unsupported\n"); ++ return false; ++ ++ case QPU_W_TLB_COLOR_MS: ++ case QPU_W_TLB_COLOR_ALL: ++ case QPU_W_TLB_Z: ++ /* These only interact with the tile buffer, not main memory, ++ * so they're safe. ++ */ ++ return true; ++ ++ case QPU_W_TMU0_S: ++ case QPU_W_TMU0_T: ++ case QPU_W_TMU0_R: ++ case QPU_W_TMU0_B: ++ case QPU_W_TMU1_S: ++ case QPU_W_TMU1_T: ++ case QPU_W_TMU1_R: ++ case QPU_W_TMU1_B: ++ return check_tmu_write(inst, validated_shader, validation_state, ++ is_mul); ++ ++ case QPU_W_HOST_INT: ++ case QPU_W_TMU_NOSWAP: ++ case QPU_W_TLB_ALPHA_MASK: ++ case QPU_W_MUTEX_RELEASE: ++ /* XXX: I haven't thought about these, so don't support them ++ * for now. ++ */ ++ DRM_ERROR("Unsupported waddr %d\n", waddr); ++ return false; ++ ++ case QPU_W_VPM_ADDR: ++ DRM_ERROR("General VPM DMA unsupported\n"); ++ return false; ++ ++ case QPU_W_VPM: ++ case QPU_W_VPMVCD_SETUP: ++ /* We allow VPM setup in general, even including VPM DMA ++ * configuration setup, because the (unsafe) DMA can only be ++ * triggered by QPU_W_VPM_ADDR writes. ++ */ ++ return true; ++ ++ case QPU_W_TLB_STENCIL_SETUP: ++ return true; ++ } ++ ++ return true; ++} ++ ++static void ++track_live_clamps(uint64_t inst, ++ struct vc4_validated_shader_info *validated_shader, ++ struct vc4_shader_validation_state *validation_state) ++{ ++ uint32_t op_add = QPU_GET_FIELD(inst, QPU_OP_ADD); ++ uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD); ++ uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL); ++ uint32_t cond_add = QPU_GET_FIELD(inst, QPU_COND_ADD); ++ uint32_t add_a = QPU_GET_FIELD(inst, QPU_ADD_A); ++ uint32_t add_b = QPU_GET_FIELD(inst, QPU_ADD_B); ++ uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A); ++ uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B); ++ uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG); ++ bool ws = inst & QPU_WS; ++ uint32_t lri_add_a, lri_add, lri_mul; ++ bool add_a_is_min_0; ++ ++ /* Check whether OP_ADD's A argumennt comes from a live MAX(x, 0), ++ * before we clear previous live state. ++ */ ++ lri_add_a = raddr_add_a_to_live_reg_index(inst); ++ add_a_is_min_0 = (lri_add_a != ~0 && ++ validation_state->live_max_clamp_regs[lri_add_a]); ++ ++ /* Clear live state for registers written by our instruction. */ ++ lri_add = waddr_to_live_reg_index(waddr_add, ws); ++ lri_mul = waddr_to_live_reg_index(waddr_mul, !ws); ++ if (lri_mul != ~0) { ++ validation_state->live_max_clamp_regs[lri_mul] = false; ++ validation_state->live_min_clamp_offsets[lri_mul] = ~0; ++ } ++ if (lri_add != ~0) { ++ validation_state->live_max_clamp_regs[lri_add] = false; ++ validation_state->live_min_clamp_offsets[lri_add] = ~0; ++ } else { ++ /* Nothing further to do for live tracking, since only ADDs ++ * generate new live clamp registers. ++ */ ++ return; ++ } ++ ++ /* Now, handle remaining live clamp tracking for the ADD operation. */ ++ ++ if (cond_add != QPU_COND_ALWAYS) ++ return; ++ ++ if (op_add == QPU_A_MAX) { ++ /* Track live clamps of a value to a minimum of 0 (in either ++ * arg). ++ */ ++ if (sig != QPU_SIG_SMALL_IMM || raddr_b != 0 || ++ (add_a != QPU_MUX_B && add_b != QPU_MUX_B)) { ++ return; ++ } ++ ++ validation_state->live_max_clamp_regs[lri_add] = true; ++ } if (op_add == QPU_A_MIN) { ++ /* Track live clamps of a value clamped to a minimum of 0 and ++ * a maximum of some uniform's offset. ++ */ ++ if (!add_a_is_min_0) ++ return; ++ ++ if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) && ++ !