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authorFelix Fietkau <nbd@openwrt.org>2006-10-07 11:57:20 +0000
committerFelix Fietkau <nbd@openwrt.org>2006-10-07 11:57:20 +0000
commitd58a09110ccfa95f06c983fe796806f2e035c9d2 (patch)
tree4b825dc642cb6eb9a060e54bf8d69288fbee4904 /openwrt/package/udp-broadcast-relay/Config.in
parentaf034797eeb62b62ac05442d5a688b28ccd0f16b (diff)
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move old kamikaze out of trunk - will put buildroot-ng in there as soon as all the developers are ready
SVN-Revision: 4944
Diffstat (limited to 'openwrt/package/udp-broadcast-relay/Config.in')
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diff --git a/openwrt/package/udp-broadcast-relay/Config.in b/openwrt/package/udp-broadcast-relay/Config.in
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-config BR2_PACKAGE_UDP_BROADCAST_RELAY
- prompt "udp-broadcast-relay............... listens for packets on a specified UDP broadcast port."
- tristate
- default m if CONFIG_DEVEL
- help
- This program listens for packets on a specified UDP broadcast port. When a packet is received, it sends that packet to all specified interfaces but the one it came from as though it originated from the original sender.
-
- The primary purpose of this is to allow games on machines on separated local networks (Ethernet, WLAN) that use udp broadcasts to find each other to do so.
-
- It also works on ppp links, so you can log in from windows boxes (e.g. using pptp) and play LAN-based games together. Currently, you have to care about upcoming or downgoing interfaces yourself.
-
- http://www.joachim-breitner.de/udp-broadcast-relay/