summaryrefslogtreecommitdiff
path: root/target/linux/brcm2708/patches-4.4/0114-drm-vc4-Add-an-interface-for-capturing-the-GPU-state.patch
blob: 3e40eb646cedf3928a664e124c346ab1a6d0fb53 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
From 1c343ed1f86866d2625518774536bbef77f7a20a Mon Sep 17 00:00:00 2001
From: Eric Anholt <eric@anholt.net>
Date: Fri, 30 Oct 2015 10:09:02 -0700
Subject: [PATCH 114/170] drm/vc4: Add an interface for capturing the GPU state
 after a hang.

This can be parsed with vc4-gpu-tools tools for trying to figure out
what was going on.

Signed-off-by: Eric Anholt <eric@anholt.net>
---
 drivers/gpu/drm/vc4/vc4_bo.c  |   4 +-
 drivers/gpu/drm/vc4/vc4_drv.c |   1 +
 drivers/gpu/drm/vc4/vc4_drv.h |   4 +
 drivers/gpu/drm/vc4/vc4_gem.c | 185 ++++++++++++++++++++++++++++++++++++++++++
 include/uapi/drm/vc4_drm.h    |  45 ++++++++++
 5 files changed, 237 insertions(+), 2 deletions(-)

--- a/drivers/gpu/drm/vc4/vc4_bo.c
+++ b/drivers/gpu/drm/vc4/vc4_bo.c
@@ -415,8 +415,8 @@ int vc4_mmap(struct file *filp, struct v
 	gem_obj = vma->vm_private_data;
 	bo = to_vc4_bo(gem_obj);
 
-	if (bo->validated_shader) {
-		DRM_ERROR("mmaping of shader BOs not allowed.\n");
+	if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) {
+		DRM_ERROR("mmaping of shader BOs for writing not allowed.\n");
 		return -EINVAL;
 	}
 
--- a/drivers/gpu/drm/vc4/vc4_drv.c
+++ b/drivers/gpu/drm/vc4/vc4_drv.c
@@ -81,6 +81,7 @@ static const struct drm_ioctl_desc vc4_d
 	DRM_IOCTL_DEF_DRV(VC4_CREATE_BO, vc4_create_bo_ioctl, 0),
 	DRM_IOCTL_DEF_DRV(VC4_MMAP_BO, vc4_mmap_bo_ioctl, 0),
 	DRM_IOCTL_DEF_DRV(VC4_CREATE_SHADER_BO, vc4_create_shader_bo_ioctl, 0),
+	DRM_IOCTL_DEF_DRV(VC4_GET_HANG_STATE, vc4_get_hang_state_ioctl, DRM_ROOT_ONLY),
 };
 
 static struct drm_driver vc4_drm_driver = {
--- a/drivers/gpu/drm/vc4/vc4_drv.h
+++ b/drivers/gpu/drm/vc4/vc4_drv.h
@@ -20,6 +20,8 @@ struct vc4_dev {
 	struct drm_fbdev_cma *fbdev;
 	struct rpi_firmware *firmware;
 
+	struct vc4_hang_state *hang_state;
+
 	/* The kernel-space BO cache.  Tracks buffers that have been
 	 * unreferenced by all other users (refcounts of 0!) but not
 	 * yet freed, so we can do cheap allocations.
@@ -366,6 +368,8 @@ int vc4_create_shader_bo_ioctl(struct dr
 			       struct drm_file *file_priv);
 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
 		      struct drm_file *file_priv);
+int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
+			     struct drm_file *file_priv);
 int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
 int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
 void *vc4_prime_vmap(struct drm_gem_object *obj);
--- a/drivers/gpu/drm/vc4/vc4_gem.c
+++ b/drivers/gpu/drm/vc4/vc4_gem.c
@@ -40,6 +40,186 @@ vc4_queue_hangcheck(struct drm_device *d
 		  round_jiffies_up(jiffies + msecs_to_jiffies(100)));
 }
 