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF && ++ sig != QPU_SIG_SMALL_IMM)) { ++ return; ++ } ++ ++ validation_state->live_min_clamp_offsets[lri_add] = ++ validated_shader->uniforms_size; ++ } ++} ++ ++static bool ++check_instruction_writes(uint64_t inst, ++ struct vc4_validated_shader_info *validated_shader, ++ struct vc4_shader_validation_state *validation_state) ++{ ++ uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD); ++ uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL); ++ bool ok; ++ ++ if (is_tmu_write(waddr_add) && is_tmu_write(waddr_mul)) { ++ DRM_ERROR("ADD and MUL both set up textures\n"); ++ return false; ++ } ++ ++ ok = (check_register_write(inst, validated_shader, validation_state, false) && ++ check_register_write(inst, validated_shader, validation_state, true)); ++ ++ track_live_clamps(inst, validated_shader, validation_state); ++ ++ return ok; ++} ++ ++static bool ++check_instruction_reads(uint64_t inst, ++ struct vc4_validated_shader_info *validated_shader) ++{ ++ uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A); ++ uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B); ++ uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG); ++ ++ if (raddr_a == QPU_R_UNIF || ++ (raddr_b == QPU_R_UNIF && sig != QPU_SIG_SMALL_IMM)) { ++ /* This can't overflow the uint32_t, because we're reading 8 ++ * bytes of instruction to increment by 4 here, so we'd ++ * already be OOM. ++ */ ++ validated_shader->uniforms_size += 4; ++ } ++ ++ return true; ++} ++ ++struct vc4_validated_shader_info * ++vc4_validate_shader(struct drm_gem_cma_object *shader_obj) ++{ ++ bool found_shader_end = false; ++ int shader_end_ip = 0; ++ uint32_t ip, max_ip; ++ uint64_t *shader; ++ struct vc4_validated_shader_info *validated_shader; ++ struct vc4_shader_validation_state validation_state; ++ int i; ++ ++ memset(&validation_state, 0, sizeof(validation_state)); ++ ++ for (i = 0; i < 8; i++) ++ validation_state.tmu_setup[i / 4].p_offset[i % 4] = ~0; ++ for (i = 0; i < ARRAY_SIZE(validation_state.live_min_clamp_offsets); i++) ++ validation_state.live_min_clamp_offsets[i] = ~0; ++ ++ shader = shader_obj->vaddr; ++ max_ip = shader_obj->base.size / sizeof(uint64_t); ++ ++ validated_shader = kcalloc(sizeof(*validated_shader), 1, GFP_KERNEL); ++ if (!validated_shader) ++ return NULL; ++ ++ for (ip = 0; ip < max_ip; ip++) { ++ uint64_t inst = shader[ip]; ++ uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG); ++ ++ switch (sig) { ++ case QPU_SIG_NONE: ++ case QPU_SIG_WAIT_FOR_SCOREBOARD: ++ case QPU_SIG_SCOREBOARD_UNLOCK: ++ case QPU_SIG_COLOR_LOAD: ++ case QPU_SIG_LOAD_TMU0: ++ case QPU_SIG_LOAD_TMU1: ++ case QPU_SIG_PROG_END: ++ case QPU_SIG_SMALL_IMM: ++ if (!check_instruction_writes(inst, validated_shader, ++ &validation_state)) { ++ DRM_ERROR("Bad write at ip %d\n", ip); ++ goto fail; ++ } ++ ++ if (!check_instruction_reads(inst, validated_shader)) ++ goto fail; ++ ++ if (sig == QPU_SIG_PROG_END) { ++ found_shader_end = true; ++ shader_end_ip = ip; ++ } ++ ++ break; ++ ++ case QPU_SIG_LOAD_IMM: ++ if (!check_instruction_writes(inst, validated_shader, ++ &validation_state)) { ++ DRM_ERROR("Bad LOAD_IMM write at ip %d\n", ip); ++ goto fail; ++ } ++ break; ++ ++ default: ++ DRM_ERROR("Unsupported QPU signal %d at " ++ "instruction %d\n", sig, ip); ++ goto fail; ++ } ++ ++ /* There are two delay slots after program end is signaled ++ * that are still executed, then we're finished. ++ */ ++ if (found_shader_end && ip == shader_end_ip + 2) ++ break; ++ } ++ ++ if (ip == max_ip) { ++ DRM_ERROR("shader failed to terminate before " ++ "shader BO end at %d\n", ++ shader_obj->base.size); ++ goto fail; ++ } ++ ++ /* Again, no chance of integer overflow here because the worst case ++ * scenario is 8 bytes of uniforms plus handles per 8-byte ++ * instruction. ++ */ ++ validated_shader->uniforms_src_size = ++ (validated_shader->uniforms_size + ++ 4 * validated_shader->num_texture_samples); ++ ++ return validated_shader; ++ ++fail: ++ if (validated_shader) { ++ kfree(validated_shader->texture_samples); ++ kfree(validated_shader); ++ } ++ return NULL; ++} +--- /dev/null ++++ b/include/uapi/drm/vc4_drm.h +@@ -0,0 +1,229 @@ ++/* ++ * Copyright © 2014-2015 Broadcom ++ * ++ * Permission is hereby granted, free of charge, to any person obtaining a ++ * copy of