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Diffstat (limited to 'target/linux/brcm2708/patches-4.4/0116-drm-vc4-Add-support-for-MSAA-rendering.patch')
-rw-r--r--target/linux/brcm2708/patches-4.4/0116-drm-vc4-Add-support-for-MSAA-rendering.patch4
1 files changed, 2 insertions, 2 deletions
diff --git a/target/linux/brcm2708/patches-4.4/0116-drm-vc4-Add-support-for-MSAA-rendering.patch b/target/linux/brcm2708/patches-4.4/0116-drm-vc4-Add-support-for-MSAA-rendering.patch
index c4546a0..d8cc646 100644
--- a/target/linux/brcm2708/patches-4.4/0116-drm-vc4-Add-support-for-MSAA-rendering.patch
+++ b/target/linux/brcm2708/patches-4.4/0116-drm-vc4-Add-support-for-MSAA-rendering.patch
@@ -1,7 +1,7 @@
-From 37a1421ea161a9da980cae4ff81a3fb5521d5090 Mon Sep 17 00:00:00 2001
+From 3fcab2551c8649da57ad5fc5166f85edd870f641 Mon Sep 17 00:00:00 2001
From: Eric Anholt <eric@anholt.net>
Date: Fri, 17 Jul 2015 13:15:50 -0700
-Subject: [PATCH 116/423] drm/vc4: Add support for MSAA rendering.
+Subject: [PATCH] drm/vc4: Add support for MSAA rendering.
For MSAA, you set a bit in the binner that halves the size of tiles in
each direction, so you can pack 4 samples per pixel in the tile