+struct vc4_hang_state {
+	struct drm_vc4_get_hang_state user_state;
+
+	u32 bo_count;
+	struct drm_gem_object **bo;
+};
+
+static void
+vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
+{
+	unsigned int i;
+
+	mutex_lock(&dev->struct_mutex);
+	for (i = 0; i < state->user_state.bo_count; i++) {
+		drm_gem_object_unreference(state->bo[i]);
+	}
+	mutex_unlock(&dev->struct_mutex);
+
+	kfree(state);
+}
+
+int
+vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
+			 struct drm_file *file_priv)
+{
+ 	struct drm_vc4_get_hang_state *get_state = data;
+	struct drm_vc4_get_hang_state_bo *bo_state;
+	struct vc4_hang_state *kernel_state;
+ 	struct drm_vc4_get_hang_state *state;
+	struct vc4_dev *vc4 = to_vc4_dev(dev);
+	unsigned long irqflags;
+	u32 i;
+	int ret;
+
+	spin_lock_irqsave(&vc4->job_lock, irqflags);
+	kernel_state = vc4->hang_state;
+	if (!kernel_state) {
+		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+		return -ENOENT;
+	}
+	state = &kernel_state->user_state;
+
+	/* If the user's array isn't big enough, just return the
+	 * required array size.
+	 */
+	if (get_state->bo_count < state->bo_count) {
+		get_state->bo_count = state->bo_count;
+		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+		return 0;
+	}
+
+	vc4->hang_state = NULL;
+	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+
+	/* Save the user's BO pointer, so we don't stomp it with the memcpy. */
+	state->bo = get_state->bo;
+	memcpy(get_state, state, sizeof(*state));
+
+	bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
+	if (!bo_state) {
+		ret = -ENOMEM;
+		goto err_free;
+	}
+
+	for (i = 0; i < state->bo_count; i++) {
+		struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
+		u32 handle;
+		ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
+					    &handle);
+
+		if (ret) {
+			state->bo_count = i - 1;
+			goto err;
+		}
+		bo_state[i].handle = handle;
+		bo_state[i].paddr = vc4_bo->base.paddr;
+		bo_state[i].size = vc4_bo->base.base.size;
+	}
+
+	ret = copy_to_user((void __user *)(uintptr_t)get_state->bo,
+			   bo_state,
+			   state->bo_count * sizeof(*bo_state));
+	kfree(bo_state);
+
+ err_free:
+
+	vc4_free_hang_state(dev, kernel_state);
+
+err:
+	return ret;
+}
+
+static void
+vc4_save_hang_state(struct drm_device *dev)
+{
+	struct vc4_dev *vc4 = to_vc4_dev(dev);
+	struct drm_vc4_get_hang_state *state;
+	struct vc4_hang_state *kernel_state;
+	struct vc4_exec_info *exec;
+	struct vc4_bo *bo;
+	unsigned long irqflags;
+	unsigned int i, unref_list_count;
+
+	kernel_state = kcalloc(1, sizeof(*state), GFP_KERNEL);
+	if (!kernel_state)
+		return;
+
+	state = &kernel_state->user_state;
+
+	spin_lock_irqsave(&vc4->job_lock, irqflags);
+	exec = vc4_first_job(vc4);
+	if (!exec) {
+		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+		return;
+	}
+
+	unref_list_count = 0;
+	list_for_each_entry(bo, &exec->unref_list, unref_head)
+		unref_list_count++;
+
+	state->bo_count = exec->bo_count + unref_list_count;
+	kernel_state->bo = kcalloc(state->bo_count, sizeof(*kernel_state->bo),
+				   GFP_ATOMIC);
+	if (!kernel_state->bo) {
+		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+		return;
+	}
+
+	for (i = 0; i < exec->bo_count; i++) {
+		drm_gem_object_reference(&exec->bo[i].bo->base);
+		kernel_state->bo[i] = &exec->bo[i].bo->base;
+	}
+
+	list_for_each_entry(bo, &exec->unref_list, unref_head) {
+		drm_gem_object_reference(&bo->base.base);
+		kernel_state->bo[i] = &bo->base.base;
+		i++;
+	}
+
+	state->start_bin = exec->ct0ca;
+	state->start_render = exec->ct1ca;
+
+	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+
+	state->ct0ca = V3D_READ(V3D_CTNCA(0));
+	state->ct0ea = V3D_READ(V3D_CTNEA(0));
+
+	state->ct1ca = V3D_READ(V3D_CTNCA(1));
+	state->ct1ea = V3D_READ(V3D_CTNEA(1));
+
+	state->ct0cs = V3D_READ(V3D_CTNCS(0));
+	state->ct1cs = V3D_READ(V3D_CTNCS(1));
+
+	state->ct0ra0 = V3D_READ(V3D_CT00RA0);
+	state->ct1ra0 = V3D_READ(V3D_CT01RA0);
+
+	state->bpca = V3D_READ(V3D_BPCA);
+	state->bpcs = V3D_READ(V3D_BPCS);
+	state->bpoa = V3D_READ(V3D_BPOA);
+	state->bpos = V3D_READ(V3D_BPOS);
+
+	state->vpmbase = V3D_READ(V3D_VPMBASE);
+
+	state->dbge = V3D_READ(V3D_DBGE);
+	state->fdbgo = V3D_READ(V3D_FDBGO);
+	state->fdbgb = V3D_READ(V3D_FDBGB);
+	state->fdbgr = V3D_READ(V3D_FDBGR);
+	state->fdbgs = V3D_READ(V3D_FDBGS);
+	state->errstat = V3D_READ(V3D_ERRSTAT);
+
+	spin_lock_irqsave(&vc4->job_lock, irqflags);
+	if (vc4->hang_state) {
+		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+		vc4_free_hang_state(dev, kernel_state);
+	} else {
+		vc4->hang_state = kernel_state;
+		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+	}
+}
+
 static void
 vc4_reset(struct drm_device *dev)
 {
@@ -64,6 +244,8 @@ vc4_reset_work(struct work_struct *work)
 	struct vc4_dev *vc4 =
 		container_of(work, struct vc4_dev, hangcheck.reset_work);
 