this software and associated documentation files (the "Software"), ++ * to deal in the Software without restriction, including without limitation ++ * the rights to use, copy, modify, merge, publish, distribute, sublicense, ++ * and/or sell copies of the Software, and to permit persons to whom the ++ * Software is furnished to do so, subject to the following conditions: ++ * ++ * The above copyright notice and this permission notice (including the next ++ * paragraph) shall be included in all copies or substantial portions of the ++ * Software. ++ * ++ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR ++ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, ++ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL ++ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER ++ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING ++ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS ++ * IN THE SOFTWARE. ++ */ ++ ++#ifndef _UAPI_VC4_DRM_H_ ++#define _UAPI_VC4_DRM_H_ ++ ++#include <drm/drm.h> ++ ++#define DRM_VC4_SUBMIT_CL 0x00 ++#define DRM_VC4_WAIT_SEQNO 0x01 ++#define DRM_VC4_WAIT_BO 0x02 ++#define DRM_VC4_CREATE_BO 0x03 ++#define DRM_VC4_MMAP_BO 0x04 ++#define DRM_VC4_CREATE_SHADER_BO 0x05 ++ ++#define DRM_IOCTL_VC4_SUBMIT_CL DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl) ++#define DRM_IOCTL_VC4_WAIT_SEQNO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno) ++#define DRM_IOCTL_VC4_WAIT_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_WAIT_BO, struct drm_vc4_wait_bo) ++#define DRM_IOCTL_VC4_CREATE_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo) ++#define DRM_IOCTL_VC4_MMAP_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo) ++#define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo) ++ ++struct drm_vc4_submit_rcl_surface { ++ uint32_t hindex; /* Handle index, or ~0 if not present. */ ++ uint32_t offset; /* Offset to start of buffer. */ ++ /* ++ * Bits for either render config (color_ms_write) or load/store packet. ++ */ ++ uint16_t bits; ++ uint16_t pad; ++}; ++ ++/** ++ * struct drm_vc4_submit_cl - ioctl argument for submitting commands to the 3D ++ * engine. ++ * ++ * Drivers typically use GPU BOs to store batchbuffers / command lists and ++ * their associated state. However, because the VC4 lacks an MMU, we have to ++ * do validation of memory accesses by the GPU commands. If we were to store ++ * our commands in BOs, we'd need to do uncached readback from them to do the ++ * validation process, which is too expensive. Instead, userspace accumulates ++ * commands and associated state in plain memory, then the kernel copies the ++ * data to its own address space, and then validates and stores it in a GPU ++ * BO. ++ */ ++struct drm_vc4_submit_cl { ++ /* Pointer to the binner command list. ++ * ++ * This is the first set of commands executed, which runs the ++ * coordinate shader to determine where primitives land on the screen, ++ * then writes out the state updates and draw calls necessary per tile ++ * to the tile allocation BO. ++ */ ++ uint64_t bin_cl; ++ ++ /* Pointer to the shader records. ++ * ++ * Shader records are the structures read by the hardware that contain ++ * pointers to uniforms, shaders, and vertex attributes. The ++ * reference to the shader record has enough information to determine ++ * how many pointers are necessary (fixed number for shaders/uniforms, ++ * and an attribute count), so those BO indices into bo_handles are ++ * just stored as uint32_ts before each shader record passed in. ++ */ ++ uint64_t shader_rec; ++ ++ /* Pointer to uniform data and texture handles for the textures ++ * referenced by the shader. ++ * ++ * For each shader state record, there is a set of uniform data in the ++ * order referenced by the record (FS, VS, then CS). Each set of ++ * uniform data has a uint32_t index into bo_handles per texture ++ * sample operation, in the order the