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author | Álvaro Fernández Rojas <noltari@gmail.com> | 2016-09-10 14:54:26 +0200 |
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committer | Álvaro Fernández Rojas <noltari@gmail.com> | 2016-09-10 14:54:26 +0200 |
commit | 2b1c6b21b5e6c82ebb55d7fb7df90e60e88cbb14 (patch) | |
tree | ba6d48b4fec219d07110f5d55afc19bc309d2bdb /target/linux/brcm2708/patches-4.4/0116-drm-vc4-Add-support-for-MSAA-rendering.patch | |
parent | ac08cb06f6734ebf73ed855cbc836c566f80eaca (diff) | |
download | mtk-20170518-2b1c6b21b5e6c82ebb55d7fb7df90e60e88cbb14.zip mtk-20170518-2b1c6b21b5e6c82ebb55d7fb7df90e60e88cbb14.tar.gz mtk-20170518-2b1c6b21b5e6c82ebb55d7fb7df90e60e88cbb14.tar.bz2 |
brcm2708: update linux 4.4 patches to latest version
As usual these patches were extracted and rebased from the raspberry pi repo:
https://github.com/raspberrypi/linux/tree/rpi-4.4.y
Also adds support for Raspberry Pi Compute Module 3 (untested).
Signed-off-by: Álvaro Fernández Rojas <noltari@gmail.com>
Diffstat (limited to 'target/linux/brcm2708/patches-4.4/0116-drm-vc4-Add-support-for-MSAA-rendering.patch')
-rw-r--r-- | target/linux/brcm2708/patches-4.4/0116-drm-vc4-Add-support-for-MSAA-rendering.patch | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/target/linux/brcm2708/patches-4.4/0116-drm-vc4-Add-support-for-MSAA-rendering.patch b/target/linux/brcm2708/patches-4.4/0116-drm-vc4-Add-support-for-MSAA-rendering.patch index c4546a0..d8cc646 100644 --- a/target/linux/brcm2708/patches-4.4/0116-drm-vc4-Add-support-for-MSAA-rendering.patch +++ b/target/linux/brcm2708/patches-4.4/0116-drm-vc4-Add-support-for-MSAA-rendering.patch @@ -1,7 +1,7 @@ -From 37a1421ea161a9da980cae4ff81a3fb5521d5090 Mon Sep 17 00:00:00 2001 +From 3fcab2551c8649da57ad5fc5166f85edd870f641 Mon Sep 17 00:00:00 2001 From: Eric Anholt <eric@anholt.net> Date: Fri, 17 Jul 2015 13:15:50 -0700 -Subject: [PATCH 116/423] drm/vc4: Add support for MSAA rendering. +Subject: [PATCH] drm/vc4: Add support for MSAA rendering. For MSAA, you set a bit in the binner that halves the size of tiles in each direction, so you can pack 4 samples per pixel in the tile |