+	vc4_save_hang_state(vc4->dev);
+
 	vc4_reset(vc4->dev);
 }
 
@@ -673,4 +855,7 @@ vc4_gem_destroy(struct drm_device *dev)
 	}
 
 	vc4_bo_cache_destroy(dev);
+
+	if (vc4->hang_state)
+		vc4_free_hang_state(dev, vc4->hang_state);
 }
--- a/include/uapi/drm/vc4_drm.h
+++ b/include/uapi/drm/vc4_drm.h
@@ -32,6 +32,7 @@
 #define DRM_VC4_CREATE_BO                         0x03
 #define DRM_VC4_MMAP_BO                           0x04
 #define DRM_VC4_CREATE_SHADER_BO                  0x05
+#define DRM_VC4_GET_HANG_STATE                    0x06
 
 #define DRM_IOCTL_VC4_SUBMIT_CL           DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl)
 #define DRM_IOCTL_VC4_WAIT_SEQNO          DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno)
@@ -39,6 +40,7 @@
 #define DRM_IOCTL_VC4_CREATE_BO           DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo)
 #define DRM_IOCTL_VC4_MMAP_BO             DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo)
 #define DRM_IOCTL_VC4_CREATE_SHADER_BO    DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
+#define DRM_IOCTL_VC4_GET_HANG_STATE      DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state)
 
 struct drm_vc4_submit_rcl_surface {
 	uint32_t hindex; /* Handle index, or ~0 if not present. */
@@ -226,4 +228,47 @@ struct drm_vc4_mmap_bo {
 	uint64_t offset;
 };
 
+struct drm_vc4_get_hang_state_bo {
+	uint32_t handle;
+	uint32_t paddr;
+	uint32_t size;
+	uint32_t pad;
+};
+
+/**
+ * struct drm_vc4_hang_state - ioctl argument for collecting state
+ * from a GPU hang for analysis.
+*/
+struct drm_vc4_get_hang_state {
+	/** Pointer to array of struct drm_vc4_get_hang_state_bo. */
+	uint64_t bo;
+	/**
+	 * On input, the size of the bo array.  Output is the number
+	 * of bos to be returned.
+	 */
+	uint32_t bo_count;
+
+	uint32_t start_bin, start_render;
+
+	uint32_t ct0ca, ct0ea;
+	uint32_t ct1ca, ct1ea;
+	uint32_t ct0cs, ct1cs;
+	uint32_t ct0ra0, ct1ra0;
+
+	uint32_t bpca, bpcs;
+	uint32_t bpoa, bpos;
+
+	uint32_t vpmbase;
+
+	uint32_t dbge;
+	uint32_t fdbgo;
+	uint32_t fdbgb;
+	uint32_t fdbgr;
+	uint32_t fdbgs;
+	uint32_t errstat;
+
+	/* Pad that we may save more registers into in the future. */
+	uint32_t pad[16];
+};
+
 #endif /* _UAPI_VC4_DRM_H_ */