QPU_W_TMUn_S writes appear in ++ * the program. Following the texture BO handle indices is the actual ++ * uniform data. ++ * ++ * The individual uniform state blocks don't have sizes passed in, ++ * because the kernel has to determine the sizes anyway during shader ++ * code validation. ++ */ ++ uint64_t uniforms; ++ uint64_t bo_handles; ++ ++ /* Size in bytes of the binner command list. */ ++ uint32_t bin_cl_size; ++ /* Size in bytes of the set of shader records. */ ++ uint32_t shader_rec_size; ++ /* Number of shader records. ++ * ++ * This could just be computed from the contents of shader_records and ++ * the address bits of references to them from the bin CL, but it ++ * keeps the kernel from having to resize some allocations it makes. ++ */ ++ uint32_t shader_rec_count; ++ /* Size in bytes of the uniform state. */ ++ uint32_t uniforms_size; ++ ++ /* Number of BO handles passed in (size is that times 4). */ ++ uint32_t bo_handle_count; ++ ++ /* RCL setup: */ ++ uint16_t width; ++ uint16_t height; ++ uint8_t min_x_tile; ++ uint8_t min_y_tile; ++ uint8_t max_x_tile; ++ uint8_t max_y_tile; ++ struct drm_vc4_submit_rcl_surface color_read; ++ struct drm_vc4_submit_rcl_surface color_ms_write; ++ struct drm_vc4_submit_rcl_surface zs_read; ++ struct drm_vc4_submit_rcl_surface zs_write; ++ uint32_t clear_color[2]; ++ uint32_t clear_z; ++ uint8_t clear_s; ++ ++ uint32_t pad:24; ++ ++#define VC4_SUBMIT_CL_USE_CLEAR_COLOR (1 << 0) ++ uint32_t flags; ++ ++ /* Returned value of the seqno of this render job (for the ++ * wait ioctl). ++ */ ++ uint64_t seqno; ++}; ++ ++/** ++ * struct drm_vc4_wait_seqno - ioctl argument for waiting for ++ * DRM_VC4_SUBMIT_CL completion using its returned seqno. ++ * ++ * timeout_ns is the timeout in nanoseconds, where "0" means "don't ++ * block, just return the status." ++ */ ++struct drm_vc4_wait_seqno { ++ uint64_t seqno; ++ uint64_t timeout_ns; ++}; ++ ++/** ++ * struct drm_vc4_wait_bo - ioctl argument for waiting for ++ * completion of the last DRM_VC4_SUBMIT_CL on a BO. ++ * ++ * This is useful for cases where multiple processes might be ++ * rendering to a BO and you want to wait for all rendering to be ++ * completed. ++ */ ++struct drm_vc4_wait_bo { ++ uint32_t handle; ++ uint32_t pad; ++ uint64_t timeout_ns; ++}; ++ ++/** ++ * struct drm_vc4_create_bo - ioctl argument for creating VC4 BOs. ++ * ++ * There are currently no values for the flags argument, but it may be ++ * used in a future extension. ++ */ ++struct drm_vc4_create_bo { ++ uint32_t size; ++ uint32_t flags; ++ /** Returned GEM handle for the BO. */ ++ uint32_t handle; ++ uint32_t pad; ++}; ++ ++/** ++ * struct drm_vc4_create_shader_bo - ioctl argument for creating VC4 ++ * shader BOs. ++ * ++ * Since allowing a shader to be overwritten while it's also being ++ * executed from would allow privlege escalation, shaders must be ++ * created using this ioctl, and they can't be mmapped later. ++ */ ++struct drm_vc4_create_shader_bo { ++ /* Size of the data argument. */ ++ uint32_t size; ++ /* Flags, currently must be 0. */ ++ uint32_t flags; ++ ++ /* Pointer to the data. */ ++ uint64_t data; ++ ++ /** Returned GEM handle for the BO. */ ++ uint32_t handle; ++ /* Pad, must be 0. */ ++ uint32_t pad; ++}; ++ ++/** ++ * struct drm_vc4_mmap_bo - ioctl argument for mapping VC4 BOs. ++ * ++ * This doesn't actually perform an mmap. Instead, it returns the ++ * offset you need to use in an mmap on the DRM device node. This ++ * means that tools like valgrind end up knowing about the mapped ++ * memory. ++ * ++ * There are currently no values for the flags argument, but it may be ++ * used in a future extension. ++ */ ++struct drm_vc4_mmap_bo { ++ /** Handle for the object being mapped. */ ++ uint32_t handle; ++ uint32_t flags; ++ /** offset into the drm node to use for subsequent mmap call. */ ++ uint64_t offset; ++}; ++ ++#endif /* _UAPI_VC4_DRM_H_ */ |